This makes it easier to maintain consistency between real time
and simulated time modes.
The RealTimeController is updated to use an explicit main thread,
this ensures that pending destruction tasks are run as the network
emulator goes out of scope.
Bug: webrtc:11255
Change-Id: Ie73ab778c78a68d7c58c0f857f14a8d8ac027c67
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/166164
Commit-Queue: Sebastian Jansson <srte@webrtc.org>
Reviewed-by: Steve Anton <steveanton@webrtc.org>
Reviewed-by: Artem Titov <titovartem@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#30342}
This is a reland of b70c5c5ce9
Original change's description:
> Using simulated rtc::Thread for peer connection scenario tests.
>
> Bug: webrtc:11255
> Change-Id: I5d29e997a7209ffc64595082358cca9b2115d07a
> Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/165689
> Commit-Queue: Sebastian Jansson <srte@webrtc.org>
> Reviewed-by: Steve Anton <steveanton@webrtc.org>
> Cr-Commit-Position: refs/heads/master@{#30258}
Bug: webrtc:11255
Change-Id: If65cd56b59158cebec5609407a721fbdb47cfd1b
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/166046
Reviewed-by: Steve Anton <steveanton@webrtc.org>
Commit-Queue: Sebastian Jansson <srte@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#30294}