input: don't use pointer hold logic for unmapped surfs

fixes #10215
This commit is contained in:
Vaxry 2025-04-30 00:31:15 +01:00
parent 208f4c48db
commit 9868b18378
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GPG key ID: 665806380871D640
2 changed files with 3 additions and 2 deletions

View file

@ -199,7 +199,7 @@ void CLayerSurface::onUnmap() {
g_pEventManager->postEvent(SHyprIPCEvent{"closelayer", m_layerSurface->layerNamespace}); g_pEventManager->postEvent(SHyprIPCEvent{"closelayer", m_layerSurface->layerNamespace});
EMIT_HOOK_EVENT("closeLayer", m_self.lock()); EMIT_HOOK_EVENT("closeLayer", m_self.lock());
std::erase_if(g_pInputManager->m_dExclusiveLSes, [this](const auto& other) { return !other.lock() || other.lock() == m_self.lock(); }); std::erase_if(g_pInputManager->m_dExclusiveLSes, [this](const auto& other) { return !other || other == m_self; });
if (!m_monitor || g_pCompositor->m_unsafeState) { if (!m_monitor || g_pCompositor->m_unsafeState) {
Debug::log(WARN, "Layersurface unmapping on invalid monitor (removed?) ignoring."); Debug::log(WARN, "Layersurface unmapping on invalid monitor (removed?) ignoring.");

View file

@ -289,7 +289,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
// if we are holding a pointer button, // if we are holding a pointer button,
// and we're not dnd-ing, don't refocus. Keep focus on last surface. // and we're not dnd-ing, don't refocus. Keep focus on last surface.
if (!PROTO::data->dndActive() && !m_lCurrentlyHeldButtons.empty() && g_pCompositor->m_lastFocus && g_pSeatManager->state.pointerFocus && !m_bHardInput) { if (!PROTO::data->dndActive() && !m_lCurrentlyHeldButtons.empty() && g_pCompositor->m_lastFocus && g_pCompositor->m_lastFocus->mapped && g_pSeatManager->state.pointerFocus &&
!m_bHardInput) {
foundSurface = g_pSeatManager->state.pointerFocus.lock(); foundSurface = g_pSeatManager->state.pointerFocus.lock();
// IME popups aren't desktop-like elements // IME popups aren't desktop-like elements