/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef P2P_CLIENT_BASICPORTALLOCATOR_H_ #define P2P_CLIENT_BASICPORTALLOCATOR_H_ #include #include #include #include "api/turncustomizer.h" #include "p2p/base/portallocator.h" #include "rtc_base/checks.h" #include "rtc_base/messagequeue.h" #include "rtc_base/network.h" #include "rtc_base/thread.h" namespace cricket { class BasicPortAllocator : public PortAllocator { public: BasicPortAllocator(rtc::NetworkManager* network_manager, rtc::PacketSocketFactory* socket_factory, webrtc::TurnCustomizer* customizer = nullptr); explicit BasicPortAllocator(rtc::NetworkManager* network_manager); BasicPortAllocator(rtc::NetworkManager* network_manager, rtc::PacketSocketFactory* socket_factory, const ServerAddresses& stun_servers); BasicPortAllocator(rtc::NetworkManager* network_manager, const ServerAddresses& stun_servers, const rtc::SocketAddress& relay_server_udp, const rtc::SocketAddress& relay_server_tcp, const rtc::SocketAddress& relay_server_ssl); ~BasicPortAllocator() override; // Set to kDefaultNetworkIgnoreMask by default. void SetNetworkIgnoreMask(int network_ignore_mask) override; int network_ignore_mask() const { return network_ignore_mask_; } rtc::NetworkManager* network_manager() const { return network_manager_; } // If socket_factory() is set to NULL each PortAllocatorSession // creates its own socket factory. rtc::PacketSocketFactory* socket_factory() { return socket_factory_; } PortAllocatorSession* CreateSessionInternal( const std::string& content_name, int component, const std::string& ice_ufrag, const std::string& ice_pwd) override; // Convenience method that adds a TURN server to the configuration. void AddTurnServer(const RelayServerConfig& turn_server); private: void Construct(); void OnIceRegathering(PortAllocatorSession* session, IceRegatheringReason reason); rtc::NetworkManager* network_manager_; rtc::PacketSocketFactory* socket_factory_; bool allow_tcp_listen_; int network_ignore_mask_ = rtc::kDefaultNetworkIgnoreMask; }; struct PortConfiguration; class AllocationSequence; enum class SessionState { GATHERING, // Actively allocating ports and gathering candidates. CLEARED, // Current allocation process has been stopped but may start // new ones. STOPPED // This session has completely stopped, no new allocation // process will be started. }; class BasicPortAllocatorSession : public PortAllocatorSession, public rtc::MessageHandler { public: BasicPortAllocatorSession(BasicPortAllocator* allocator, const std::string& content_name, int component, const std::string& ice_ufrag, const std::string& ice_pwd); ~BasicPortAllocatorSession() override; virtual BasicPortAllocator* allocator(); rtc::Thread* network_thread() { return network_thread_; } rtc::PacketSocketFactory* socket_factory() { return socket_factory_; } void SetCandidateFilter(uint32_t filter) override; void StartGettingPorts() override; void StopGettingPorts() override; void ClearGettingPorts() override; bool IsGettingPorts() override; bool IsCleared() const override; bool IsStopped() const override; // These will all be cricket::Ports. std::vector ReadyPorts() const override; std::vector ReadyCandidates() const override; bool CandidatesAllocationDone() const override; void RegatherOnFailedNetworks() override; void RegatherOnAllNetworks() override; void PruneAllPorts() override; protected: void UpdateIceParametersInternal() override; // Starts the process of getting the port configurations. virtual void GetPortConfigurations(); // Adds a port configuration that is now ready. Once we have one for each // network (or a timeout occurs), we will start allocating ports. virtual void ConfigReady(PortConfiguration* config); // MessageHandler. Can be overriden if message IDs do not conflict. void OnMessage(rtc::Message* message) override; private: class PortData { public: PortData() {} PortData(Port* port, AllocationSequence* seq) : port_(port), sequence_(seq) {} Port* port() const { return port_; } AllocationSequence* sequence() const { return sequence_; } bool has_pairable_candidate() const { return has_pairable_candidate_; } bool complete() const { return state_ == STATE_COMPLETE; } bool error() const { return state_ == STATE_ERROR; } bool pruned() const { return state_ == STATE_PRUNED; } bool inprogress() const { return state_ == STATE_INPROGRESS; } // Returns true if this port is ready to be used. bool ready() const { return has_pairable_candidate_ && state_ != STATE_ERROR && state_ != STATE_PRUNED; } // Sets the state to "PRUNED" and prunes the Port. void Prune() { state_ = STATE_PRUNED; if (port()) { port()->Prune(); } } void set_has_pairable_candidate(bool has_pairable_candidate) { if (has_pairable_candidate) { RTC_DCHECK(state_ == STATE_INPROGRESS); } has_pairable_candidate_ = has_pairable_candidate; } void set_complete() { state_ = STATE_COMPLETE; } void set_error() { RTC_DCHECK(state_ == STATE_INPROGRESS); state_ = STATE_ERROR; } private: enum State { STATE_INPROGRESS, // Still gathering candidates. STATE_COMPLETE, // All candidates allocated and ready for process. STATE_ERROR, // Error in gathering candidates. STATE_PRUNED // Pruned by higher priority ports on the same network // interface. Only TURN ports may be pruned. }; Port* port_ = nullptr; AllocationSequence* sequence_ = nullptr; bool has_pairable_candidate_ = false; State state_ = STATE_INPROGRESS; }; void OnConfigReady(PortConfiguration* config); void OnConfigStop(); void AllocatePorts(); void OnAllocate(); void DoAllocate(bool disable_equivalent_phases); void OnNetworksChanged(); void OnAllocationSequenceObjectsCreated(); void DisableEquivalentPhases(rtc::Network* network, PortConfiguration* config, uint32_t* flags); void AddAllocatedPort(Port* port, AllocationSequence* seq, bool prepare_address); void OnCandidateReady(Port* port, const Candidate& c); void OnPortComplete(Port* port); void OnPortError(Port* port); void OnProtocolEnabled(AllocationSequence* seq, ProtocolType proto); void OnPortDestroyed(PortInterface* port); void MaybeSignalCandidatesAllocationDone(); void OnPortAllocationComplete(AllocationSequence* seq); PortData* FindPort(Port* port); std::vector GetNetworks(); std::vector GetFailedNetworks(); void Regather(const std::vector& networks, bool disable_equivalent_phases, IceRegatheringReason reason); bool CheckCandidateFilter(const Candidate& c) const; bool CandidatePairable(const Candidate& c, const Port* port) const; // Clear the related address according to the flags and candidate filter // in order to avoid leaking any information. Candidate SanitizeRelatedAddress(const Candidate& c) const; std::vector GetUnprunedPorts( const std::vector& networks); // Prunes ports and signal the remote side to remove the candidates that // were previously signaled from these ports. void PrunePortsAndRemoveCandidates( const std::vector& port_data_list); // Gets filtered and sanitized candidates generated from a port and // append to |candidates|. void GetCandidatesFromPort(const PortData& data, std::vector* candidates) const; Port* GetBestTurnPortForNetwork(const std::string& network_name) const; // Returns true if at least one TURN port is pruned. bool PruneTurnPorts(Port* newly_pairable_turn_port); BasicPortAllocator* allocator_; rtc::Thread* network_thread_; std::unique_ptr owned_socket_factory_; rtc::PacketSocketFactory* socket_factory_; bool allocation_started_; bool network_manager_started_; bool allocation_sequences_created_; std::vector configs_; std::vector sequences_; std::vector ports_; uint32_t candidate_filter_ = CF_ALL; // Whether to prune low-priority ports, taken from the port allocator. bool prune_turn_ports_; SessionState state_ = SessionState::CLEARED; friend class AllocationSequence; }; // Records configuration information useful in creating ports. // TODO(deadbeef): Rename "relay" to "turn_server" in this struct. struct PortConfiguration : public rtc::MessageData { // TODO(jiayl): remove |stun_address| when Chrome is updated. rtc::SocketAddress stun_address; ServerAddresses stun_servers; std::string username; std::string password; typedef std::vector RelayList; RelayList relays; // TODO(jiayl): remove this ctor when Chrome is updated. PortConfiguration(const rtc::SocketAddress& stun_address, const std::string& username, const std::string& password); PortConfiguration(const ServerAddresses& stun_servers, const std::string& username, const std::string& password); ~PortConfiguration() override; // Returns addresses of both the explicitly configured STUN servers, // and TURN servers that should be used as STUN servers. ServerAddresses StunServers(); // Adds another relay server, with the given ports and modifier, to the list. void AddRelay(const RelayServerConfig& config); // Determines whether the given relay server supports the given protocol. bool SupportsProtocol(const RelayServerConfig& relay, ProtocolType type) const; bool SupportsProtocol(RelayType turn_type, ProtocolType type) const; // Helper method returns the server addresses for the matching RelayType and // Protocol type. ServerAddresses GetRelayServerAddresses( RelayType turn_type, ProtocolType type) const; }; class UDPPort; class TurnPort; // Performs the allocation of ports, in a sequenced (timed) manner, for a given // network and IP address. class AllocationSequence : public rtc::MessageHandler, public sigslot::has_slots<> { public: enum State { kInit, // Initial state. kRunning, // Started allocating ports. kStopped, // Stopped from running. kCompleted, // All ports are allocated. // kInit --> kRunning --> {kCompleted|kStopped} }; AllocationSequence(BasicPortAllocatorSession* session, rtc::Network* network, PortConfiguration* config, uint32_t flags); ~AllocationSequence() override; void Init(); void Clear(); void OnNetworkFailed(); State state() const { return state_; } rtc::Network* network() const { return network_; } bool network_failed() const { return network_failed_; } void set_network_failed() { network_failed_ = true; } // Disables the phases for a new sequence that this one already covers for an // equivalent network setup. void DisableEquivalentPhases(rtc::Network* network, PortConfiguration* config, uint32_t* flags); // Starts and stops the sequence. When started, it will continue allocating // new ports on its own timed schedule. void Start(); void Stop(); // MessageHandler void OnMessage(rtc::Message* msg) override; // Signal from AllocationSequence, when it's done with allocating ports. // This signal is useful, when port allocation fails which doesn't result // in any candidates. Using this signal BasicPortAllocatorSession can send // its candidate discovery conclusion signal. Without this signal, // BasicPortAllocatorSession doesn't have any event to trigger signal. This // can also be achieved by starting timer in BPAS. sigslot::signal1 SignalPortAllocationComplete; protected: // For testing. void CreateTurnPort(const RelayServerConfig& config); private: typedef std::vector ProtocolList; bool IsFlagSet(uint32_t flag) { return ((flags_ & flag) != 0); } void CreateUDPPorts(); void CreateTCPPorts(); void CreateStunPorts(); void CreateRelayPorts(); void CreateGturnPort(const RelayServerConfig& config); void OnReadPacket(rtc::AsyncPacketSocket* socket, const char* data, size_t size, const rtc::SocketAddress& remote_addr, const rtc::PacketTime& packet_time); void OnPortDestroyed(PortInterface* port); BasicPortAllocatorSession* session_; bool network_failed_ = false; rtc::Network* network_; // Compared with the new best IP in DisableEquivalentPhases. rtc::IPAddress previous_best_ip_; PortConfiguration* config_; State state_; uint32_t flags_; ProtocolList protocols_; std::unique_ptr udp_socket_; // There will be only one udp port per AllocationSequence. UDPPort* udp_port_; std::vector turn_ports_; int phase_; }; } // namespace cricket #endif // P2P_CLIENT_BASICPORTALLOCATOR_H_