hyprlock/src/renderer/Framebuffer.cpp
Maximilian Seidler e3bd47e177
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widgets: add onclick feature (#736)
* widget: add click handling and point containment methods to IWidget interface

* core: add onClick method to handle mouse click events

- renderer: move getOrCreateWidgetsFor method declaration to public section

* core: update mouse event handling to track mouse location and button clicks

* widget: add onclick command handling and point containment to CLabel

- config: add onclick special config value to label

* assets: add label configuration for keyboard layout switching

* config: add onclick configuration for label widgets

 - add CLICKABLE macro for onclick configuration
 - replace direct onclick assignment with CLICKABLE macro

* core: fix cursor shape initialization and pointer handling

 - ensure pointer is available before setting cursor shape
 - initialize cursor shape device if not already done

* core: add hover handling and cursor shape updates

 - implement onHover method to manage widget hover states
 - update cursor shape based on hover status
 - ensure all outputs are redrawn after state changes

* widgets: add hover state management and bounding box calculations

 - add setHover and isHovered methods to manage hover state
 - implement containsPoint method for hit testing
 - override getBoundingBox in CLabel for accurate positioning
 - add onHover method in CLabel to change cursor shape

* core: add hover handling in pointer motion

 - invoke onHover method with current mouse location

* widgets: add hover handling and bounding box for password input field

 - add getBoundingBox method to calculate the widget's bounding box
 - implement onHover method to update cursor shape on hover

* widgets: update hover behavior for label widget

 - modify cursor shape setting to only apply when onclickCommand is not empty

* core: optimize hover handling and rendering for lock surfaces

 - Improve hover state tracking for widgets
 - reduce unnecessary redraw calls by tracking hover changes
 - remove redundant renderAllOutputs() call

* widgets: add onclick and hover to shape and image

* core: trigger hover and onclick only for the currently focused surface

* core: handle fractionalScale in onclick and hover

* core: don't trigger onclick or hover when hide_cursor is set

* misc: remove braces

* core: run onclick commands asnychronously

---------

Co-authored-by: Memoraike <memoraike@gmail.com>
2025-05-05 15:11:24 +00:00

122 lines
4 KiB
C++

#include "Framebuffer.hpp"
#include "../helpers/Log.hpp"
#include <libdrm/drm_fourcc.h>
static uint32_t drmFormatToGL(uint32_t drm) {
switch (drm) {
case DRM_FORMAT_XRGB8888:
case DRM_FORMAT_XBGR8888: return GL_RGBA; // doesn't matter, opengl is gucci in this case.
case DRM_FORMAT_XRGB2101010:
case DRM_FORMAT_XBGR2101010: return GL_RGB10_A2;
default: return GL_RGBA;
}
return GL_RGBA;
}
static uint32_t glFormatToType(uint32_t gl) {
return gl != GL_RGBA ? GL_UNSIGNED_INT_2_10_10_10_REV : GL_UNSIGNED_BYTE;
}
bool CFramebuffer::alloc(int w, int h, bool highres) {
bool firstAlloc = false;
uint32_t glFormat = highres ? GL_RGBA16F : drmFormatToGL(DRM_FORMAT_XRGB2101010); // TODO: revise only 10b when I find a way to figure out without sc whether display is 10b
uint32_t glType = highres ? GL_FLOAT : glFormatToType(glFormat);
if (m_iFb == (uint32_t)-1) {
firstAlloc = true;
glGenFramebuffers(1, &m_iFb);
}
if (m_cTex.m_iTexID == 0) {
firstAlloc = true;
glGenTextures(1, &m_cTex.m_iTexID);
glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
m_cTex.m_vSize = {w, h};
}
if (firstAlloc || m_vSize != Vector2D(w, h)) {
glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, glFormat, w, h, 0, GL_RGBA, glType, nullptr);
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);
if (m_pStencilTex) {
glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr);
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
}
auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
Debug::log(ERR, "Framebuffer incomplete, couldn't create! (FB status: {})", status);
abort();
}
Debug::log(TRACE, "Framebuffer created, status {}", status);
}
glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
m_vSize = Vector2D(w, h);
return true;
}
void CFramebuffer::addStencil() {
if (!m_pStencilTex) {
Debug::log(ERR, "No stencil texture allocated.");
return;
}
glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, m_vSize.x, m_vSize.y, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr);
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Failed adding a stencil to fbo! (FB status: {})", status);
glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
void CFramebuffer::bind() const {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iFb);
glViewport(0, 0, m_vSize.x, m_vSize.y);
}
void CFramebuffer::release() {
if (m_iFb != (uint32_t)-1 && m_iFb)
glDeleteFramebuffers(1, &m_iFb);
if (m_cTex.m_iTexID)
glDeleteTextures(1, &m_cTex.m_iTexID);
if (m_pStencilTex && m_pStencilTex->m_iTexID)
glDeleteTextures(1, &m_pStencilTex->m_iTexID);
m_cTex.m_iTexID = 0;
m_iFb = -1;
m_vSize = Vector2D();
m_pStencilTex = nullptr;
}
CFramebuffer::~CFramebuffer() {
release();
}
bool CFramebuffer::isAllocated() const {
return m_iFb != (GLuint)-1;
}