Commit graph

4 commits

Author SHA1 Message Date
Jared Siskin
802e8e5fdb Format /rtc_base
git ls-files | grep -e  "\(\.h\|\.cc\)$" | grep -e  "^rtc_base/" | xargs clang-format -i ; git cl format
after landing: add to .git-blame-ignore-revs

Bug: webrtc:15082
Change-Id: I152228f7c7926adf95d2f3fbbe4178556fd75d0d
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/302061
Reviewed-by: Florent Castelli <orphis@webrtc.org>
Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org>
Commit-Queue: Harald Alvestrand <hta@webrtc.org>
Reviewed-by: Harald Alvestrand <hta@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#39914}
2023-04-21 06:17:42 +00:00
Austin Orion
d19d0cf8ee Reland: Add ability to load CreateDirect3DDeviceFromDXGIDevice from d3d11.dll
Relanding this after a build break in a downstream consumer caused a
revert. I've removed the include of the windows.graphics.capture.interop
header and instead replaced it with an include of
windows.graphics.directx.direct3d11.h which is where the IDirect3DDevice
data type that we need is declared. Before this was being included
transitively through the WGC header, which was a mistake.

Original change's description:
Add ability to load CreateDirect3DDeviceFromDXGIDevice from d3d11.dll

Creating a Direct3D11Device from a DXGIDevice is necessary for the new
WGC based window capturer. However, the
CreateDirect3DDeviceFromDXGIDevice API is not available on all
versions of Windows, which means we have to load this function from
d3d11.dll at runtime.

You can see how this function will be used in this CL:
196624: Finish implementing WGC Window Capturer and add unit tests. |
https://webrtc-review.googlesource.com/c/src/+/196624

I also ensure we don't leak HSTRINGs in GetActivationFactory and fix
up some includes in ScopedComInitializer.

Bug: webrtc:9273
Change-Id: I56a5eef29815a09297bd2cdad4c5e4265dd7e27e
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/203200
Commit-Queue: Austin Orion <auorion@microsoft.com>
Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#33081}
2021-01-27 19:16:46 +00:00
Alex Loiko
98db5d1a11 Revert "Add ability to load CreateDirect3DDeviceFromDXGIDevice from d3d11.dll"
This reverts commit 23f60ebe01.

Reason for revert: breaks downstream: create_direct3d_device.h(14,10): fatal error: 'windows.graphics.capture.interop.h' file not found

Original change's description:
> Add ability to load CreateDirect3DDeviceFromDXGIDevice from d3d11.dll
>
> Creating a Direct3D11Device from a DXGIDevice is necessary for the new
> WGC based window capturer. However, the
> CreateDirect3DDeviceFromDXGIDevice API is not available on all
> versions of Windows, which means we have to load this function from
> d3d11.dll at runtime.
>
> You can see how this function will be used in this CL:
> 196624: Finish implementing WGC Window Capturer and add unit tests. |
> https://webrtc-review.googlesource.com/c/src/+/196624
>
> I also ensure we don't leak HSTRINGs in GetActivationFactory and fix
> up some includes in ScopedComInitializer.
>
> Bug: webrtc:9273
> Change-Id: Ida240b2c0f637d70ec405de7d8f59f0c12aee1f1
> Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/196622
> Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org>
> Commit-Queue: Austin Orion <auorion@microsoft.com>
> Cr-Commit-Position: refs/heads/master@{#32984}

TBR=mbonadei@webrtc.org,tommi@webrtc.org,sergeyu@chromium.org,auorion@microsoft.com

Change-Id: If48172db15ff09a10bd32e762ee2c952dc9d9337
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: webrtc:9273
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/202023
Reviewed-by: Alex Loiko <aleloi@google.com>
Commit-Queue: Alex Loiko <aleloi@google.com>
Cr-Commit-Position: refs/heads/master@{#32992}
2021-01-15 09:42:43 +00:00
Austin Orion
23f60ebe01 Add ability to load CreateDirect3DDeviceFromDXGIDevice from d3d11.dll
Creating a Direct3D11Device from a DXGIDevice is necessary for the new
WGC based window capturer. However, the
CreateDirect3DDeviceFromDXGIDevice API is not available on all
versions of Windows, which means we have to load this function from
d3d11.dll at runtime.

You can see how this function will be used in this CL:
196624: Finish implementing WGC Window Capturer and add unit tests. |
https://webrtc-review.googlesource.com/c/src/+/196624

I also ensure we don't leak HSTRINGs in GetActivationFactory and fix
up some includes in ScopedComInitializer.

Bug: webrtc:9273
Change-Id: Ida240b2c0f637d70ec405de7d8f59f0c12aee1f1
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/196622
Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org>
Commit-Queue: Austin Orion <auorion@microsoft.com>
Cr-Commit-Position: refs/heads/master@{#32984}
2021-01-14 18:22:46 +00:00