mirror of
https://github.com/hyprwm/hyprutils.git
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animation: add AnimatedVariable and AnimationManager
animation: add concrete CAnimatedVariable implementation
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parent
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6 changed files with 635 additions and 0 deletions
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@ -94,6 +94,14 @@ add_test(
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COMMAND hyprutils_filedescriptor "filedescriptor")
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add_dependencies(tests hyprutils_filedescriptor)
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add_executable(hyprutils_animation "tests/animation.cpp")
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target_link_libraries(hyprutils_animation PRIVATE hyprutils PkgConfig::deps)
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add_test(
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NAME "Animation"
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/tests
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COMMAND hyprutils_animation "utils")
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add_dependencies(tests hyprutils_animation)
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# Installation
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install(TARGETS hyprutils)
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install(DIRECTORY "include/hyprutils" DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
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281
include/hyprutils/animation/AnimatedVariable.hpp
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281
include/hyprutils/animation/AnimatedVariable.hpp
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#pragma once
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#include <functional>
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#include <chrono>
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namespace Hyprutils {
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namespace Animation {
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class CAnimationManager;
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/*
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Structure for animation properties.
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Config properties need to have a static lifetime to allow for config reload.
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*/
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struct SAnimationPropertyConfig {
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bool overridden = true;
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std::string internalBezier = "";
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std::string internalStyle = "";
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float internalSpeed = 0.f;
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int internalEnabled = -1;
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SAnimationPropertyConfig* pValues = nullptr;
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SAnimationPropertyConfig* pParentAnimation = nullptr;
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};
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static const std::string DEFAULTSTYLE = "";
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static const std::string DEFAULTBEZIERNAME = "default";
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/* A base class for animated variables. */
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class CBaseAnimatedVariable {
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public:
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using CallbackFun = std::function<void(CBaseAnimatedVariable* thisptr)>;
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CBaseAnimatedVariable() {
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; // m_bDummy = true;
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};
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void create(CAnimationManager* p, int typeInfo);
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void connectToActive();
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void disconnectFromActive();
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/* Needs to call disconnectFromActive to remove `this` from the active animations */
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virtual ~CBaseAnimatedVariable() {
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disconnectFromActive();
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};
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virtual void warp(bool endCallback = true) = 0;
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CBaseAnimatedVariable(const CBaseAnimatedVariable&) = delete;
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CBaseAnimatedVariable(CBaseAnimatedVariable&&) = delete;
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CBaseAnimatedVariable& operator=(const CBaseAnimatedVariable&) = delete;
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CBaseAnimatedVariable& operator=(CBaseAnimatedVariable&&) = delete;
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void setConfig(SAnimationPropertyConfig* pConfig) {
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m_pConfig = pConfig;
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}
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SAnimationPropertyConfig* getConfig() const {
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return m_pConfig;
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}
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bool enabled() const {
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return m_pConfig ? m_pConfig->pValues->internalEnabled : false;
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}
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const std::string& getBezierName() const {
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return m_pConfig ? m_pConfig->pValues->internalBezier : DEFAULTBEZIERNAME;
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}
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const std::string& getStyle() const {
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return m_pConfig ? m_pConfig->pValues->internalStyle : DEFAULTSTYLE;
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}
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/* returns the spent (completion) % */
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float getPercent() const;
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/* returns the current curve value */
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float getCurveValue() const;
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/* checks if an animation is in progress */
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bool isBeingAnimated() const {
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return m_bIsBeingAnimated;
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}
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/* calls the update callback */
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void onUpdate() {
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if (m_fUpdateCallback)
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m_fUpdateCallback(this);
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}
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bool ok() const {
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return !m_bDummy && m_pAnimationManager;
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}
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/* sets a function to be ran when the animation finishes.
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if an animation is not running, runs instantly.
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if "remove" is set to true, will remove the callback when ran. */
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void setCallbackOnEnd(CallbackFun func, bool remove = true) {
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m_fEndCallback = std::move(func);
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m_bRemoveEndAfterRan = remove;
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if (!isBeingAnimated())
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onAnimationEnd();
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}
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/* sets a function to be ran when an animation is started.
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if "remove" is set to true, will remove the callback when ran. */
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void setCallbackOnBegin(CallbackFun func, bool remove = true) {
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m_fBeginCallback = std::move(func);
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m_bRemoveBeginAfterRan = remove;
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}
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/* sets the update callback, called every time the value is animated and a step is done
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Warning: calling unregisterVar/registerVar in this handler will cause UB */
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void setUpdateCallback(CallbackFun func) {
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m_fUpdateCallback = std::move(func);
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}
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/* resets all callbacks. Does not call any. */
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void resetAllCallbacks() {
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m_fBeginCallback = nullptr;
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m_fEndCallback = nullptr;
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m_fUpdateCallback = nullptr;
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m_bRemoveBeginAfterRan = false;
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m_bRemoveEndAfterRan = false;
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}
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void onAnimationEnd() {
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m_bIsBeingAnimated = false;
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/* We do not call disconnectFromActive here. The animation manager will remove it on a call to tickDone. */
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if (m_fEndCallback) {
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/* loading m_bRemoveEndAfterRan before calling the callback allows the callback to delete this animation safely if it is false. */
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auto removeEndCallback = m_bRemoveEndAfterRan;
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m_fEndCallback(this);
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if (removeEndCallback)
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m_fEndCallback = nullptr; // reset
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}
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}
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void onAnimationBegin() {
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m_bIsBeingAnimated = true;
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animationBegin = std::chrono::steady_clock::now();
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connectToActive();
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if (m_fBeginCallback) {
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m_fBeginCallback(this);
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if (m_bRemoveBeginAfterRan)
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m_fBeginCallback = nullptr; // reset
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}
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}
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int m_Type = -1;
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protected:
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friend class CAnimationManager;
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bool m_bIsConnectedToActive = false;
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bool m_bIsBeingAnimated = false;
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private:
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SAnimationPropertyConfig* m_pConfig;
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std::chrono::steady_clock::time_point animationBegin;
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bool m_bDummy = true;
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CAnimationManager* m_pAnimationManager;
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bool m_bRemoveEndAfterRan = true;
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bool m_bRemoveBeginAfterRan = true;
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CallbackFun m_fEndCallback;
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CallbackFun m_fBeginCallback;
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CallbackFun m_fUpdateCallback;
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};
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/* This concept represents the minimum requirement for a type to be used with CGenericAnimatedVariable */
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template <class ValueImpl>
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concept AnimatedType = requires(ValueImpl val) {
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requires std::is_copy_constructible_v<ValueImpl>;
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// requires operator==
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{ val == val } -> std::same_as<bool>;
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// requires operator=
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{ val = val };
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};
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/*
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A generic class for variables.
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VarType is the type of the variable to be animated.
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AnimationContext is there to attach additional data to the animation.
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In Hyprland that struct would contain a reference to window, workspace or layer for example.
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*/
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template <AnimatedType VarType, class AnimationContext>
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class CGenericAnimatedVariable : public CBaseAnimatedVariable {
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public:
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CGenericAnimatedVariable() = default;
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void create(const int typeInfo, const VarType& initialValue, CAnimationManager* pAnimationManager) {
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m_Begun = initialValue;
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m_Value = initialValue;
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m_Goal = initialValue;
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CBaseAnimatedVariable::create(pAnimationManager, typeInfo);
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}
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CGenericAnimatedVariable(const CGenericAnimatedVariable&) = delete;
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CGenericAnimatedVariable(CGenericAnimatedVariable&&) = delete;
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CGenericAnimatedVariable& operator=(const CGenericAnimatedVariable&) = delete;
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CGenericAnimatedVariable& operator=(CGenericAnimatedVariable&&) = delete;
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virtual void warp(bool endCallback = true) {
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if (!m_bIsBeingAnimated)
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return;
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m_Value = m_Goal;
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m_bIsBeingAnimated = false;
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onUpdate();
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if (endCallback)
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onAnimationEnd();
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}
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const VarType& value() const {
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return m_Value;
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}
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/* used to update the value each tick via the AnimationManager */
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VarType& value() {
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return m_Value;
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}
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const VarType& goal() const {
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return m_Goal;
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}
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const VarType& begun() const {
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return m_Begun;
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}
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CGenericAnimatedVariable& operator=(const VarType& v) {
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if (v == m_Goal)
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return *this;
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m_Goal = v;
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m_Begun = m_Value;
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onAnimationBegin();
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return *this;
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}
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// Sets the actual stored value, without affecting the goal, but resets the timer
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void setValue(const VarType& v) {
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if (v == m_Value)
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return;
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m_Value = v;
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m_Begun = m_Value;
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onAnimationBegin();
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}
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// Sets the actual value and goal
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void setValueAndWarp(const VarType& v) {
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m_Goal = v;
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m_bIsBeingAnimated = true;
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warp();
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}
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AnimationContext m_Context;
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private:
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VarType m_Value{};
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VarType m_Goal{};
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VarType m_Begun{};
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};
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}
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}
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44
include/hyprutils/animation/AnimationManager.hpp
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44
include/hyprutils/animation/AnimationManager.hpp
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#pragma once
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#include "./BezierCurve.hpp"
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#include "./AnimatedVariable.hpp"
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#include "../math/Vector2D.hpp"
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#include "../memory/SharedPtr.hpp"
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#include <unordered_map>
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#include <vector>
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using namespace Hyprutils::Memory;
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using namespace Hyprutils::Math;
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namespace Hyprutils {
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namespace Animation {
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/* A class for managing bezier curves and variables that are being animated. */
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class CAnimationManager {
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public:
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CAnimationManager();
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void tickDone();
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bool shouldTickForNext();
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virtual void scheduleTick() = 0;
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virtual void onTicked() = 0;
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void addBezierWithName(std::string, const Vector2D&, const Vector2D&);
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void removeAllBeziers();
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bool bezierExists(const std::string&);
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CSharedPointer<CBezierCurve> getBezier(const std::string&);
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std::unordered_map<std::string, CSharedPointer<CBezierCurve>> getAllBeziers();
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std::vector<CBaseAnimatedVariable*> m_vActiveAnimatedVariables;
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private:
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std::unordered_map<std::string, CSharedPointer<CBezierCurve>> m_mBezierCurves;
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bool m_bTickScheduled = false;
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};
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}
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}
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46
src/animation/AnimatedVariable.cpp
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46
src/animation/AnimatedVariable.cpp
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#include <hyprutils/animation/AnimatedVariable.hpp>
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#include <hyprutils/animation/AnimationManager.hpp>
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using namespace Hyprutils::Animation;
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void CBaseAnimatedVariable::create(Hyprutils::Animation::CAnimationManager* pAnimationManager, int typeInfo) {
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m_pAnimationManager = pAnimationManager;
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m_Type = typeInfo;
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m_bDummy = false;
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}
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void CBaseAnimatedVariable::connectToActive() {
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if (!m_pAnimationManager || m_bDummy)
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return;
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m_pAnimationManager->scheduleTick(); // otherwise the animation manager will never pick this up
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if (!m_bIsConnectedToActive)
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m_pAnimationManager->m_vActiveAnimatedVariables.push_back(this);
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m_bIsConnectedToActive = true;
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}
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void CBaseAnimatedVariable::disconnectFromActive() {
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if (!m_pAnimationManager)
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return;
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std::erase_if(m_pAnimationManager->m_vActiveAnimatedVariables, [&](const auto& other) { return other == this; });
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m_bIsConnectedToActive = false;
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}
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float CBaseAnimatedVariable::getPercent() const {
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const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - animationBegin).count();
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return std::clamp((DURATIONPASSED / 100.f) / m_pConfig->pValues->internalSpeed, 0.f, 1.f);
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}
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float CBaseAnimatedVariable::getCurveValue() const {
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if (!m_bIsBeingAnimated || !m_pAnimationManager)
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return 1.f;
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const auto SPENT = getPercent();
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if (SPENT >= 1.f)
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return 1.f;
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return m_pAnimationManager->getBezier(m_pConfig->pValues->internalBezier)->getYForPoint(SPENT);
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}
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68
src/animation/AnimationManager.cpp
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68
src/animation/AnimationManager.cpp
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#include <hyprutils/animation/AnimationManager.hpp>
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using namespace Hyprutils::Animation;
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using namespace Hyprutils::Math;
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using namespace Hyprutils::Memory;
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#define SP CSharedPointer
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const std::array<Vector2D, 2> DEFAULTBEZIERPOINTS = {Vector2D(0.0, 0.75), Vector2D(0.15, 1.0)};
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CAnimationManager::CAnimationManager() {
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const auto BEZIER = makeShared<CBezierCurve>();
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BEZIER->setup(DEFAULTBEZIERPOINTS);
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m_mBezierCurves["default"] = BEZIER;
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}
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void CAnimationManager::removeAllBeziers() {
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m_mBezierCurves.clear();
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// add the default one
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const auto BEZIER = makeShared<CBezierCurve>();
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BEZIER->setup(DEFAULTBEZIERPOINTS);
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m_mBezierCurves["default"] = BEZIER;
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}
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void CAnimationManager::addBezierWithName(std::string name, const Vector2D& p1, const Vector2D& p2) {
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const auto BEZIER = makeShared<CBezierCurve>();
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BEZIER->setup({
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p1,
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p2,
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});
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m_mBezierCurves[name] = BEZIER;
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}
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bool CAnimationManager::shouldTickForNext() {
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return !m_vActiveAnimatedVariables.empty();
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}
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void CAnimationManager::tickDone() {
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std::vector<CBaseAnimatedVariable*> active;
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for (auto const& av : m_vActiveAnimatedVariables) {
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if (av->ok() && av->isBeingAnimated())
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active.push_back(av);
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else
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av->m_bIsConnectedToActive = false;
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}
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m_vActiveAnimatedVariables = std::move(active);
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}
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bool CAnimationManager::bezierExists(const std::string& bezier) {
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for (auto const& [bc, bz] : m_mBezierCurves) {
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if (bc == bezier)
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return true;
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}
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return false;
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}
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SP<CBezierCurve> CAnimationManager::getBezier(const std::string& name) {
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const auto BEZIER = std::find_if(m_mBezierCurves.begin(), m_mBezierCurves.end(), [&](const auto& other) { return other.first == name; });
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return BEZIER == m_mBezierCurves.end() ? m_mBezierCurves["default"] : BEZIER->second;
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}
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std::unordered_map<std::string, SP<CBezierCurve>> CAnimationManager::getAllBeziers() {
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return m_mBezierCurves;
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}
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188
tests/animation.cpp
Normal file
188
tests/animation.cpp
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#include <hyprutils/animation/AnimationManager.hpp>
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#include <hyprutils/animation/AnimatedVariable.hpp>
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#include "shared.hpp"
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using namespace Hyprutils::Animation;
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using namespace Hyprutils::Math;
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class EmtpyContext {};
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template <typename VarType>
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using CAnimatedVariable = CGenericAnimatedVariable<VarType, EmtpyContext>;
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enum eAVTypes {
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INT = 1,
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TEST,
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};
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struct SomeTestType {
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bool done = false;
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bool operator==(const SomeTestType& other) const {
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return done == other.done;
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}
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SomeTestType& operator=(const SomeTestType& other) {
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done = other.done;
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return *this;
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}
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};
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#define INITANIMCFG(name) animationConfig[name] = {}
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#define CREATEANIMCFG(name, parent) animationConfig[name] = {false, "", "", 0.f, -1, &animationConfig["global"], &animationConfig[parent]}
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std::unordered_map<std::string, SAnimationPropertyConfig> animationConfig;
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class CMyAnimationManager : public CAnimationManager {
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public:
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void tick() {
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for (auto const& av : m_vActiveAnimatedVariables) {
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if (!av->ok())
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continue;
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const auto SPENT = av->getPercent();
|
||||
const auto PBEZIER = getBezier(av->getBezierName());
|
||||
const auto POINTY = PBEZIER->getYForPoint(SPENT);
|
||||
|
||||
if (POINTY >= 1.f || !av->enabled()) {
|
||||
av->warp();
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (av->m_Type) {
|
||||
case eAVTypes::INT: {
|
||||
auto* avInt = dynamic_cast<CAnimatedVariable<int>*>(av);
|
||||
if (!avInt)
|
||||
std::cout << Colors::RED << "Dynamic cast upcast failed" << Colors::RESET;
|
||||
|
||||
const auto DELTA = avInt->goal() - avInt->value();
|
||||
avInt->value() = avInt->begun() + (DELTA * POINTY);
|
||||
} break;
|
||||
case eAVTypes::TEST: {
|
||||
auto* avCustom = dynamic_cast<CAnimatedVariable<SomeTestType>*>(av);
|
||||
if (!avCustom)
|
||||
std::cout << Colors::RED << "Dynamic cast upcast failed" << Colors::RESET;
|
||||
|
||||
if (SPENT >= 1.f)
|
||||
avCustom->value().done = true;
|
||||
} break;
|
||||
default: {
|
||||
std::cout << Colors::RED << "What are we even doing?" << Colors::RESET;
|
||||
} break;
|
||||
}
|
||||
|
||||
av->onUpdate();
|
||||
}
|
||||
|
||||
tickDone();
|
||||
}
|
||||
|
||||
template <typename AnimType>
|
||||
void addAnimation(const AnimType& v, CAnimatedVariable<AnimType>& av, const std::string& animationConfigName) {
|
||||
constexpr const eAVTypes EAVTYPE = std::is_same_v<AnimType, int> ? eAVTypes::INT : eAVTypes::TEST;
|
||||
av.create(EAVTYPE, v, static_cast<CAnimationManager*>(this));
|
||||
av.setConfig(&animationConfig[animationConfigName]);
|
||||
}
|
||||
|
||||
virtual void scheduleTick() {
|
||||
;
|
||||
}
|
||||
|
||||
virtual void onTicked() {
|
||||
;
|
||||
}
|
||||
};
|
||||
|
||||
CMyAnimationManager gAnimationManager;
|
||||
|
||||
class Subject {
|
||||
public:
|
||||
Subject(const int& a, const int& b) {
|
||||
gAnimationManager.addAnimation(a, m_iA, "default");
|
||||
gAnimationManager.addAnimation(b, m_iB, "default");
|
||||
gAnimationManager.addAnimation({}, m_iC, "default");
|
||||
}
|
||||
CAnimatedVariable<int> m_iA;
|
||||
CAnimatedVariable<int> m_iB;
|
||||
CAnimatedVariable<SomeTestType> m_iC;
|
||||
};
|
||||
|
||||
int main(int argc, char** argv, char** envp) {
|
||||
INITANIMCFG("global");
|
||||
CREATEANIMCFG("default", "global");
|
||||
animationConfig["default"].internalBezier = "default";
|
||||
animationConfig["default"].internalSpeed = 1.0;
|
||||
animationConfig["default"].internalEnabled = 1;
|
||||
animationConfig["default"].pValues = &animationConfig["default"];
|
||||
|
||||
int ret = 0;
|
||||
Subject s(0, 0);
|
||||
|
||||
EXPECT(s.m_iA.value(), 0);
|
||||
EXPECT(s.m_iB.value(), 0);
|
||||
|
||||
// Test destruction of a CAnimatedVariable
|
||||
{
|
||||
Subject s2(10, 10);
|
||||
// Adds them to active
|
||||
s2.m_iA = 1;
|
||||
s2.m_iB = 2;
|
||||
// We deliberately do not tick here, to make sure the destructor removes active animated variables
|
||||
}
|
||||
|
||||
EXPECT(gAnimationManager.shouldTickForNext(), false);
|
||||
EXPECT(s.m_iC.value().done, false);
|
||||
|
||||
s.m_iA = 10;
|
||||
s.m_iB = 100;
|
||||
s.m_iC = SomeTestType(true);
|
||||
|
||||
EXPECT(s.m_iC.value().done, false);
|
||||
|
||||
while (gAnimationManager.shouldTickForNext()) {
|
||||
gAnimationManager.tick();
|
||||
}
|
||||
|
||||
EXPECT(s.m_iA.value(), 10);
|
||||
EXPECT(s.m_iB.value(), 100);
|
||||
EXPECT(s.m_iC.value().done, true);
|
||||
|
||||
s.m_iA.setValue(0);
|
||||
s.m_iB.setValue(0);
|
||||
|
||||
while (gAnimationManager.shouldTickForNext()) {
|
||||
gAnimationManager.tick();
|
||||
}
|
||||
|
||||
EXPECT(s.m_iA.value(), 10);
|
||||
EXPECT(s.m_iB.value(), 100);
|
||||
|
||||
//
|
||||
// Test callbacks
|
||||
//
|
||||
bool beginCallbackRan = false;
|
||||
bool updateCallbackRan = false;
|
||||
bool endCallbackRan = false;
|
||||
s.m_iA.setCallbackOnBegin([&beginCallbackRan](CBaseAnimatedVariable* av) { beginCallbackRan = true; });
|
||||
s.m_iA.setUpdateCallback([&updateCallbackRan](CBaseAnimatedVariable* av) { updateCallbackRan = true; });
|
||||
s.m_iA.setCallbackOnEnd([&endCallbackRan](CBaseAnimatedVariable* av) { endCallbackRan = true; }, false);
|
||||
|
||||
s.m_iA.setValueAndWarp(42);
|
||||
|
||||
EXPECT(beginCallbackRan, false);
|
||||
EXPECT(updateCallbackRan, true);
|
||||
EXPECT(endCallbackRan, true);
|
||||
|
||||
beginCallbackRan = false;
|
||||
updateCallbackRan = false;
|
||||
endCallbackRan = false;
|
||||
|
||||
s.m_iA = 1337;
|
||||
while (gAnimationManager.shouldTickForNext()) {
|
||||
gAnimationManager.tick();
|
||||
}
|
||||
|
||||
EXPECT(beginCallbackRan, true);
|
||||
EXPECT(updateCallbackRan, true);
|
||||
EXPECT(endCallbackRan, true);
|
||||
|
||||
return ret;
|
||||
}
|
Loading…
Reference in a new issue