/* * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_AUDIO_DEVICE_FINE_AUDIO_BUFFER_H_ #define MODULES_AUDIO_DEVICE_FINE_AUDIO_BUFFER_H_ #include #include "api/array_view.h" #include "rtc_base/buffer.h" #include "typedefs.h" // NOLINT(build/include) namespace webrtc { class AudioDeviceBuffer; // FineAudioBuffer takes an AudioDeviceBuffer (ADB) which deals with audio data // corresponding to 10ms of data. It then allows for this data to be pulled in // a finer or coarser granularity. I.e. interacting with this class instead of // directly with the AudioDeviceBuffer one can ask for any number of audio data // samples. This class also ensures that audio data can be delivered to the ADB // in 10ms chunks when the size of the provided audio buffers differs from 10ms. // As an example: calling DeliverRecordedData() with 5ms buffers will deliver // accumulated 10ms worth of data to the ADB every second call. // TODO(henrika): add support for stereo when mobile platforms need it. class FineAudioBuffer { public: // |device_buffer| is a buffer that provides 10ms of audio data. // |sample_rate| is the sample rate of the audio data. This is needed because // |device_buffer| delivers 10ms of data. Given the sample rate the number // of samples can be calculated. The |capacity| ensures that the buffer size // can be increased to at least capacity without further reallocation. FineAudioBuffer(AudioDeviceBuffer* device_buffer, int sample_rate, size_t capacity); ~FineAudioBuffer(); // Clears buffers and counters dealing with playour and/or recording. void ResetPlayout(); void ResetRecord(); // Copies audio samples into |audio_buffer| where number of requested // elements is specified by |audio_buffer.size()|. The producer will always // fill up the audio buffer and if no audio exists, the buffer will contain // silence instead. void GetPlayoutData(rtc::ArrayView audio_buffer); // Consumes the audio data in |audio_buffer| and sends it to the WebRTC layer // in chunks of 10ms. The provided delay estimates in |playout_delay_ms| and // |record_delay_ms| are given to the AEC in the audio processing module. // They can be fixed values on most platforms and they are ignored if an // external (hardware/built-in) AEC is used. // Example: buffer size is 5ms => call #1 stores 5ms of data, call #2 stores // 5ms of data and sends a total of 10ms to WebRTC and clears the intenal // cache. Call #3 restarts the scheme above. void DeliverRecordedData(rtc::ArrayView audio_buffer, int playout_delay_ms, int record_delay_ms); private: // Device buffer that works with 10ms chunks of data both for playout and // for recording. I.e., the WebRTC side will always be asked for audio to be // played out in 10ms chunks and recorded audio will be sent to WebRTC in // 10ms chunks as well. This pointer is owned by the constructor of this // class and the owner must ensure that the pointer is valid during the life- // time of this object. AudioDeviceBuffer* const device_buffer_; // Sample rate in Hertz. const int sample_rate_; // Number of audio samples per 10ms. const size_t samples_per_10_ms_; // Number of audio bytes per 10ms. const size_t bytes_per_10_ms_; // Storage for output samples from which a consumer can read audio buffers // in any size using GetPlayoutData(). rtc::BufferT playout_buffer_; // Storage for input samples that are about to be delivered to the WebRTC // ADB or remains from the last successful delivery of a 10ms audio buffer. rtc::BufferT record_buffer_; }; } // namespace webrtc #endif // MODULES_AUDIO_DEVICE_FINE_AUDIO_BUFFER_H_