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news: add issue changes
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---
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title: Changes to the Hyprland issue tracker
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date: 1743879190
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author:
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name: Vaxry
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link: https://github.com/vaxerski/
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picture: /imgs/profile_pictures/vaxry.webp
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---
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Hello there, it's your overlord speaking.
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Recently, I've made some big changes to how our issue tracking works. The reason was simple: the
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issue tracker was a dumpster. Tons of bad, stale, incomplete, etc. issues. It was _unmaintainable_.
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I've pondered at the solutions I had, and I've also made a poll amongst you to vote on what you'd
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like to see as the solution. Ultimately, the approach Ghostty took won, and I am also quite in favor of it.
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Essentially, you create a discussion instead of an issue, and once that discussion has enough attention,
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information, and is confirmed, it can be promoted to an issue. That means that all the things in the issue
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tracker are instantly actionable, as they are well-understood and confirmed.
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I know it might seem weird to close 1.3k issues just like that, but trust me, most of them are bad.
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For once, 70% of them were marked as stale. Commenting on a stale issue removes the tag, and yet ***70%*** were
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stale, meaning it was very likely nobody gave a damn.
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Secondly, it's a good opportunity to take a reset, and get rid of dupes. There are many issues duped.
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Thirdly, we can now tag issues properly, which will make it easier to track and categorize.
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I know it puts a bit more work onto the user, but that's the point! You, as a user, spending 5 more minutes is nothing,
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but for us, those 5 minutes per user cascade into hours and hours of boring work that sucks the energy out of
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us that we could've spent on the actual important thing... writing code, you know.
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At any rate, I hope this change helps us write better code, and write it faster.
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Cheers,
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vax.
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New Issue Guidelines: [https://wiki.hyprland.org/Contributing-and-Debugging/Issue-Guidelines/](https://wiki.hyprland.org/Contributing-and-Debugging/Issue-Guidelines/)<br/>
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Wiki MR: [https://github.com/hyprwm/hyprland-wiki/pull/1024](https://github.com/hyprwm/hyprland-wiki/pull/1024)
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