/* * Copyright (c) 2017 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_API_AUDIO_CODECS_ISAC_AUDIO_ENCODER_ISAC_FLOAT_H_ #define WEBRTC_API_AUDIO_CODECS_ISAC_AUDIO_ENCODER_ISAC_FLOAT_H_ #include #include #include "webrtc/api/audio_codecs/audio_encoder.h" #include "webrtc/api/audio_codecs/audio_format.h" #include "webrtc/api/optional.h" namespace webrtc { // iSAC encoder API (floating-point implementation) for use as a template // parameter to CreateAudioEncoderFactory<...>(). // // NOTE: This struct is still under development and may change without notice. struct AudioEncoderIsacFloat { struct Config { bool IsOk() const { return (sample_rate_hz == 16000 && (frame_size_ms == 30 || frame_size_ms == 60)) || (sample_rate_hz == 32000 && frame_size_ms == 30); } int sample_rate_hz = 16000; int frame_size_ms = 30; }; static rtc::Optional SdpToConfig(const SdpAudioFormat& audio_format); static void AppendSupportedEncoders(std::vector* specs); static AudioCodecInfo QueryAudioEncoder(const Config& config); static std::unique_ptr MakeAudioEncoder(const Config& config, int payload_type); }; } // namespace webrtc #endif // WEBRTC_API_AUDIO_CODECS_ISAC_AUDIO_ENCODER_ISAC_FLOAT_H_