renderer: render fading out floating windows over fs
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This commit is contained in:
Vaxry 2025-05-02 00:16:17 +01:00
parent 5b3e489108
commit 6f174a9e08
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@ -338,7 +338,7 @@ void CHyprRenderer::renderWorkspaceWindowsFullscreen(PHLMONITOR pMonitor, PHLWOR
// then render windows over fullscreen.
for (auto const& w : g_pCompositor->m_windows) {
if (w->m_workspace != pWorkspaceWindow->m_workspace || !w->m_isFloating || (!w->m_createdOverFullscreen && !w->m_pinned) || (!w->m_isMapped && !w->m_fadingOut) ||
if (w->workspaceID() != pWorkspaceWindow->workspaceID() || !w->m_isFloating || (!w->m_createdOverFullscreen && !w->m_pinned) || (!w->m_isMapped && !w->m_fadingOut) ||
w->isFullscreen())
continue;
@ -2146,7 +2146,7 @@ void CHyprRenderer::recheckSolitaryForMonitor(PHLMONITOR pMonitor) {
if (w == PCANDIDATE || (!w->m_isMapped && !w->m_fadingOut) || w->isHidden())
continue;
if (w->m_workspace == PCANDIDATE->m_workspace && w->m_isFloating && w->m_createdOverFullscreen && w->visibleOnMonitor(pMonitor))
if (w->workspaceID() == PCANDIDATE->workspaceID() && w->m_isFloating && w->m_createdOverFullscreen && w->visibleOnMonitor(pMonitor))
return;
}