/* * Copyright (c) 2019 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef API_TEST_NETWORK_EMULATION_NETWORK_EMULATION_INTERFACES_H_ #define API_TEST_NETWORK_EMULATION_NETWORK_EMULATION_INTERFACES_H_ #include #include #include #include "absl/types/optional.h" #include "api/array_view.h" #include "api/numerics/samples_stats_counter.h" #include "api/units/data_rate.h" #include "api/units/data_size.h" #include "api/units/timestamp.h" #include "rtc_base/copy_on_write_buffer.h" #include "rtc_base/ip_address.h" #include "rtc_base/socket_address.h" namespace webrtc { struct EmulatedIpPacket { public: EmulatedIpPacket(const rtc::SocketAddress& from, const rtc::SocketAddress& to, rtc::CopyOnWriteBuffer data, Timestamp arrival_time, uint16_t application_overhead = 0); ~EmulatedIpPacket() = default; // This object is not copyable or assignable. EmulatedIpPacket(const EmulatedIpPacket&) = delete; EmulatedIpPacket& operator=(const EmulatedIpPacket&) = delete; // This object is only moveable. EmulatedIpPacket(EmulatedIpPacket&&) = default; EmulatedIpPacket& operator=(EmulatedIpPacket&&) = default; size_t size() const { return data.size(); } const uint8_t* cdata() const { return data.cdata(); } size_t ip_packet_size() const { return size() + headers_size; } rtc::SocketAddress from; rtc::SocketAddress to; // Holds the UDP payload. rtc::CopyOnWriteBuffer data; uint16_t headers_size; Timestamp arrival_time; }; // Interface for handling IP packets from an emulated network. This is used with // EmulatedEndpoint to receive packets on a specific port. class EmulatedNetworkReceiverInterface { public: virtual ~EmulatedNetworkReceiverInterface() = default; virtual void OnPacketReceived(EmulatedIpPacket packet) = 0; }; class EmulatedNetworkOutgoingStats { public: virtual ~EmulatedNetworkOutgoingStats() = default; virtual int64_t PacketsSent() const = 0; virtual DataSize BytesSent() const = 0; // Returns the timestamped sizes of all sent packets if // EmulatedEndpointConfig::stats_gatherming_mode was set to // StatsGatheringMode::kDebug; otherwise, the returned value will be empty. // Returned reference is valid until the next call to a non-const method. virtual const SamplesStatsCounter& SentPacketsSizeCounter() const = 0; virtual DataSize FirstSentPacketSize() const = 0; // Returns time of the first packet sent or infinite value if no packets were // sent. virtual Timestamp FirstPacketSentTime() const = 0; // Returns time of the last packet sent or infinite value if no packets were // sent. virtual Timestamp LastPacketSentTime() const = 0; // Returns average send rate. Requires that at least 2 packets were sent. virtual DataRate AverageSendRate() const = 0; }; class EmulatedNetworkIncomingStats { public: virtual ~EmulatedNetworkIncomingStats() = default; // Total amount of packets received with or without destination. virtual int64_t PacketsReceived() const = 0; // Total amount of bytes in received packets. virtual DataSize BytesReceived() const = 0; // Returns the timestamped sizes of all received packets if // EmulatedEndpointConfig::stats_gatherming_mode was set to // StatsGatheringMode::kDebug; otherwise, the returned value will be empty. // Returned reference is valid until the next call to a non-const method. virtual const SamplesStatsCounter& ReceivedPacketsSizeCounter() const = 0; // Total amount of packets that were received, but no destination was found. virtual int64_t PacketsDropped() const = 0; // Total amount of bytes in dropped packets. virtual DataSize BytesDropped() const = 0; // Returns the timestamped sizes of all packets that were received, // but no destination was found if // EmulatedEndpointConfig::stats_gatherming_mode was set to // StatsGatheringMode::kDebug; otherwise, the returned value will be empty. // Returned reference is valid until the next call to a non-const method. virtual const SamplesStatsCounter& DroppedPacketsSizeCounter() const = 0; virtual DataSize FirstReceivedPacketSize() const = 0; // Returns time of the first packet received or infinite value if no packets // were received. virtual Timestamp FirstPacketReceivedTime() const = 0; // Returns time of the last packet received or infinite value if no packets // were received. virtual Timestamp LastPacketReceivedTime() const = 0; virtual DataRate AverageReceiveRate() const = 0; }; class EmulatedNetworkStats { public: virtual ~EmulatedNetworkStats() = default; // List of IP addresses that were used to send data considered in this stats // object. virtual std::vector LocalAddresses() const = 0; virtual int64_t PacketsSent() const = 0; virtual DataSize BytesSent() const = 0; // Returns the timestamped sizes of all sent packets if // EmulatedEndpointConfig::stats_gatherming_mode was set to // StatsGatheringMode::kDebug; otherwise, the returned value will be empty. // Returned reference is valid until the next call to a non-const method. virtual const SamplesStatsCounter& SentPacketsSizeCounter() const = 0; // Returns the timestamped duration between packet was received on // network interface and was dispatched to the network in microseconds if // EmulatedEndpointConfig::stats_gatherming_mode was set to // StatsGatheringMode::kDebug; otherwise, the returned value will be empty. // Returned reference is valid until the next call to a non-const method. virtual const SamplesStatsCounter& SentPacketsQueueWaitTimeUs() const = 0; virtual DataSize FirstSentPacketSize() const = 0; // Returns time of the first packet sent or infinite value if no packets were // sent. virtual Timestamp FirstPacketSentTime() const = 0; // Returns time of the last packet sent or infinite value if no packets were // sent. virtual Timestamp LastPacketSentTime() const = 0; virtual DataRate AverageSendRate() const = 0; // Total amount of packets received regardless of the destination address. virtual int64_t PacketsReceived() const = 0; // Total amount of bytes in received packets. virtual DataSize BytesReceived() const = 0; // Returns the timestamped sizes of all received packets if // EmulatedEndpointConfig::stats_gatherming_mode was set to // StatsGatheringMode::kDebug; otherwise, the returned value will be empty. // Returned reference is valid until the next call to a non-const method. virtual const SamplesStatsCounter& ReceivedPacketsSizeCounter() const = 0; // Total amount of packets that were received, but no destination was found. virtual int64_t PacketsDropped() const = 0; // Total amount of bytes in dropped packets. virtual DataSize BytesDropped() const = 0; // Returns counter with timestamped sizes of all packets that were received, // but no destination was found if // EmulatedEndpointConfig::stats_gatherming_mode was set to // StatsGatheringMode::kDebug; otherwise, the returned value will be empty. // Returned reference is valid until the next call to a non-const method. virtual const SamplesStatsCounter& DroppedPacketsSizeCounter() const = 0; virtual DataSize FirstReceivedPacketSize() const = 0; // Returns time of the first packet received or infinite value if no packets // were received. virtual Timestamp FirstPacketReceivedTime() const = 0; // Returns time of the last packet received or infinite value if no packets // were received. virtual Timestamp LastPacketReceivedTime() const = 0; virtual DataRate AverageReceiveRate() const = 0; virtual std::map> OutgoingStatsPerDestination() const = 0; virtual std::map> IncomingStatsPerSource() const = 0; }; // EmulatedEndpoint is an abstraction for network interface on device. Instances // of this are created by NetworkEmulationManager::CreateEndpoint and // thread safe. class EmulatedEndpoint : public EmulatedNetworkReceiverInterface { public: // Send packet into network. // `from` will be used to set source address for the packet in destination // socket. // `to` will be used for routing verification and picking right socket by port // on destination endpoint. virtual void SendPacket(const rtc::SocketAddress& from, const rtc::SocketAddress& to, rtc::CopyOnWriteBuffer packet_data, uint16_t application_overhead = 0) = 0; // Binds receiver to this endpoint to send and receive data. // `desired_port` is a port that should be used. If it is equal to 0, // endpoint will pick the first available port starting from // `kFirstEphemeralPort`. // // Returns the port, that should be used (it will be equals to desired, if // `desired_port` != 0 and is free or will be the one, selected by endpoint) // or absl::nullopt if desired_port in used. Also fails if there are no more // free ports to bind to. // // The Bind- and Unbind-methods must not be called from within a bound // receiver's OnPacketReceived method. virtual absl::optional BindReceiver( uint16_t desired_port, EmulatedNetworkReceiverInterface* receiver) = 0; // Unbinds receiver from the specified port. Do nothing if no receiver was // bound before. After this method returns, no more packets can be delivered // to the receiver, and it is safe to destroy it. virtual void UnbindReceiver(uint16_t port) = 0; // Binds receiver that will accept all packets which arrived on any port // for which there are no bound receiver. virtual void BindDefaultReceiver( EmulatedNetworkReceiverInterface* receiver) = 0; // Unbinds default receiver. Do nothing if no default receiver was bound // before. virtual void UnbindDefaultReceiver() = 0; virtual rtc::IPAddress GetPeerLocalAddress() const = 0; private: // Ensure that there can be no other subclass than EmulatedEndpointImpl. This // means that it's always safe to downcast EmulatedEndpoint instances to // EmulatedEndpointImpl. friend class EmulatedEndpointImpl; EmulatedEndpoint() = default; }; // Simulates a TCP connection, this roughly implements the Reno algorithm. In // difference from TCP this only support sending messages with a fixed length, // no streaming. This is useful to simulate signaling and cross traffic using // message based protocols such as HTTP. It differs from UDP messages in that // they are guranteed to be delivered eventually, even on lossy networks. class TcpMessageRoute { public: // Sends a TCP message of the given `size` over the route, `on_received` is // called when the message has been delivered. Note that the connection // parameters are reset iff there's no currently pending message on the route. virtual void SendMessage(size_t size, std::function on_received) = 0; protected: ~TcpMessageRoute() = default; }; } // namespace webrtc #endif // API_TEST_NETWORK_EMULATION_NETWORK_EMULATION_INTERFACES_H_