/* * Copyright (c) 2017 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_API_AUDIO_CODECS_ISAC_AUDIO_DECODER_ISAC_FLOAT_H_ #define WEBRTC_API_AUDIO_CODECS_ISAC_AUDIO_DECODER_ISAC_FLOAT_H_ #include #include #include "webrtc/api/audio_codecs/audio_decoder.h" #include "webrtc/api/audio_codecs/audio_format.h" #include "webrtc/api/optional.h" namespace webrtc { // iSAC decoder API (floating-point implementation) for use as a template // parameter to CreateAudioDecoderFactory<...>(). // // NOTE: This struct is still under development and may change without notice. struct AudioDecoderIsacFloat { struct Config { bool IsOk() const { return sample_rate_hz == 16000 || sample_rate_hz == 32000; } int sample_rate_hz = 16000; }; static rtc::Optional SdpToConfig(const SdpAudioFormat& audio_format); static void AppendSupportedDecoders(std::vector* specs); static std::unique_ptr MakeAudioDecoder(Config config); }; } // namespace webrtc #endif // WEBRTC_API_AUDIO_CODECS_ISAC_AUDIO_DECODER_ISAC_FLOAT_H_