Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
Find a file
2025-05-02 17:07:20 +02:00
.github ci: minor fixes to glaze 2025-04-30 22:43:37 +01:00
assets Meson: format 2024-09-11 19:09:17 +03:00
docs misc: Fix bad links to wiki (#8240) 2024-10-26 16:50:31 +01:00
example permissions: disable automatic reloading of permissions from cfg 2025-04-30 00:35:32 +01:00
hyprctl keybinds: add sendkeystate dispatcher (#9599) 2025-03-25 00:59:13 +01:00
hyprpm hyprpm: add missing include for libc++ after 858c0e26d1 (#10234) 2025-05-01 20:48:13 +02:00
nix nix/overlays: add w-p 1.43 2025-04-22 11:03:27 +03:00
protocols protocols: add support for xdg-system-bell-v1 2025-04-29 18:32:21 +01:00
scripts renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
src managers: refactor class member vars (#10242) 2025-05-02 17:07:20 +02:00
subprojects protocols: add Hyprland toplevel mapping implementation (#9775) 2025-04-24 18:10:57 +02:00
systemd hyprland-uwsm.desktop: Just reference plain entry (#8553) 2024-11-25 16:18:50 +02:00
.clang-format touch up the clang format and format all files 2022-12-20 02:18:47 +00:00
.clang-format-ignore style/ci: apply clang-format and verify it in ci (#4039) 2023-12-06 22:54:56 +00:00
.clang-tidy core: Add clang-tidy (#8664) 2024-12-07 18:51:18 +01:00
.gitattributes Initial commit 2022-03-16 20:49:02 +01:00
.gitignore renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
.gitmodules Core: Move to aquamarine (#6608) 2024-07-21 13:09:54 +02:00
CMakeLists.txt hyprpm: move to system directories for storing plugins (#10211) 2025-05-01 18:00:26 +02:00
CODE_OF_CONDUCT.md doc: Add a CoC (#3366) 2023-09-20 19:38:44 +01:00
flake.lock flake.lock: update 2025-04-30 09:26:58 +03:00
flake.nix nix: add hydraJobs output for aggregating Hyprland build jobs 2025-02-05 16:55:33 +02:00
hyprland.pc.in Core: Move to aquamarine (#6608) 2024-07-21 13:09:54 +02:00
LICENSE LICENSE: Update year (#5132) 2024-03-16 16:57:45 +00:00
Makefile makefile: fix find command in installheaders 2025-03-31 17:13:27 +01:00
meson.build hyprpm: move to system directories for storing plugins (#10211) 2025-05-01 18:00:26 +02:00
meson_options.txt CMake, Meson: add option controlling hyprpm building 2025-01-18 11:39:44 +02:00
README.md misc: Fix bad links to wiki (#8240) 2024-10-26 16:50:31 +01:00
SECURITY.md SECURITY: init security policy 2025-04-27 00:07:00 +02:00
VERSION version: bump to 0.48.0 2025-03-23 14:56:13 +00:00

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Hyprland is a 100% independent, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.

It provides the latest Wayland features, is highly customizable, has all the eyecandy, the most powerful plugins, easy IPC, much more QoL stuff than other compositors and more...



Install

Quick Start

Configure

Contribute



Features

  • All of the eyecandy: gradient borders, blur, animations, shadows and much more
  • A lot of customization
  • 100% independent, no wlroots, no libweston, no kwin, no mutter.
  • Custom bezier curves for the best animations
  • Powerful plugin support
  • Built-in plugin manager
  • Tearing support for better gaming performance
  • Easily expandable and readable codebase
  • Fast and active development
  • Not afraid to provide bleeding-edge features
  • Config reloaded instantly upon saving
  • Fully dynamic workspaces
  • Two built-in layouts and more available as plugins
  • Global keybinds passed to your apps of choice
  • Tiling/pseudotiling/floating/fullscreen windows
  • Special workspaces (scratchpads)
  • Window groups (tabbed mode)
  • Powerful window/monitor/layer rules
  • Socket-based IPC
  • Native IME and Input Panels Support
  • and much more...


Gallery


Preview A


Preview B


Preview C



Special Thanks


wlroots - For powering Hyprland in the past

tinywl - For showing how 2 do stuff

Sway - For showing how 2 do stuff the overkill way

Vivarium - For showing how 2 do stuff the simple way

dwl - For showing how 2 do stuff the hacky way

Wayfire - For showing how 2 do some graphics stuff