hyprlock/src/renderer/Screencopy.cpp
Maximilian Seidler 9f37c1c8e9
core: more hyprutils smart pointer usage and safe references to widgets (#686)
* core: move to UP and make widgets use SPs

* widgets: make widgets have a self ref to avoid UB

* fix shadows and let them have a WP to widgets
2025-03-05 08:35:43 +01:00

475 lines
18 KiB
C++

#include "Screencopy.hpp"
#include "../helpers/Log.hpp"
#include "../helpers/MiscFunctions.hpp"
#include "../core/hyprlock.hpp"
#include "../core/Egl.hpp"
#include "../config/ConfigManager.hpp"
#include "wlr-screencopy-unstable-v1.hpp"
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <cstring>
#include <array>
#include <cstdint>
#include <gbm.h>
#include <hyprutils/memory/UniquePtr.hpp>
#include <unistd.h>
#include <sys/mman.h>
#include <libdrm/drm_fourcc.h>
#include <GLES3/gl32.h>
#include <GLES3/gl3ext.h>
#include <GLES2/gl2ext.h>
static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES = nullptr;
static PFNEGLQUERYDMABUFMODIFIERSEXTPROC eglQueryDmaBufModifiersEXT = nullptr;
//
std::string CScreencopyFrame::getResourceId(SP<COutput> pOutput) {
return std::format("screencopy:{}-{}x{}", pOutput->stringPort, pOutput->size.x, pOutput->size.y);
}
CScreencopyFrame::CScreencopyFrame(SP<COutput> pOutput) : m_outputRef(pOutput) {
captureOutput();
static const auto SCMODE = g_pConfigManager->getValue<Hyprlang::INT>("general:screencopy_mode");
if (*SCMODE == 1)
m_frame = makeUnique<CSCSHMFrame>(m_sc);
else
m_frame = makeUnique<CSCDMAFrame>(m_sc);
}
void CScreencopyFrame::captureOutput() {
const auto POUTPUT = m_outputRef.lock();
RASSERT(POUTPUT, "Screencopy, but no valid output");
m_resourceID = getResourceId(POUTPUT);
m_sc = makeShared<CCZwlrScreencopyFrameV1>(g_pHyprlock->getScreencopy()->sendCaptureOutput(false, POUTPUT->m_wlOutput->resource()));
m_sc->setBufferDone([this](CCZwlrScreencopyFrameV1* r) {
Debug::log(TRACE, "[sc] wlrOnBufferDone for {}", (void*)this);
if (!m_frame || !m_frame->onBufferDone() || !m_frame->m_wlBuffer) {
Debug::log(ERR, "[sc] Failed to create a wayland buffer for the screencopy frame");
return;
}
m_sc->sendCopy(m_frame->m_wlBuffer->resource());
Debug::log(TRACE, "[sc] wlr frame copied");
});
m_sc->setFailed([this](CCZwlrScreencopyFrameV1* r) {
Debug::log(ERR, "[sc] wlrOnFailed for {}", (void*)r);
m_frame.reset();
});
m_sc->setReady([this](CCZwlrScreencopyFrameV1* r, uint32_t, uint32_t, uint32_t) {
Debug::log(TRACE, "[sc] wlrOnReady for {}", (void*)this);
if (!m_frame || !m_frame->onBufferReady(m_asset)) {
Debug::log(ERR, "[sc] Failed to bind the screencopy buffer to a texture");
return;
}
m_sc.reset();
});
}
CSCDMAFrame::CSCDMAFrame(SP<CCZwlrScreencopyFrameV1> sc) : m_sc(sc) {
if (!glEGLImageTargetTexture2DOES) {
glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)eglGetProcAddress("glEGLImageTargetTexture2DOES");
if (!glEGLImageTargetTexture2DOES) {
Debug::log(ERR, "No glEGLImageTargetTexture2DOES??");
return;
}
}
if (!eglQueryDmaBufModifiersEXT)
eglQueryDmaBufModifiersEXT = (PFNEGLQUERYDMABUFMODIFIERSEXTPROC)eglGetProcAddress("eglQueryDmaBufModifiersEXT");
m_sc->setLinuxDmabuf([this](CCZwlrScreencopyFrameV1* r, uint32_t format, uint32_t width, uint32_t height) {
Debug::log(TRACE, "[sc] wlrOnDmabuf for {}", (void*)this);
m_w = width;
m_h = height;
m_fmt = format;
Debug::log(TRACE, "[sc] DMABUF format reported: {:x}", format);
});
m_sc->setBuffer([](CCZwlrScreencopyFrameV1* r, uint32_t format, uint32_t width, uint32_t height, uint32_t stride) {
; // unused by dma
});
}
CSCDMAFrame::~CSCDMAFrame() {
if (g_pEGL)
eglDestroyImage(g_pEGL->eglDisplay, m_image);
// leaks bo and stuff but lives throughout so for now who cares
}
bool CSCDMAFrame::onBufferDone() {
uint32_t flags = GBM_BO_USE_RENDERING;
if (!eglQueryDmaBufModifiersEXT) {
Debug::log(WARN, "Querying modifiers without eglQueryDmaBufModifiersEXT support");
m_bo = gbm_bo_create(g_pHyprlock->dma.gbmDevice, m_w, m_h, m_fmt, flags);
} else {
std::array<uint64_t, 64> mods;
std::array<EGLBoolean, 64> externalOnly;
int num = 0;
if (!eglQueryDmaBufModifiersEXT(g_pEGL->eglDisplay, m_fmt, 64, mods.data(), externalOnly.data(), &num) || num == 0) {
Debug::log(WARN, "eglQueryDmaBufModifiersEXT failed, falling back to regular bo");
m_bo = gbm_bo_create(g_pHyprlock->dma.gbmDevice, m_w, m_h, m_fmt, flags);
} else {
Debug::log(LOG, "eglQueryDmaBufModifiersEXT found {} mods", num);
std::vector<uint64_t> goodMods;
for (int i = 0; i < num; ++i) {
if (externalOnly[i]) {
Debug::log(TRACE, "Modifier {:x} failed test", mods[i]);
continue;
}
Debug::log(TRACE, "Modifier {:x} passed test", mods[i]);
goodMods.emplace_back(mods[i]);
}
m_bo = gbm_bo_create_with_modifiers2(g_pHyprlock->dma.gbmDevice, m_w, m_h, m_fmt, goodMods.data(), goodMods.size(), flags);
}
}
if (!m_bo) {
Debug::log(ERR, "[bo] Couldn't create a drm buffer");
return false;
}
m_planes = gbm_bo_get_plane_count(m_bo);
Debug::log(LOG, "[bo] has {} plane(s)", m_planes);
m_mod = gbm_bo_get_modifier(m_bo);
Debug::log(LOG, "[bo] chose modifier {:x}", m_mod);
auto params = makeShared<CCZwpLinuxBufferParamsV1>(g_pHyprlock->dma.linuxDmabuf->sendCreateParams());
if (!params) {
Debug::log(ERR, "zwp_linux_dmabuf_v1_create_params failed");
gbm_bo_destroy(m_bo);
return false;
}
for (size_t plane = 0; plane < (size_t)m_planes; plane++) {
m_stride[plane] = gbm_bo_get_stride_for_plane(m_bo, plane);
m_offset[plane] = gbm_bo_get_offset(m_bo, plane);
m_fd[plane] = gbm_bo_get_fd_for_plane(m_bo, plane);
if (m_fd[plane] < 0) {
Debug::log(ERR, "gbm_m_bo_get_fd_for_plane failed");
params.reset();
gbm_bo_destroy(m_bo);
for (size_t plane_tmp = 0; plane_tmp < plane; plane_tmp++) {
close(m_fd[plane_tmp]);
}
return false;
}
params->sendAdd(m_fd[plane], plane, m_offset[plane], m_stride[plane], m_mod >> 32, m_mod & 0xffffffff);
}
m_wlBuffer = makeShared<CCWlBuffer>(params->sendCreateImmed(m_w, m_h, m_fmt, (zwpLinuxBufferParamsV1Flags)0));
params.reset();
if (!m_wlBuffer) {
Debug::log(ERR, "[pw] zwp_linux_buffer_params_v1_create_immed failed");
gbm_bo_destroy(m_bo);
for (size_t plane = 0; plane < (size_t)m_planes; plane++)
close(m_fd[plane]);
return false;
}
return true;
}
bool CSCDMAFrame::onBufferReady(SPreloadedAsset& asset) {
static constexpr struct {
EGLAttrib fd;
EGLAttrib offset;
EGLAttrib pitch;
EGLAttrib modlo;
EGLAttrib modhi;
} attrNames[4] = {{.fd = EGL_DMA_BUF_PLANE0_FD_EXT,
.offset = EGL_DMA_BUF_PLANE0_OFFSET_EXT,
.pitch = EGL_DMA_BUF_PLANE0_PITCH_EXT,
.modlo = EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT,
.modhi = EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT},
{.fd = EGL_DMA_BUF_PLANE1_FD_EXT,
.offset = EGL_DMA_BUF_PLANE1_OFFSET_EXT,
.pitch = EGL_DMA_BUF_PLANE1_PITCH_EXT,
.modlo = EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT,
.modhi = EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT},
{.fd = EGL_DMA_BUF_PLANE2_FD_EXT,
.offset = EGL_DMA_BUF_PLANE2_OFFSET_EXT,
.pitch = EGL_DMA_BUF_PLANE2_PITCH_EXT,
.modlo = EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT,
.modhi = EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT},
{.fd = EGL_DMA_BUF_PLANE3_FD_EXT,
.offset = EGL_DMA_BUF_PLANE3_OFFSET_EXT,
.pitch = EGL_DMA_BUF_PLANE3_PITCH_EXT,
.modlo = EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT,
.modhi = EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT}};
std::vector<EGLAttrib> attribs = {
EGL_WIDTH, m_w, EGL_HEIGHT, m_h, EGL_LINUX_DRM_FOURCC_EXT, m_fmt,
};
for (int i = 0; i < m_planes; i++) {
attribs.emplace_back(attrNames[i].fd);
attribs.emplace_back(m_fd[i]);
attribs.emplace_back(attrNames[i].offset);
attribs.emplace_back(m_offset[i]);
attribs.emplace_back(attrNames[i].pitch);
attribs.emplace_back(m_stride[i]);
if (m_mod != DRM_FORMAT_MOD_INVALID) {
attribs.emplace_back(attrNames[i].modlo);
attribs.emplace_back(m_mod & 0xFFFFFFFF);
attribs.emplace_back(attrNames[i].modhi);
attribs.emplace_back(m_mod >> 32);
}
}
attribs.emplace_back(EGL_NONE);
m_image = eglCreateImage(g_pEGL->eglDisplay, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, attribs.data());
if (m_image == EGL_NO_IMAGE) {
Debug::log(ERR, "Failed creating an egl image");
return false;
}
asset.texture.allocate();
asset.texture.m_vSize = {m_w, m_h};
glBindTexture(GL_TEXTURE_2D, asset.texture.m_iTexID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_image);
glBindTexture(GL_TEXTURE_2D, 0);
Debug::log(LOG, "Got dma frame with size {}", asset.texture.m_vSize);
asset.ready = true;
return true;
}
CSCSHMFrame::CSCSHMFrame(SP<CCZwlrScreencopyFrameV1> sc) : m_sc(sc) {
Debug::log(TRACE, "[sc] [shm] Creating a SHM frame");
m_sc->setBuffer([this](CCZwlrScreencopyFrameV1* r, uint32_t format, uint32_t width, uint32_t height, uint32_t stride) {
Debug::log(TRACE, "[sc] [shm] wlrOnBuffer for {}", (void*)this);
const auto SIZE = stride * height;
m_shmFmt = format;
m_w = width;
m_h = height;
m_stride = stride;
// Create a shm pool with format and size
std::string shmPoolFile;
const auto FD = createPoolFile(SIZE, shmPoolFile);
if (FD < 0) {
Debug::log(ERR, "[sc] [shm] failed to create a pool file");
return;
}
m_shmData = mmap(nullptr, SIZE, PROT_READ | PROT_WRITE, MAP_SHARED, FD, 0);
if (m_shmData == MAP_FAILED) {
Debug::log(ERR, "[sc] [shm] failed to (errno {})", strerror(errno));
close(FD);
m_ok = false;
return;
}
if (!g_pHyprlock->getShm()) {
Debug::log(ERR, "[sc] [shm] Failed to get WLShm global");
close(FD);
m_ok = false;
return;
}
auto pShmPool = makeShared<CCWlShmPool>(g_pHyprlock->getShm()->sendCreatePool(FD, SIZE));
m_wlBuffer = makeShared<CCWlBuffer>(pShmPool->sendCreateBuffer(0, width, height, stride, m_shmFmt));
pShmPool.reset();
close(FD);
});
m_sc->setLinuxDmabuf([](CCZwlrScreencopyFrameV1* r, uint32_t, uint32_t, uint32_t) {
; // unused by scshm
});
}
CSCSHMFrame::~CSCSHMFrame() {
if (m_convBuffer)
free(m_convBuffer);
if (m_shmData)
munmap(m_shmData, m_stride * m_h);
}
void CSCSHMFrame::convertBuffer() {
const auto BYTESPERPX = m_stride / m_w;
if (BYTESPERPX == 4) {
switch (m_shmFmt) {
case WL_SHM_FORMAT_ARGB8888:
case WL_SHM_FORMAT_XRGB8888: {
Debug::log(LOG, "[sc] [shm] Converting ARGB to RGBA");
uint8_t* data = (uint8_t*)m_shmData;
for (uint32_t y = 0; y < m_h; ++y) {
for (uint32_t x = 0; x < m_w; ++x) {
struct pixel {
// little-endian ARGB
unsigned char blue;
unsigned char green;
unsigned char red;
unsigned char alpha;
}* px = (struct pixel*)(data + (y * m_w * 4) + (x * 4));
// RGBA
*px = {.blue = px->red, .green = px->green, .red = px->blue, .alpha = px->alpha};
}
}
} break;
case WL_SHM_FORMAT_ABGR8888:
case WL_SHM_FORMAT_XBGR8888: {
Debug::log(LOG, "[sc] [shm] Converting ABGR to RGBA");
uint8_t* data = (uint8_t*)m_shmData;
for (uint32_t y = 0; y < m_h; ++y) {
for (uint32_t x = 0; x < m_w; ++x) {
struct pixel {
// little-endian ARGB
unsigned char blue;
unsigned char green;
unsigned char red;
unsigned char alpha;
}* px = (struct pixel*)(data + (y * m_w * 4) + (x * 4));
// BGRA
*px = {.blue = px->blue, .green = px->green, .red = px->red, .alpha = px->alpha};
}
}
} break;
case WL_SHM_FORMAT_ABGR2101010:
case WL_SHM_FORMAT_ARGB2101010:
case WL_SHM_FORMAT_XRGB2101010:
case WL_SHM_FORMAT_XBGR2101010: {
Debug::log(LOG, "[sc] [shm] Converting 10-bit channels to 8-bit");
uint8_t* data = (uint8_t*)m_shmData;
const bool FLIP = m_shmFmt != WL_SHM_FORMAT_XBGR2101010;
for (uint32_t y = 0; y < m_h; ++y) {
for (uint32_t x = 0; x < m_w; ++x) {
uint32_t* px = (uint32_t*)(data + (y * m_w * 4) + (x * 4));
// conv to 8 bit
uint8_t R = (uint8_t)std::round((255.0 * (((*px) & 0b00000000000000000000001111111111) >> 0) / 1023.0));
uint8_t G = (uint8_t)std::round((255.0 * (((*px) & 0b00000000000011111111110000000000) >> 10) / 1023.0));
uint8_t B = (uint8_t)std::round((255.0 * (((*px) & 0b00111111111100000000000000000000) >> 20) / 1023.0));
uint8_t A = (uint8_t)std::round((255.0 * (((*px) & 0b11000000000000000000000000000000) >> 30) / 3.0));
// write 8-bit values
*px = ((FLIP ? B : R) << 0) + (G << 8) + ((FLIP ? R : B) << 16) + (A << 24);
}
}
} break;
default: {
Debug::log(WARN, "[sc] [shm] Unsupported format {}", m_shmFmt);
}
}
} else if (BYTESPERPX == 3) {
Debug::log(LOG, "[sc] [shm] Converting 24 bit to 32 bit");
m_convBuffer = malloc(m_w * m_h * 4);
const int NEWSTRIDE = m_w * 4;
RASSERT(m_convBuffer, "malloc failed");
switch (m_shmFmt) {
case WL_SHM_FORMAT_BGR888: {
Debug::log(LOG, "[sc] [shm] Converting BGR to RGBA");
for (uint32_t y = 0; y < m_h; ++y) {
for (uint32_t x = 0; x < m_w; ++x) {
struct pixel3 {
// little-endian RGB
unsigned char blue;
unsigned char green;
unsigned char red;
}* srcPx = (struct pixel3*)((char*)m_shmData + (y * m_stride) + (x * 3));
struct pixel4 {
// little-endian ARGB
unsigned char blue;
unsigned char green;
unsigned char red;
unsigned char alpha;
}* dstPx = (struct pixel4*)((char*)m_convBuffer + (y * NEWSTRIDE) + (x * 4));
*dstPx = {.blue = srcPx->blue, .green = srcPx->green, .red = srcPx->red, .alpha = 0xFF};
}
}
} break;
case WL_SHM_FORMAT_RGB888: {
Debug::log(LOG, "[sc] [shm] Converting RGB to RGBA");
for (uint32_t y = 0; y < m_h; ++y) {
for (uint32_t x = 0; x < m_w; ++x) {
struct pixel3 {
// big-endian RGB
unsigned char red;
unsigned char green;
unsigned char blue;
}* srcPx = (struct pixel3*)((char*)m_shmData + (y * m_stride) + (x * 3));
struct pixel4 {
// big-endian ARGB
unsigned char alpha;
unsigned char red;
unsigned char green;
unsigned char blue;
}* dstPx = (struct pixel4*)((char*)m_convBuffer + (y * NEWSTRIDE) + (x * 4));
*dstPx = {.alpha = srcPx->red, .red = srcPx->green, .green = srcPx->blue, .blue = 0xFF};
}
}
} break;
default: {
Debug::log(ERR, "[sc] [shm] Unsupported format for 24bit buffer {}", m_shmFmt);
}
}
} else {
Debug::log(ERR, "[sc] [shm] Unsupported bytes per pixel {}", BYTESPERPX);
}
}
bool CSCSHMFrame::onBufferReady(SPreloadedAsset& asset) {
convertBuffer();
asset.texture.allocate();
asset.texture.m_vSize.x = m_w;
asset.texture.m_vSize.y = m_h;
glBindTexture(GL_TEXTURE_2D, asset.texture.m_iTexID);
void* buffer = m_convBuffer ? m_convBuffer : m_shmData;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_w, m_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
glBindTexture(GL_TEXTURE_2D, 0);
Debug::log(LOG, "[sc] [shm] Got screenshot with size {}", asset.texture.m_vSize);
asset.ready = true;
return true;
}