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Variables and Binds: Document input:drag_threshold and related bind f… (#1023)
* Variables and Binds: Document input:drag_threshold and related bind flags * more verbose on c/g, clearer language --------- Co-authored-by: Leeman <lstrout@enlj.com>
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@ -203,6 +203,8 @@ Flags:
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```plain
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l -> locked, will also work when an input inhibitor (e.g. a lockscreen) is active.
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r -> release, will trigger on release of a key.
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c -> click, will trigger on release of a key or button as long as the mouse cursor stays inside input:drag_threshold.
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g -> drag, will trigger on release of a key or button as long as the mouse cursor moves outside input:drag_threshold.
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o -> longPress, will trigger on long press of a key.
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e -> repeat, will repeat when held.
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n -> non-consuming, key/mouse events will be passed to the active window in addition to triggering the dispatcher.
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@ -236,15 +238,19 @@ bind = SUPER, XF86AudioNext, exec, playerctl position +5
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## Mouse Binds
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Mouse binds are binds that rely on mouse movement. They
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will have one less arg, and may look like this:
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Mouse binds are binds that rely on mouse movement. They will have one less arg.
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`input:drag_threshold` can be used to differentiate between clicks and drags with the same button:
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```ini
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input {
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drag_threshold = 10
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}
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bindm = ALT, mouse:272, movewindow
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bindc = ALT, mouse:272, togglefloating
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```
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This will create a bind with <key>ALT</key> + <key>LMB</key> to move the window
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with your mouse.
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by dragging more than 10px or float it by clicking.
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_Available mouse binds_:
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@ -213,6 +213,7 @@ _[More about Animations](../Animations)._
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| special_fallthrough | if enabled, having only floating windows in the special workspace will not block focusing windows in the regular workspace. | bool | false |
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| off_window_axis_events | Handles axis events around (gaps/border for tiled, dragarea/border for floated) a focused window. `0` ignores axis events `1` sends out-of-bound coordinates `2` fakes pointer coordinates to the closest point inside the window `3` warps the cursor to the closest point inside the window | int | 1 |
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| emulate_discrete_scroll | Emulates discrete scrolling from high resolution scrolling events. `0` disables it, `1` enables handling of non-standard events only, and `2` force enables all scroll wheel events to be handled | int | 1 |
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| drag_threshold | Movement threshold in pixels for window dragging and c/g bind flags. 0 to disable and grab on mousedown. | int | 0 |
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{{< callout type=info >}}
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