/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef P2P_BASE_PORT_H_ #define P2P_BASE_PORT_H_ #include #include #include #include #include #include "absl/types/optional.h" #include "api/candidate.h" #include "api/rtc_error.h" #include "logging/rtc_event_log/events/rtc_event_ice_candidate_pair.h" #include "logging/rtc_event_log/events/rtc_event_ice_candidate_pair_config.h" #include "logging/rtc_event_log/ice_logger.h" #include "p2p/base/candidate_pair_interface.h" #include "p2p/base/p2p_constants.h" #include "p2p/base/packet_socket_factory.h" #include "p2p/base/port_interface.h" #include "p2p/base/stun.h" #include "p2p/base/stun_request.h" #include "rtc_base/async_packet_socket.h" #include "rtc_base/checks.h" #include "rtc_base/net_helper.h" #include "rtc_base/network.h" #include "rtc_base/proxy_info.h" #include "rtc_base/rate_tracker.h" #include "rtc_base/socket_address.h" #include "rtc_base/system/rtc_export.h" #include "rtc_base/third_party/sigslot/sigslot.h" #include "rtc_base/thread.h" #include "rtc_base/weak_ptr.h" namespace cricket { class Connection; class ConnectionRequest; RTC_EXPORT extern const char LOCAL_PORT_TYPE[]; RTC_EXPORT extern const char STUN_PORT_TYPE[]; RTC_EXPORT extern const char PRFLX_PORT_TYPE[]; RTC_EXPORT extern const char RELAY_PORT_TYPE[]; // RFC 6544, TCP candidate encoding rules. extern const int DISCARD_PORT; extern const char TCPTYPE_ACTIVE_STR[]; extern const char TCPTYPE_PASSIVE_STR[]; extern const char TCPTYPE_SIMOPEN_STR[]; enum RelayType { RELAY_GTURN, // Legacy google relay service. RELAY_TURN // Standard (TURN) relay service. }; enum IcePriorityValue { ICE_TYPE_PREFERENCE_RELAY_TLS = 0, ICE_TYPE_PREFERENCE_RELAY_TCP = 1, ICE_TYPE_PREFERENCE_RELAY_UDP = 2, ICE_TYPE_PREFERENCE_PRFLX_TCP = 80, ICE_TYPE_PREFERENCE_HOST_TCP = 90, ICE_TYPE_PREFERENCE_SRFLX = 100, ICE_TYPE_PREFERENCE_PRFLX = 110, ICE_TYPE_PREFERENCE_HOST = 126 }; // States are from RFC 5245. http://tools.ietf.org/html/rfc5245#section-5.7.4 enum class IceCandidatePairState { WAITING = 0, // Check has not been performed, Waiting pair on CL. IN_PROGRESS, // Check has been sent, transaction is in progress. SUCCEEDED, // Check already done, produced a successful result. FAILED, // Check for this connection failed. // According to spec there should also be a frozen state, but nothing is ever // frozen because we have not implemented ICE freezing logic. }; enum class MdnsNameRegistrationStatus { // IP concealment with mDNS is not enabled or the name registration process is // not started yet. kNotStarted, // A request to create and register an mDNS name for a local IP address of a // host candidate is sent to the mDNS responder. kInProgress, // The name registration is complete and the created name is returned by the // mDNS responder. kCompleted, }; // Stats that we can return about the port of a STUN candidate. class StunStats { public: StunStats() = default; StunStats(const StunStats&) = default; ~StunStats() = default; StunStats& operator=(const StunStats& other) = default; int stun_binding_requests_sent = 0; int stun_binding_responses_received = 0; double stun_binding_rtt_ms_total = 0; double stun_binding_rtt_ms_squared_total = 0; }; // Stats that we can return about a candidate. class CandidateStats { public: CandidateStats(); explicit CandidateStats(Candidate candidate); CandidateStats(const CandidateStats&); ~CandidateStats(); Candidate candidate; // STUN port stats if this candidate is a STUN candidate. absl::optional stun_stats; }; typedef std::vector CandidateStatsList; // Stats that we can return about the connections for a transport channel. // TODO(hta): Rename to ConnectionStats struct ConnectionInfo { ConnectionInfo(); ConnectionInfo(const ConnectionInfo&); ~ConnectionInfo(); bool best_connection; // Is this the best connection we have? bool writable; // Has this connection received a STUN response? bool receiving; // Has this connection received anything? bool timeout; // Has this connection timed out? bool new_connection; // Is this a newly created connection? size_t rtt; // The STUN RTT for this connection. size_t sent_total_bytes; // Total bytes sent on this connection. size_t sent_bytes_second; // Bps over the last measurement interval. size_t sent_discarded_packets; // Number of outgoing packets discarded due to // socket errors. size_t sent_total_packets; // Number of total outgoing packets attempted for // sending. size_t sent_ping_requests_total; // Number of STUN ping request sent. size_t sent_ping_requests_before_first_response; // Number of STUN ping // sent before receiving the first response. size_t sent_ping_responses; // Number of STUN ping response sent. size_t recv_total_bytes; // Total bytes received on this connection. size_t recv_bytes_second; // Bps over the last measurement interval. size_t recv_ping_requests; // Number of STUN ping request received. size_t recv_ping_responses; // Number of STUN ping response received. Candidate local_candidate; // The local candidate for this connection. Candidate remote_candidate; // The remote candidate for this connection. void* key; // A static value that identifies this conn. // https://w3c.github.io/webrtc-stats/#dom-rtcicecandidatepairstats-state IceCandidatePairState state; // https://w3c.github.io/webrtc-stats/#dom-rtcicecandidatepairstats-priority uint64_t priority; // https://w3c.github.io/webrtc-stats/#dom-rtcicecandidatepairstats-nominated bool nominated; // https://w3c.github.io/webrtc-stats/#dom-rtcicecandidatepairstats-totalroundtriptime uint64_t total_round_trip_time_ms; // https://w3c.github.io/webrtc-stats/#dom-rtcicecandidatepairstats-currentroundtriptime absl::optional current_round_trip_time_ms; }; // Information about all the candidate pairs of a channel. typedef std::vector ConnectionInfos; const char* ProtoToString(ProtocolType proto); bool StringToProto(const char* value, ProtocolType* proto); struct ProtocolAddress { rtc::SocketAddress address; ProtocolType proto; ProtocolAddress(const rtc::SocketAddress& a, ProtocolType p) : address(a), proto(p) {} bool operator==(const ProtocolAddress& o) const { return address == o.address && proto == o.proto; } bool operator!=(const ProtocolAddress& o) const { return !(*this == o); } }; typedef std::set ServerAddresses; // Represents a local communication mechanism that can be used to create // connections to similar mechanisms of the other client. Subclasses of this // one add support for specific mechanisms like local UDP ports. class Port : public PortInterface, public rtc::MessageHandler, public sigslot::has_slots<> { public: // INIT: The state when a port is just created. // KEEP_ALIVE_UNTIL_PRUNED: A port should not be destroyed even if no // connection is using it. // PRUNED: It will be destroyed if no connection is using it for a period of // 30 seconds. enum class State { INIT, KEEP_ALIVE_UNTIL_PRUNED, PRUNED }; Port(rtc::Thread* thread, const std::string& type, rtc::PacketSocketFactory* factory, rtc::Network* network, const std::string& username_fragment, const std::string& password); Port(rtc::Thread* thread, const std::string& type, rtc::PacketSocketFactory* factory, rtc::Network* network, uint16_t min_port, uint16_t max_port, const std::string& username_fragment, const std::string& password); ~Port() override; // Note that the port type does NOT uniquely identify different subclasses of // Port. Use the 2-tuple of the port type AND the protocol (GetProtocol()) to // uniquely identify subclasses. Whenever a new subclass of Port introduces a // conflit in the value of the 2-tuple, make sure that the implementation that // relies on this 2-tuple for RTTI is properly changed. const std::string& Type() const override; rtc::Network* Network() const override; // Methods to set/get ICE role and tiebreaker values. IceRole GetIceRole() const override; void SetIceRole(IceRole role) override; void SetIceTiebreaker(uint64_t tiebreaker) override; uint64_t IceTiebreaker() const override; bool SharedSocket() const override; void ResetSharedSocket() { shared_socket_ = false; } // Should not destroy the port even if no connection is using it. Called when // a port is ready to use. void KeepAliveUntilPruned(); // Allows a port to be destroyed if no connection is using it. void Prune(); // The thread on which this port performs its I/O. rtc::Thread* thread() { return thread_; } // The factory used to create the sockets of this port. rtc::PacketSocketFactory* socket_factory() const { return factory_; } void set_socket_factory(rtc::PacketSocketFactory* factory) { factory_ = factory; } // For debugging purposes. const std::string& content_name() const { return content_name_; } void set_content_name(const std::string& content_name) { content_name_ = content_name; } int component() const { return component_; } void set_component(int component) { component_ = component; } bool send_retransmit_count_attribute() const { return send_retransmit_count_attribute_; } void set_send_retransmit_count_attribute(bool enable) { send_retransmit_count_attribute_ = enable; } // Identifies the generation that this port was created in. uint32_t generation() const { return generation_; } void set_generation(uint32_t generation) { generation_ = generation; } const std::string username_fragment() const; const std::string& password() const { return password_; } // May be called when this port was initially created by a pooled // PortAllocatorSession, and is now being assigned to an ICE transport. // Updates the information for candidates as well. void SetIceParameters(int component, const std::string& username_fragment, const std::string& password); // Fired when candidates are discovered by the port. When all candidates // are discovered that belong to port SignalAddressReady is fired. sigslot::signal2 SignalCandidateReady; // Provides all of the above information in one handy object. const std::vector& Candidates() const override; // SignalPortComplete is sent when port completes the task of candidates // allocation. sigslot::signal1 SignalPortComplete; // This signal sent when port fails to allocate candidates and this port // can't be used in establishing the connections. When port is in shared mode // and port fails to allocate one of the candidates, port shouldn't send // this signal as other candidates might be usefull in establishing the // connection. sigslot::signal1 SignalPortError; // Returns a map containing all of the connections of this port, keyed by the // remote address. typedef std::map AddressMap; const AddressMap& connections() { return connections_; } // Returns the connection to the given address or NULL if none exists. Connection* GetConnection(const rtc::SocketAddress& remote_addr) override; // Called each time a connection is created. sigslot::signal2 SignalConnectionCreated; // In a shared socket mode each port which shares the socket will decide // to accept the packet based on the |remote_addr|. Currently only UDP // port implemented this method. // TODO(mallinath) - Make it pure virtual. virtual bool HandleIncomingPacket(rtc::AsyncPacketSocket* socket, const char* data, size_t size, const rtc::SocketAddress& remote_addr, int64_t packet_time_us); // Shall the port handle packet from this |remote_addr|. // This method is overridden by TurnPort. virtual bool CanHandleIncomingPacketsFrom( const rtc::SocketAddress& remote_addr) const; // Sends a response message (normal or error) to the given request. One of // these methods should be called as a response to SignalUnknownAddress. // NOTE: You MUST call CreateConnection BEFORE SendBindingResponse. void SendBindingResponse(StunMessage* request, const rtc::SocketAddress& addr) override; void SendBindingErrorResponse(StunMessage* request, const rtc::SocketAddress& addr, int error_code, const std::string& reason) override; void set_proxy(const std::string& user_agent, const rtc::ProxyInfo& proxy) { user_agent_ = user_agent; proxy_ = proxy; } const std::string& user_agent() { return user_agent_; } const rtc::ProxyInfo& proxy() { return proxy_; } void EnablePortPackets() override; // Called if the port has no connections and is no longer useful. void Destroy(); void OnMessage(rtc::Message* pmsg) override; // Debugging description of this port std::string ToString() const override; uint16_t min_port() { return min_port_; } uint16_t max_port() { return max_port_; } // Timeout shortening function to speed up unit tests. void set_timeout_delay(int delay) { timeout_delay_ = delay; } // This method will return local and remote username fragements from the // stun username attribute if present. bool ParseStunUsername(const StunMessage* stun_msg, std::string* local_username, std::string* remote_username) const; void CreateStunUsername(const std::string& remote_username, std::string* stun_username_attr_str) const; bool MaybeIceRoleConflict(const rtc::SocketAddress& addr, IceMessage* stun_msg, const std::string& remote_ufrag); // Called when a packet has been sent to the socket. // This is made pure virtual to notify subclasses of Port that they MUST // listen to AsyncPacketSocket::SignalSentPacket and then call // PortInterface::OnSentPacket. virtual void OnSentPacket(rtc::AsyncPacketSocket* socket, const rtc::SentPacket& sent_packet) = 0; // Called when the socket is currently able to send. void OnReadyToSend(); // Called when the Connection discovers a local peer reflexive candidate. // Returns the index of the new local candidate. size_t AddPrflxCandidate(const Candidate& local); int16_t network_cost() const { return network_cost_; } void GetStunStats(absl::optional* stats) override {} protected: enum { MSG_DESTROY_IF_DEAD = 0, MSG_FIRST_AVAILABLE }; virtual void UpdateNetworkCost(); void set_type(const std::string& type) { type_ = type; } // Deprecated. Use the AddAddress() method below with "url" instead. // TODO(zhihuang): Remove this after downstream applications stop using it. void AddAddress(const rtc::SocketAddress& address, const rtc::SocketAddress& base_address, const rtc::SocketAddress& related_address, const std::string& protocol, const std::string& relay_protocol, const std::string& tcptype, const std::string& type, uint32_t type_preference, uint32_t relay_preference, bool is_final); void AddAddress(const rtc::SocketAddress& address, const rtc::SocketAddress& base_address, const rtc::SocketAddress& related_address, const std::string& protocol, const std::string& relay_protocol, const std::string& tcptype, const std::string& type, uint32_t type_preference, uint32_t relay_preference, const std::string& url, bool is_final); void FinishAddingAddress(const Candidate& c, bool is_final); virtual void PostAddAddress(bool is_final); // Adds the given connection to the map keyed by the remote candidate address. // If an existing connection has the same address, the existing one will be // replaced and destroyed. void AddOrReplaceConnection(Connection* conn); // Called when a packet is received from an unknown address that is not // currently a connection. If this is an authenticated STUN binding request, // then we will signal the client. void OnReadPacket(const char* data, size_t size, const rtc::SocketAddress& addr, ProtocolType proto); // If the given data comprises a complete and correct STUN message then the // return value is true, otherwise false. If the message username corresponds // with this port's username fragment, msg will contain the parsed STUN // message. Otherwise, the function may send a STUN response internally. // remote_username contains the remote fragment of the STUN username. bool GetStunMessage(const char* data, size_t size, const rtc::SocketAddress& addr, std::unique_ptr* out_msg, std::string* out_username); // Checks if the address in addr is compatible with the port's ip. bool IsCompatibleAddress(const rtc::SocketAddress& addr); // Returns DSCP value packets generated by the port itself should use. virtual rtc::DiffServCodePoint StunDscpValue() const; // Extra work to be done in subclasses when a connection is destroyed. virtual void HandleConnectionDestroyed(Connection* conn) {} void CopyPortInformationToPacketInfo(rtc::PacketInfo* info) const; MdnsNameRegistrationStatus mdns_name_registration_status() const { return mdns_name_registration_status_; } void set_mdns_name_registration_status(MdnsNameRegistrationStatus status) { mdns_name_registration_status_ = status; } private: void Construct(); // Called when one of our connections deletes itself. void OnConnectionDestroyed(Connection* conn); void OnNetworkTypeChanged(const rtc::Network* network); rtc::Thread* thread_; rtc::PacketSocketFactory* factory_; std::string type_; bool send_retransmit_count_attribute_; rtc::Network* network_; uint16_t min_port_; uint16_t max_port_; std::string content_name_; int component_; uint32_t generation_; // In order to establish a connection to this Port (so that real data can be // sent through), the other side must send us a STUN binding request that is // authenticated with this username_fragment and password. // PortAllocatorSession will provide these username_fragment and password. // // Note: we should always use username_fragment() instead of using // |ice_username_fragment_| directly. For the details see the comment on // username_fragment(). std::string ice_username_fragment_; std::string password_; std::vector candidates_; AddressMap connections_; int timeout_delay_; bool enable_port_packets_; IceRole ice_role_; uint64_t tiebreaker_; bool shared_socket_; // Information to use when going through a proxy. std::string user_agent_; rtc::ProxyInfo proxy_; // A virtual cost perceived by the user, usually based on the network type // (WiFi. vs. Cellular). It takes precedence over the priority when // comparing two connections. int16_t network_cost_; State state_ = State::INIT; int64_t last_time_all_connections_removed_ = 0; MdnsNameRegistrationStatus mdns_name_registration_status_ = MdnsNameRegistrationStatus::kNotStarted; rtc::WeakPtrFactory weak_factory_; bool MaybeObfuscateAddress(Candidate* c, const std::string& type, bool is_final); friend class Connection; }; // Represents a communication link between a port on the local client and a // port on the remote client. class Connection : public CandidatePairInterface, public rtc::MessageHandler, public sigslot::has_slots<> { public: struct SentPing { SentPing(const std::string id, int64_t sent_time, uint32_t nomination) : id(id), sent_time(sent_time), nomination(nomination) {} std::string id; int64_t sent_time; uint32_t nomination; }; ~Connection() override; // A unique ID assigned when the connection is created. uint32_t id() { return id_; } // The local port where this connection sends and receives packets. Port* port() { return port_; } const Port* port() const { return port_; } // Implementation of virtual methods in CandidatePairInterface. // Returns the description of the local port const Candidate& local_candidate() const override; // Returns the description of the remote port to which we communicate. const Candidate& remote_candidate() const override; // Returns the pair priority. uint64_t priority() const; enum WriteState { STATE_WRITABLE = 0, // we have received ping responses recently STATE_WRITE_UNRELIABLE = 1, // we have had a few ping failures STATE_WRITE_INIT = 2, // we have yet to receive a ping response STATE_WRITE_TIMEOUT = 3, // we have had a large number of ping failures }; WriteState write_state() const { return write_state_; } bool writable() const { return write_state_ == STATE_WRITABLE; } bool receiving() const { return receiving_; } // Determines whether the connection has finished connecting. This can only // be false for TCP connections. bool connected() const { return connected_; } bool weak() const { return !(writable() && receiving() && connected()); } bool active() const { return write_state_ != STATE_WRITE_TIMEOUT; } // A connection is dead if it can be safely deleted. bool dead(int64_t now) const; // Estimate of the round-trip time over this connection. int rtt() const { return rtt_; } int unwritable_timeout() const; void set_unwritable_timeout(const absl::optional& value_ms) { unwritable_timeout_ = value_ms; } int unwritable_min_checks() const; void set_unwritable_min_checks(const absl::optional& value) { unwritable_min_checks_ = value; } int inactive_timeout() const; void set_inactive_timeout(const absl::optional& value) { inactive_timeout_ = value; } // Gets the |ConnectionInfo| stats, where |best_connection| has not been // populated (default value false). ConnectionInfo stats(); sigslot::signal1 SignalStateChange; // Sent when the connection has decided that it is no longer of value. It // will delete itself immediately after this call. sigslot::signal1 SignalDestroyed; // The connection can send and receive packets asynchronously. This matches // the interface of AsyncPacketSocket, which may use UDP or TCP under the // covers. virtual int Send(const void* data, size_t size, const rtc::PacketOptions& options) = 0; // Error if Send() returns < 0 virtual int GetError() = 0; sigslot::signal4 SignalReadPacket; sigslot::signal1 SignalReadyToSend; // Called when a packet is received on this connection. void OnReadPacket(const char* data, size_t size, int64_t packet_time_us); // Called when the socket is currently able to send. void OnReadyToSend(); // Called when a connection is determined to be no longer useful to us. We // still keep it around in case the other side wants to use it. But we can // safely stop pinging on it and we can allow it to time out if the other // side stops using it as well. bool pruned() const { return pruned_; } void Prune(); bool use_candidate_attr() const { return use_candidate_attr_; } void set_use_candidate_attr(bool enable); void set_nomination(uint32_t value) { nomination_ = value; } uint32_t remote_nomination() const { return remote_nomination_; } // One or several pairs may be nominated based on if Regular or Aggressive // Nomination is used. https://tools.ietf.org/html/rfc5245#section-8 // |nominated| is defined both for the controlling or controlled agent based // on if a nomination has been pinged or acknowledged. The controlled agent // gets its |remote_nomination_| set when pinged by the controlling agent with // a nomination value. The controlling agent gets its |acked_nomination_| set // when receiving a response to a nominating ping. bool nominated() const { return acked_nomination_ || remote_nomination_; } // Public for unit tests. void set_remote_nomination(uint32_t remote_nomination) { remote_nomination_ = remote_nomination; } // Public for unit tests. uint32_t acked_nomination() const { return acked_nomination_; } void set_remote_ice_mode(IceMode mode) { remote_ice_mode_ = mode; } int receiving_timeout() const; void set_receiving_timeout(absl::optional receiving_timeout_ms) { receiving_timeout_ = receiving_timeout_ms; } // Makes the connection go away. void Destroy(); // Makes the connection go away, in a failed state. void FailAndDestroy(); // Prunes the connection and sets its state to STATE_FAILED, // It will not be used or send pings although it can still receive packets. void FailAndPrune(); // Checks that the state of this connection is up-to-date. The argument is // the current time, which is compared against various timeouts. void UpdateState(int64_t now); // Called when this connection should try checking writability again. int64_t last_ping_sent() const { return last_ping_sent_; } void Ping(int64_t now); void ReceivedPingResponse(int rtt, const std::string& request_id); int64_t last_ping_response_received() const { return last_ping_response_received_; } // Used to check if any STUN ping response has been received. int rtt_samples() const { return rtt_samples_; } // Called whenever a valid ping is received on this connection. This is // public because the connection intercepts the first ping for us. int64_t last_ping_received() const { return last_ping_received_; } void ReceivedPing(); // Handles the binding request; sends a response if this is a valid request. void HandleBindingRequest(IceMessage* msg); int64_t last_data_received() const { return last_data_received_; } // Debugging description of this connection std::string ToDebugId() const; std::string ToString() const; std::string ToSensitiveString() const; // Structured description of this candidate pair. const webrtc::IceCandidatePairDescription& ToLogDescription(); void set_ice_event_log(webrtc::IceEventLog* ice_event_log) { ice_event_log_ = ice_event_log; } // Prints pings_since_last_response_ into a string. void PrintPingsSinceLastResponse(std::string* pings, size_t max); bool reported() const { return reported_; } void set_reported(bool reported) { reported_ = reported; } // The following two methods are only used for logging in ToString above, and // this flag is set true by P2PTransportChannel for its selected candidate // pair. bool selected() const { return selected_; } void set_selected(bool selected) { selected_ = selected; } // This signal will be fired if this connection is nominated by the // controlling side. sigslot::signal1 SignalNominated; // Invoked when Connection receives STUN error response with 487 code. void HandleRoleConflictFromPeer(); IceCandidatePairState state() const { return state_; } int num_pings_sent() const { return num_pings_sent_; } IceMode remote_ice_mode() const { return remote_ice_mode_; } uint32_t ComputeNetworkCost() const; // Update the ICE password and/or generation of the remote candidate if the // ufrag in |params| matches the candidate's ufrag, and the // candidate's password and/or ufrag has not been set. void MaybeSetRemoteIceParametersAndGeneration(const IceParameters& params, int generation); // If |remote_candidate_| is peer reflexive and is equivalent to // |new_candidate| except the type, update |remote_candidate_| to // |new_candidate|. void MaybeUpdatePeerReflexiveCandidate(const Candidate& new_candidate); // Returns the last received time of any data, stun request, or stun // response in milliseconds int64_t last_received() const; // Returns the last time when the connection changed its receiving state. int64_t receiving_unchanged_since() const { return receiving_unchanged_since_; } bool stable(int64_t now) const; protected: enum { MSG_DELETE = 0, MSG_FIRST_AVAILABLE }; // Constructs a new connection to the given remote port. Connection(Port* port, size_t index, const Candidate& candidate); // Called back when StunRequestManager has a stun packet to send void OnSendStunPacket(const void* data, size_t size, StunRequest* req); // Callbacks from ConnectionRequest virtual void OnConnectionRequestResponse(ConnectionRequest* req, StunMessage* response); void OnConnectionRequestErrorResponse(ConnectionRequest* req, StunMessage* response); void OnConnectionRequestTimeout(ConnectionRequest* req); void OnConnectionRequestSent(ConnectionRequest* req); bool rtt_converged() const; // If the response is not received within 2 * RTT, the response is assumed to // be missing. bool missing_responses(int64_t now) const; // Changes the state and signals if necessary. void set_write_state(WriteState value); void UpdateReceiving(int64_t now); void set_state(IceCandidatePairState state); void set_connected(bool value); uint32_t nomination() const { return nomination_; } void OnMessage(rtc::Message* pmsg) override; uint32_t id_; Port* port_; size_t local_candidate_index_; Candidate remote_candidate_; ConnectionInfo stats_; rtc::RateTracker recv_rate_tracker_; rtc::RateTracker send_rate_tracker_; private: // Update the local candidate based on the mapped address attribute. // If the local candidate changed, fires SignalStateChange. void MaybeUpdateLocalCandidate(ConnectionRequest* request, StunMessage* response); void CopyCandidatesToStatsAndSanitizeIfNecessary(); void LogCandidatePairConfig(webrtc::IceCandidatePairConfigType type); void LogCandidatePairEvent(webrtc::IceCandidatePairEventType type, uint32_t transaction_id); WriteState write_state_; bool receiving_; bool connected_; bool pruned_; bool selected_ = false; // By default |use_candidate_attr_| flag will be true, // as we will be using aggressive nomination. // But when peer is ice-lite, this flag "must" be initialized to false and // turn on when connection becomes "best connection". bool use_candidate_attr_; // Used by the controlling side to indicate that this connection will be // selected for transmission if the peer supports ICE-renomination when this // value is positive. A larger-value indicates that a connection is nominated // later and should be selected by the controlled side with higher precedence. // A zero-value indicates not nominating this connection. uint32_t nomination_ = 0; // The last nomination that has been acknowledged. uint32_t acked_nomination_ = 0; // Used by the controlled side to remember the nomination value received from // the controlling side. When the peer does not support ICE re-nomination, // its value will be 1 if the connection has been nominated. uint32_t remote_nomination_ = 0; IceMode remote_ice_mode_; StunRequestManager requests_; int rtt_; int rtt_samples_ = 0; // https://w3c.github.io/webrtc-stats/#dom-rtcicecandidatepairstats-totalroundtriptime uint64_t total_round_trip_time_ms_ = 0; // https://w3c.github.io/webrtc-stats/#dom-rtcicecandidatepairstats-currentroundtriptime absl::optional current_round_trip_time_ms_; int64_t last_ping_sent_; // last time we sent a ping to the other side int64_t last_ping_received_; // last time we received a ping from the other // side int64_t last_data_received_; int64_t last_ping_response_received_; int64_t receiving_unchanged_since_ = 0; std::vector pings_since_last_response_; absl::optional unwritable_timeout_; absl::optional unwritable_min_checks_; absl::optional inactive_timeout_; bool reported_; IceCandidatePairState state_; // Time duration to switch from receiving to not receiving. absl::optional receiving_timeout_; int64_t time_created_ms_; int num_pings_sent_ = 0; absl::optional log_description_; webrtc::IceEventLog* ice_event_log_ = nullptr; friend class Port; friend class ConnectionRequest; }; // ProxyConnection defers all the interesting work to the port. class ProxyConnection : public Connection { public: ProxyConnection(Port* port, size_t index, const Candidate& remote_candidate); int Send(const void* data, size_t size, const rtc::PacketOptions& options) override; int GetError() override; private: int error_ = 0; }; } // namespace cricket #endif // P2P_BASE_PORT_H_