CallbackList: Improve documentation

Bug: webrtc:11943
Change-Id: I86fdad3119d58d4bbd6cb7b28882cbc1d134d7a2
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/191966
Reviewed-by: Markus Handell <handellm@webrtc.org>
Reviewed-by: Harald Alvestrand <hta@webrtc.org>
Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org>
Commit-Queue: Karl Wiberg <kwiberg@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#32579}
This commit is contained in:
Karl Wiberg 2020-11-09 10:36:32 +01:00 committed by Commit Bot
parent 57e68ee1b9
commit 1a88ea1f79

View file

@ -58,15 +58,75 @@ extern template void CallbackListReceivers::AddReceiver(
} // namespace callback_list_impl } // namespace callback_list_impl
// A collection of receivers (callable objects) that can be called all at once. // A collection of receivers (callable objects) that can be called all at once.
// Optimized for minimal binary size. // Optimized for minimal binary size. The template arguments dictate what
// signature the callbacks must have; for example, a CallbackList<int, float>
// will require callbacks with signature void(int, float).
// //
// Neither copyable nor movable. Could easily be made movable if necessary. // CallbackList is neither copyable nor movable (could easily be made movable if
// necessary). Callbacks must be movable, but need not be copyable.
// //
// TODO(kwiberg): Add support for removing receivers, if necessary. AddReceiver // Usage example:
// would have to return some sort of ID that the caller could save and then pass //
// to RemoveReceiver. Alternatively, the callable objects could return one value // // Declaration (usually a member variable).
// if they wish to stay in the CSC and another value if they wish to be removed. // CallbackList<int, float> foo_;
// It depends on what's convenient for the callers... //
// // Register callbacks. This can be done zero or more times. The
// // callbacks must accept the arguments types listed in the CallbackList's
// // template argument list, and must return void.
// foo_.AddReceiver([...](int a, float b) {...}); // Lambda.
// foo_.AddReceiver(SomeFunction); // Function pointer.
//
// // Call the zero or more receivers, one after the other.
// foo_.Send(17, 3.14);
//
// Callback lifetime considerations
// --------------------------------
//
// CallbackList::AddReceiver() takes ownership of the given callback by moving
// it in place. The callback can be any callable object; in particular, it may
// have a nontrivial destructor, which will be run when the CallbackList is
// destroyed. The callback may thus access data via any type of smart pointer,
// expressing e.g. unique, shared, or weak ownership. Of course, if the data is
// guaranteed to outlive the callback, a plain raw pointer can be used.
//
// Take care when trying to have the callback own reference-counted data. The
// CallbackList will keep the callback alive, and the callback will keep its
// data alive, so as usual with reference-counted ownership, keep an eye out for
// cycles!
//
// Thread safety
// -------------
//
// Like most C++ types, CallbackList is thread compatible: it's not safe to
// access it concurrently from multiple threads, but it can be made safe if it
// is protected by a mutex, for example.
//
// Excercise some care when deciding what mutexes to hold when you call
// CallbackList::Send(). In particular, do not hold mutexes that callbacks may
// need to grab. If a larger object has a CallbackList member and a single mutex
// that protects all of its data members, this may e.g. make it necessary to
// protect its CallbackList with a separate mutex; otherwise, there will be a
// deadlock if the callbacks try to access the object.
//
// CallbackList as a class data member
// -----------------------------------
//
// CallbackList is a normal C++ data type, and should be private when it is a
// data member of a class. For thread safety reasons (see above), it is likely
// best to not have an accessor for the entire CallbackList, and instead only
// allow callers to add callbacks:
//
// template <typename F>
// void AddFooCallback(F&& callback) {
// // Maybe grab a mutex here?
// foo_callbacks_.AddReceiver(std::forward<F>(callback));
// }
//
// Removing callbacks
// ------------------
//
// TODO(kwiberg): The current design doesnt support removing callbacks, only
// adding them, but removal support can easily be added.
template <typename... ArgT> template <typename... ArgT>
class CallbackList { class CallbackList {
public: public: