#include #include #include using namespace Hyprutils::Math; Hyprutils::Math::Vector2D::Vector2D(double xx, double yy) : x(xx), y(yy) { ; } Hyprutils::Math::Vector2D::Vector2D(int xx, int yy) : x((double)xx), y((double)yy) { ; } Hyprutils::Math::Vector2D::Vector2D() { ; } double Hyprutils::Math::Vector2D::normalize() { // get max abs const auto max = std::abs(x) > std::abs(y) ? std::abs(x) : std::abs(y); x /= max; y /= max; return max; } Vector2D Hyprutils::Math::Vector2D::floor() const { return Vector2D(std::floor(x), std::floor(y)); } Vector2D Hyprutils::Math::Vector2D::round() const { return Vector2D(std::round(x), std::round(y)); } Vector2D Hyprutils::Math::Vector2D::clamp(const Vector2D& min, const Vector2D& max) const { return Vector2D(std::clamp(this->x, min.x, max.x < min.x ? INFINITY : max.x), std::clamp(this->y, min.y, max.y < min.y ? INFINITY : max.y)); } double Hyprutils::Math::Vector2D::distance(const Vector2D& other) const { return std::sqrt(distanceSq(other)); } double Hyprutils::Math::Vector2D::distanceSq(const Vector2D& other) const { return ((x - other.x) * (x - other.x)) + ((y - other.y) * (y - other.y)); } double Hyprutils::Math::Vector2D::size() const { return std::sqrt((x * x) + (y * y)); } Vector2D Hyprutils::Math::Vector2D::getComponentMax(const Vector2D& other) const { return Vector2D(std::max(this->x, other.x), std::max(this->y, other.y)); }