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renderer: use alpha for the lockttytext texture
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ref #10348
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@ -1037,7 +1037,7 @@ void CHyprRenderer::renderSessionLockMissing(PHLMONITOR pMonitor) {
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// also render text for the tty number
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if (g_pHyprOpenGL->m_lockTtyTextTexture) {
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CBox texbox = {{}, g_pHyprOpenGL->m_lockTtyTextTexture->m_size};
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g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_lockTtyTextTexture, texbox, 1.F);
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g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_lockTtyTextTexture, texbox, ALPHA);
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}
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}
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