hyprutils/src/animation/BezierCurve.cpp
2025-02-02 18:48:52 +05:00

78 lines
2.2 KiB
C++

#include <hyprutils/animation/BezierCurve.hpp>
#include <array>
#include <cmath>
using namespace Hyprutils::Animation;
using namespace Hyprutils::Math;
void CBezierCurve::setup(const std::array<Vector2D, 2>& pVec) {
// Avoid reallocations by reserving enough memory upfront
m_vPoints.resize(pVec.size() + 2);
m_vPoints = {
Vector2D(0, 0), // Start point
pVec[0], pVec[1], // Control points
Vector2D(1, 1) // End point
};
if (m_vPoints.size() != 4)
std::abort();
// bake BAKEDPOINTS points for faster lookups
// T -> X ( / BAKEDPOINTS )
for (int i = 0; i < BAKEDPOINTS; ++i) {
float const t = (i + 1) / (float)BAKEDPOINTS;
m_aPointsBaked[i] = Vector2D(getXForT(t), getYForT(t));
}
for (int j = 1; j < 10; ++j) {
float i = j / 10.0f;
getYForPoint(i);
}
}
float CBezierCurve::getXForT(float const& t) const {
float t2 = t * t;
float t3 = t2 * t;
return (3 * t * (1 - t) * (1 - t) * m_vPoints[1].x) + (3 * t2 * (1 - t) * m_vPoints[2].x) + (t3 * m_vPoints[3].x);
}
float CBezierCurve::getYForT(float const& t) const {
float t2 = t * t;
float t3 = t2 * t;
return (3 * t * (1 - t) * (1 - t) * m_vPoints[1].y) + (3 * t2 * (1 - t) * m_vPoints[2].y) + (t3 * m_vPoints[3].y);
}
// Todo: this probably can be done better and faster
float CBezierCurve::getYForPoint(float const& x) const {
if (x >= 1.f)
return 1.f;
if (x <= 0.f)
return 0.f;
int index = 0;
bool below = true;
for (int step = (BAKEDPOINTS + 1) / 2; step > 0; step /= 2) {
if (below)
index += step;
else
index -= step;
below = m_aPointsBaked[index].x < x;
}
int lowerIndex = index - (!below || index == BAKEDPOINTS - 1);
// in the name of performance i shall make a hack
const auto LOWERPOINT = &m_aPointsBaked[lowerIndex];
const auto UPPERPOINT = &m_aPointsBaked[lowerIndex + 1];
const auto PERCINDELTA = (x - LOWERPOINT->x) / (UPPERPOINT->x - LOWERPOINT->x);
if (std::isnan(PERCINDELTA) || std::isinf(PERCINDELTA)) // can sometimes happen for VERY small x
return 0.f;
return LOWERPOINT->y + ((UPPERPOINT->y - LOWERPOINT->y) * PERCINDELTA);
}