mirror of
https://github.com/mollyim/webrtc.git
synced 2025-05-13 13:50:40 +01:00
Add templated version of ByteBufferWriter.
This CL switches to a Buffer for storing the data and allows using a different class, e.g. "ZeroOnFreeBuffer" for sensitive data. Bug: webrtc:8905 Change-Id: Ic56f3f51cc6d640135c4ee0e1ad0fd48d27bbbdf Reviewed-on: https://webrtc-review.googlesource.com/60660 Reviewed-by: Karl Wiberg <kwiberg@webrtc.org> Commit-Queue: Joachim Bauch <jbauch@webrtc.org> Cr-Commit-Position: refs/heads/master@{#22354}
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3 changed files with 107 additions and 154 deletions
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@ -15,126 +15,21 @@
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#include <algorithm>
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#include <algorithm>
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#include "rtc_base/basictypes.h"
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#include "rtc_base/basictypes.h"
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#include "rtc_base/byteorder.h"
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namespace rtc {
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namespace rtc {
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static const int DEFAULT_SIZE = 4096;
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ByteBufferWriter::ByteBufferWriter() : ByteBufferWriterT() {}
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ByteBufferWriter::ByteBufferWriter()
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: ByteBuffer(ORDER_NETWORK) {
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Construct(nullptr, DEFAULT_SIZE);
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}
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ByteBufferWriter::ByteBufferWriter(ByteOrder byte_order)
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ByteBufferWriter::ByteBufferWriter(ByteOrder byte_order)
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: ByteBuffer(byte_order) {
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: ByteBufferWriterT(byte_order) {}
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Construct(nullptr, DEFAULT_SIZE);
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}
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ByteBufferWriter::ByteBufferWriter(const char* bytes, size_t len)
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ByteBufferWriter::ByteBufferWriter(const char* bytes, size_t len)
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: ByteBuffer(ORDER_NETWORK) {
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: ByteBufferWriterT(bytes, len) {}
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Construct(bytes, len);
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}
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ByteBufferWriter::ByteBufferWriter(const char* bytes, size_t len,
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ByteBufferWriter::ByteBufferWriter(const char* bytes,
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size_t len,
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ByteOrder byte_order)
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ByteOrder byte_order)
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: ByteBuffer(byte_order) {
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: ByteBufferWriterT(bytes, len, byte_order) {}
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Construct(bytes, len);
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}
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void ByteBufferWriter::Construct(const char* bytes, size_t len) {
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size_ = len;
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bytes_ = new char[size_];
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if (bytes) {
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end_ = len;
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memcpy(bytes_, bytes, end_);
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} else {
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end_ = 0;
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}
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}
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ByteBufferWriter::~ByteBufferWriter() {
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delete[] bytes_;
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}
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void ByteBufferWriter::WriteUInt8(uint8_t val) {
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WriteBytes(reinterpret_cast<const char*>(&val), 1);
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}
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void ByteBufferWriter::WriteUInt16(uint16_t val) {
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uint16_t v = (Order() == ORDER_NETWORK) ? HostToNetwork16(val) : val;
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WriteBytes(reinterpret_cast<const char*>(&v), 2);
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}
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void ByteBufferWriter::WriteUInt24(uint32_t val) {
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uint32_t v = (Order() == ORDER_NETWORK) ? HostToNetwork32(val) : val;
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char* start = reinterpret_cast<char*>(&v);
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if (Order() == ORDER_NETWORK || IsHostBigEndian()) {
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++start;
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}
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WriteBytes(start, 3);
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}
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void ByteBufferWriter::WriteUInt32(uint32_t val) {
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uint32_t v = (Order() == ORDER_NETWORK) ? HostToNetwork32(val) : val;
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WriteBytes(reinterpret_cast<const char*>(&v), 4);
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}
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void ByteBufferWriter::WriteUInt64(uint64_t val) {
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uint64_t v = (Order() == ORDER_NETWORK) ? HostToNetwork64(val) : val;
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WriteBytes(reinterpret_cast<const char*>(&v), 8);
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}
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// Serializes an unsigned varint in the format described by
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// https://developers.google.com/protocol-buffers/docs/encoding#varints
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// with the caveat that integers are 64-bit, not 128-bit.
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void ByteBufferWriter::WriteUVarint(uint64_t val) {
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while (val >= 0x80) {
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// Write 7 bits at a time, then set the msb to a continuation byte (msb=1).
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char byte = static_cast<char>(val) | 0x80;
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WriteBytes(&byte, 1);
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val >>= 7;
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}
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char last_byte = static_cast<char>(val);
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WriteBytes(&last_byte, 1);
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}
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void ByteBufferWriter::WriteString(const std::string& val) {
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WriteBytes(val.c_str(), val.size());
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}
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void ByteBufferWriter::WriteBytes(const char* val, size_t len) {
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memcpy(ReserveWriteBuffer(len), val, len);
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}
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char* ByteBufferWriter::ReserveWriteBuffer(size_t len) {
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if (Length() + len > Capacity())
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Resize(Length() + len);
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char* start = bytes_ + end_;
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end_ += len;
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return start;
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}
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void ByteBufferWriter::Resize(size_t size) {
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size_t len = std::min(end_, size);
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if (size > size_) {
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// Reallocate a larger buffer.
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size_ = std::max(size, 3 * size_ / 2);
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char* new_bytes = new char[size_];
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memcpy(new_bytes, bytes_, len);
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delete [] bytes_;
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bytes_ = new_bytes;
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}
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end_ = len;
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}
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void ByteBufferWriter::Clear() {
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memset(bytes_, 0, size_);
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end_ = 0;
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}
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ByteBufferReader::ByteBufferReader(const char* bytes, size_t len)
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ByteBufferReader::ByteBufferReader(const char* bytes, size_t len)
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: ByteBuffer(ORDER_NETWORK) {
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: ByteBuffer(ORDER_NETWORK) {
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@ -15,6 +15,7 @@
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#include "rtc_base/basictypes.h"
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#include "rtc_base/basictypes.h"
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#include "rtc_base/buffer.h"
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#include "rtc_base/buffer.h"
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#include "rtc_base/byteorder.h"
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#include "rtc_base/constructormagic.h"
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#include "rtc_base/constructormagic.h"
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namespace rtc {
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namespace rtc {
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@ -36,7 +37,105 @@ class ByteBuffer {
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RTC_DISALLOW_COPY_AND_ASSIGN(ByteBuffer);
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RTC_DISALLOW_COPY_AND_ASSIGN(ByteBuffer);
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};
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};
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class ByteBufferWriter : public ByteBuffer {
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template <class BufferClassT>
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class ByteBufferWriterT : public ByteBuffer {
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public:
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// |byte_order| defines order of bytes in the buffer.
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ByteBufferWriterT() : ByteBuffer(ORDER_NETWORK) {
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Construct(nullptr, kDefaultCapacity);
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}
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explicit ByteBufferWriterT(ByteOrder byte_order) : ByteBuffer(byte_order) {
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Construct(nullptr, kDefaultCapacity);
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}
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ByteBufferWriterT(const char* bytes, size_t len) : ByteBuffer(ORDER_NETWORK) {
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Construct(bytes, len);
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}
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ByteBufferWriterT(const char* bytes, size_t len, ByteOrder byte_order)
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: ByteBuffer(byte_order) {
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Construct(bytes, len);
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}
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const char* Data() const { return buffer_.data(); }
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size_t Length() const { return buffer_.size(); }
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size_t Capacity() const { return buffer_.capacity(); }
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// Write value to the buffer. Resizes the buffer when it is
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// neccessary.
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void WriteUInt8(uint8_t val) {
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WriteBytes(reinterpret_cast<const char*>(&val), 1);
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}
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void WriteUInt16(uint16_t val) {
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uint16_t v = (Order() == ORDER_NETWORK) ? HostToNetwork16(val) : val;
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WriteBytes(reinterpret_cast<const char*>(&v), 2);
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}
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void WriteUInt24(uint32_t val) {
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uint32_t v = (Order() == ORDER_NETWORK) ? HostToNetwork32(val) : val;
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char* start = reinterpret_cast<char*>(&v);
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if (Order() == ORDER_NETWORK || IsHostBigEndian()) {
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++start;
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}
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WriteBytes(start, 3);
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}
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void WriteUInt32(uint32_t val) {
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uint32_t v = (Order() == ORDER_NETWORK) ? HostToNetwork32(val) : val;
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WriteBytes(reinterpret_cast<const char*>(&v), 4);
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}
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void WriteUInt64(uint64_t val) {
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uint64_t v = (Order() == ORDER_NETWORK) ? HostToNetwork64(val) : val;
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WriteBytes(reinterpret_cast<const char*>(&v), 8);
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}
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// Serializes an unsigned varint in the format described by
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// https://developers.google.com/protocol-buffers/docs/encoding#varints
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// with the caveat that integers are 64-bit, not 128-bit.
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void WriteUVarint(uint64_t val) {
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while (val >= 0x80) {
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// Write 7 bits at a time, then set the msb to a continuation byte
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// (msb=1).
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char byte = static_cast<char>(val) | 0x80;
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WriteBytes(&byte, 1);
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val >>= 7;
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}
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char last_byte = static_cast<char>(val);
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WriteBytes(&last_byte, 1);
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}
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void WriteString(const std::string& val) {
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WriteBytes(val.c_str(), val.size());
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}
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void WriteBytes(const char* val, size_t len) { buffer_.AppendData(val, len); }
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// Reserves the given number of bytes and returns a char* that can be written
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// into. Useful for functions that require a char* buffer and not a
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// ByteBufferWriter.
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char* ReserveWriteBuffer(size_t len) {
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buffer_.SetSize(buffer_.size() + len);
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return buffer_.data();
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}
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// Resize the buffer to the specified |size|.
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void Resize(size_t size) { buffer_.SetSize(size); }
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// Clears the contents of the buffer. After this, Length() will be 0.
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void Clear() { buffer_.Clear(); }
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private:
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static constexpr size_t kDefaultCapacity = 4096;
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void Construct(const char* bytes, size_t size) {
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if (bytes) {
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buffer_.AppendData(bytes, size);
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} else {
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buffer_.EnsureCapacity(size);
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}
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}
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BufferClassT buffer_;
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// There are sensible ways to define these, but they aren't needed in our code
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// base.
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RTC_DISALLOW_COPY_AND_ASSIGN(ByteBufferWriterT);
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};
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class ByteBufferWriter : public ByteBufferWriterT<BufferT<char>> {
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public:
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public:
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// |byte_order| defines order of bytes in the buffer.
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// |byte_order| defines order of bytes in the buffer.
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ByteBufferWriter();
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ByteBufferWriter();
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ByteBufferWriter(const char* bytes, size_t len);
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ByteBufferWriter(const char* bytes, size_t len);
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ByteBufferWriter(const char* bytes, size_t len, ByteOrder byte_order);
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ByteBufferWriter(const char* bytes, size_t len, ByteOrder byte_order);
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~ByteBufferWriter();
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const char* Data() const { return bytes_; }
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char* MutableData() { return bytes_; }
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size_t Length() const { return end_; }
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size_t Capacity() const { return size_; }
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// Write value to the buffer. Resizes the buffer when it is
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// neccessary.
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void WriteUInt8(uint8_t val);
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void WriteUInt16(uint16_t val);
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void WriteUInt24(uint32_t val);
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void WriteUInt32(uint32_t val);
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void WriteUInt64(uint64_t val);
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void WriteUVarint(uint64_t val);
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void WriteString(const std::string& val);
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void WriteBytes(const char* val, size_t len);
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// Reserves the given number of bytes and returns a char* that can be written
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// into. Useful for functions that require a char* buffer and not a
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// ByteBufferWriter.
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char* ReserveWriteBuffer(size_t len);
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// Resize the buffer to the specified |size|.
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void Resize(size_t size);
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// Clears the contents of the buffer. After this, Length() will be 0.
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void Clear();
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private:
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private:
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void Construct(const char* bytes, size_t size);
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char* bytes_;
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size_t size_;
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size_t end_;
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// There are sensible ways to define these, but they aren't needed in our code
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// base.
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RTC_DISALLOW_COPY_AND_ASSIGN(ByteBufferWriter);
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RTC_DISALLOW_COPY_AND_ASSIGN(ByteBufferWriter);
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};
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};
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@ -665,7 +665,7 @@ void AsyncSocksProxySocket::SendHello() {
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}
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}
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void AsyncSocksProxySocket::SendAuth() {
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void AsyncSocksProxySocket::SendAuth() {
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ByteBufferWriter request;
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ByteBufferWriterT<ZeroOnFreeBuffer<char>> request;
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request.WriteUInt8(1); // Negotiation Version
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request.WriteUInt8(1); // Negotiation Version
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request.WriteUInt8(static_cast<uint8_t>(user_.size()));
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request.WriteUInt8(static_cast<uint8_t>(user_.size()));
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request.WriteString(user_); // Username
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request.WriteString(user_); // Username
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size_t len = pass_.GetLength() + 1;
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size_t len = pass_.GetLength() + 1;
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char * sensitive = new char[len];
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char * sensitive = new char[len];
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pass_.CopyTo(sensitive, true);
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pass_.CopyTo(sensitive, true);
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// Don't write anything to |request| afterwards to avoid potential
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// reallocations where the old memory (containing the password) will not
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// be cleared securely.
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request.WriteBytes(sensitive, pass_.GetLength()); // Password
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request.WriteBytes(sensitive, pass_.GetLength()); // Password
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ExplicitZeroMemory(sensitive, len);
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ExplicitZeroMemory(sensitive, len);
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delete [] sensitive;
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delete [] sensitive;
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DirectSend(request.Data(), request.Length());
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DirectSend(request.Data(), request.Length());
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ExplicitZeroMemory(request.MutableData(), request.Length());
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state_ = SS_AUTH;
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state_ = SS_AUTH;
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}
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}
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