Remove unused sigslot::repeater

Bug: webrtc:11943
Change-Id: I7a98038983edd8a14e741b204fc0e3a64741b3ee
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/270380
Commit-Queue: Fredrik Solenberg <solenberg@webrtc.org>
Reviewed-by: Harald Alvestrand <hta@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#37659}
This commit is contained in:
Fredrik Solenberg 2022-08-02 10:48:48 +02:00 committed by WebRTC LUCI CQ
parent 1e589eb77f
commit ca85194e40
3 changed files with 0 additions and 91 deletions

View file

@ -1178,7 +1178,6 @@ rtc_library("rtc_base") {
"rtc_certificate.h",
"rtc_certificate_generator.cc",
"rtc_certificate_generator.h",
"sigslot_repeater.h",
"socket_adapters.cc",
"socket_adapters.h",
"socket_address_pair.cc",

View file

@ -1,56 +0,0 @@
/*
* Copyright 2017 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef RTC_BASE_SIGSLOT_REPEATER_H__
#define RTC_BASE_SIGSLOT_REPEATER_H__
// repeaters are both signals and slots, which are designed as intermediate
// pass-throughs for signals and slots which don't know about each other (for
// modularity or encapsulation). This eliminates the need to declare a signal
// handler whose sole purpose is to fire another signal. The repeater connects
// to the originating signal using the 'repeat' method. When the repeated
// signal fires, the repeater will also fire.
//
// TODO(deadbeef): Actually use this, after we decide on some style points on
// using signals, so it doesn't get deleted again.
#include "rtc_base/third_party/sigslot/sigslot.h"
namespace sigslot {
template <class mt_policy, typename... Args>
class repeater_with_thread_policy
: public signal_with_thread_policy<mt_policy, Args...>,
public has_slots<mt_policy> {
private:
// These typedefs are just to make the code below more readable. Code using
// repeaters shouldn't need to reference these types directly.
typedef signal_with_thread_policy<mt_policy, Args...> base_type;
typedef repeater_with_thread_policy<mt_policy, Args...> this_type;
public:
repeater_with_thread_policy() {}
repeater_with_thread_policy(const this_type& s) : base_type(s) {}
void reemit(Args... args) { base_type::emit(args...); }
void repeat(base_type& s) { s.connect(this, &this_type::reemit); }
void stop(base_type& s) { s.disconnect(this); }
};
// Alias with default thread policy. Needed because both default arguments
// and variadic template arguments must go at the end of the list, so we
// can't have both at once.
template <typename... Args>
using repeater =
repeater_with_thread_policy<SIGSLOT_DEFAULT_MT_POLICY, Args...>;
} // namespace sigslot
#endif // RTC_BASE_SIGSLOT_REPEATER_H__

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@ -10,7 +10,6 @@
#include "rtc_base/third_party/sigslot/sigslot.h"
#include "rtc_base/sigslot_repeater.h"
#include "test/gtest.h"
// This function, when passed a has_slots or signalx, will break the build if
@ -349,36 +348,3 @@ TEST(SigslotTest, CallDisconnectAllWhileSignalFiring) {
EXPECT_EQ(1, receiver1.signal_count());
EXPECT_EQ(0, receiver2.signal_count());
}
// Basic test that a sigslot repeater works.
TEST(SigslotRepeaterTest, RepeatsSignalsAfterRepeatCalled) {
sigslot::signal<> signal;
sigslot::repeater<> repeater;
repeater.repeat(signal);
// Note that receiver is connected to the repeater, not directly to the
// source signal.
SigslotReceiver<> receiver;
receiver.Connect(&repeater);
// The repeater should repeat the signal, causing the receiver to see it.
signal();
EXPECT_EQ(1, receiver.signal_count());
// Repeat another signal for good measure.
signal();
EXPECT_EQ(2, receiver.signal_count());
}
// After calling "stop", a repeater should stop repeating signals.
TEST(SigslotRepeaterTest, StopsRepeatingSignalsAfterStopCalled) {
// Same setup as above test.
sigslot::signal<> signal;
sigslot::repeater<> repeater;
repeater.repeat(signal);
SigslotReceiver<> receiver;
receiver.Connect(&repeater);
signal();
ASSERT_EQ(1, receiver.signal_count());
// Now call stop. The next signal should NOT propagate to the receiver.
repeater.stop(signal);
signal();
EXPECT_EQ(1, receiver.signal_count());
}