/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef RTC_BASE_THREAD_H_ #define RTC_BASE_THREAD_H_ #include #include #include #include #include #if defined(WEBRTC_POSIX) #include #endif #include "api/function_view.h" #include "api/task_queue/queued_task.h" #include "api/task_queue/task_queue_base.h" #include "rtc_base/constructor_magic.h" #include "rtc_base/location.h" #include "rtc_base/message_handler.h" #include "rtc_base/message_queue.h" #include "rtc_base/platform_thread_types.h" #include "rtc_base/socket_server.h" #include "rtc_base/system/rtc_export.h" #include "rtc_base/thread_annotations.h" #if defined(WEBRTC_WIN) #include "rtc_base/win32.h" #endif namespace rtc { class Thread; namespace rtc_thread_internal { class MessageLikeTask : public MessageData { public: virtual void Run() = 0; }; template class MessageWithFunctor final : public MessageLikeTask { public: explicit MessageWithFunctor(FunctorT&& functor) : functor_(std::forward(functor)) {} void Run() override { functor_(); } private: ~MessageWithFunctor() override {} typename std::remove_reference::type functor_; RTC_DISALLOW_COPY_AND_ASSIGN(MessageWithFunctor); }; } // namespace rtc_thread_internal class RTC_EXPORT ThreadManager { public: static const int kForever = -1; // Singleton, constructor and destructor are private. static ThreadManager* Instance(); Thread* CurrentThread(); void SetCurrentThread(Thread* thread); // Returns a thread object with its thread_ ivar set // to whatever the OS uses to represent the thread. // If there already *is* a Thread object corresponding to this thread, // this method will return that. Otherwise it creates a new Thread // object whose wrapped() method will return true, and whose // handle will, on Win32, be opened with only synchronization privileges - // if you need more privilegs, rather than changing this method, please // write additional code to adjust the privileges, or call a different // factory method of your own devising, because this one gets used in // unexpected contexts (like inside browser plugins) and it would be a // shame to break it. It is also conceivable on Win32 that we won't even // be able to get synchronization privileges, in which case the result // will have a null handle. Thread* WrapCurrentThread(); void UnwrapCurrentThread(); bool IsMainThread(); private: ThreadManager(); ~ThreadManager(); #if defined(WEBRTC_POSIX) pthread_key_t key_; #endif #if defined(WEBRTC_WIN) const DWORD key_; #endif // The thread to potentially autowrap. const PlatformThreadRef main_thread_ref_; RTC_DISALLOW_COPY_AND_ASSIGN(ThreadManager); }; struct _SendMessage { _SendMessage() {} Thread* thread; Message msg; bool* ready; }; // WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread(). class RTC_LOCKABLE RTC_EXPORT Thread : public MessageQueue, public webrtc::TaskQueueBase { public: explicit Thread(SocketServer* ss); explicit Thread(std::unique_ptr ss); // Constructors meant for subclasses; they should call DoInit themselves and // pass false for |do_init|, so that DoInit is called only on the fully // instantiated class, which avoids a vptr data race. Thread(SocketServer* ss, bool do_init); Thread(std::unique_ptr ss, bool do_init); // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or // guarantee Stop() is explicitly called before the subclass is destroyed). // This is required to avoid a data race between the destructor modifying the // vtable, and the Thread::PreRun calling the virtual method Run(). ~Thread() override; static std::unique_ptr CreateWithSocketServer(); static std::unique_ptr Create(); static Thread* Current(); // Used to catch performance regressions. Use this to disallow blocking calls // (Invoke) for a given scope. If a synchronous call is made while this is in // effect, an assert will be triggered. // Note that this is a single threaded class. class ScopedDisallowBlockingCalls { public: ScopedDisallowBlockingCalls(); ScopedDisallowBlockingCalls(const ScopedDisallowBlockingCalls&) = delete; ScopedDisallowBlockingCalls& operator=(const ScopedDisallowBlockingCalls&) = delete; ~ScopedDisallowBlockingCalls(); private: Thread* const thread_; const bool previous_state_; }; bool IsCurrent() const; // Sleeps the calling thread for the specified number of milliseconds, during // which time no processing is performed. Returns false if sleeping was // interrupted by a signal (POSIX only). static bool SleepMs(int millis); // Sets the thread's name, for debugging. Must be called before Start(). // If |obj| is non-null, its value is appended to |name|. const std::string& name() const { return name_; } bool SetName(const std::string& name, const void* obj); // Starts the execution of the thread. bool Start(); // Tells the thread to stop and waits until it is joined. // Never call Stop on the current thread. Instead use the inherited Quit // function which will exit the base MessageQueue without terminating the // underlying OS thread. virtual void Stop(); // By default, Thread::Run() calls ProcessMessages(kForever). To do other // work, override Run(). To receive and dispatch messages, call // ProcessMessages occasionally. virtual void Run(); virtual void Send(const Location& posted_from, MessageHandler* phandler, uint32_t id = 0, MessageData* pdata = nullptr); // Convenience method to invoke a functor on another thread. Caller must // provide the |ReturnT| template argument, which cannot (easily) be deduced. // Uses Send() internally, which blocks the current thread until execution // is complete. // Ex: bool result = thread.Invoke(RTC_FROM_HERE, // &MyFunctionReturningBool); // NOTE: This function can only be called when synchronous calls are allowed. // See ScopedDisallowBlockingCalls for details. // NOTE: Blocking invokes are DISCOURAGED, consider if what you're doing can // be achieved with PostTask() and callbacks instead. template < class ReturnT, typename = typename std::enable_if::value>::type> ReturnT Invoke(const Location& posted_from, FunctionView functor) { ReturnT result; InvokeInternal(posted_from, [functor, &result] { result = functor(); }); return result; } template < class ReturnT, typename = typename std::enable_if::value>::type> void Invoke(const Location& posted_from, FunctionView functor) { InvokeInternal(posted_from, functor); } // Posts a task to invoke the functor on |this| thread asynchronously, i.e. // without blocking the thread that invoked PostTask(). Ownership of |functor| // is passed and (usually, see below) destroyed on |this| thread after it is // invoked. // Requirements of FunctorT: // - FunctorT is movable. // - FunctorT implements "T operator()()" or "T operator()() const" for some T // (if T is not void, the return value is discarded on |this| thread). // - FunctorT has a public destructor that can be invoked from |this| thread // after operation() has been invoked. // - The functor must not cause the thread to quit before PostTask() is done. // // Destruction of the functor/task mimics what TaskQueue::PostTask does: If // the task is run, it will be destroyed on |this| thread. However, if there // are pending tasks by the time the Thread is destroyed, or a task is posted // to a thread that is quitting, the task is destroyed immediately, on the // calling thread. Destroying the Thread only blocks for any currently running // task to complete. Note that TQ abstraction is even vaguer on how // destruction happens in these cases, allowing destruction to happen // asynchronously at a later time and on some arbitrary thread. So to ease // migration, don't depend on Thread::PostTask destroying un-run tasks // immediately. // // Example - Calling a class method: // class Foo { // public: // void DoTheThing(); // }; // Foo foo; // thread->PostTask(RTC_FROM_HERE, Bind(&Foo::DoTheThing, &foo)); // // Example - Calling a lambda function: // thread->PostTask(RTC_FROM_HERE, // [&x, &y] { x.TrackComputations(y.Compute()); }); template void PostTask(const Location& posted_from, FunctorT&& functor) { Post(posted_from, GetPostTaskMessageHandler(), /*id=*/0, new rtc_thread_internal::MessageWithFunctor( std::forward(functor))); } template void PostDelayedTask(const Location& posted_from, FunctorT&& functor, uint32_t milliseconds) { PostDelayed(posted_from, milliseconds, GetPostTaskMessageHandler(), /*id=*/0, new rtc_thread_internal::MessageWithFunctor( std::forward(functor))); } // From TaskQueueBase void PostTask(std::unique_ptr task) override; void PostDelayedTask(std::unique_ptr task, uint32_t milliseconds) override; void Delete() override; // From MessageQueue bool IsProcessingMessagesForTesting() override; void Clear(MessageHandler* phandler, uint32_t id = MQID_ANY, MessageList* removed = nullptr) override; void ReceiveSends() override; // ProcessMessages will process I/O and dispatch messages until: // 1) cms milliseconds have elapsed (returns true) // 2) Stop() is called (returns false) bool ProcessMessages(int cms); // Returns true if this is a thread that we created using the standard // constructor, false if it was created by a call to // ThreadManager::WrapCurrentThread(). The main thread of an application // is generally not owned, since the OS representation of the thread // obviously exists before we can get to it. // You cannot call Start on non-owned threads. bool IsOwned(); // Expose private method IsRunning() for tests. // // DANGER: this is a terrible public API. Most callers that might want to // call this likely do not have enough control/knowledge of the Thread in // question to guarantee that the returned value remains true for the duration // of whatever code is conditionally executing because of the return value! bool RunningForTest() { return IsRunning(); } // These functions are public to avoid injecting test hooks. Don't call them // outside of tests. // This method should be called when thread is created using non standard // method, like derived implementation of rtc::Thread and it can not be // started by calling Start(). This will set started flag to true and // owned to false. This must be called from the current thread. bool WrapCurrent(); void UnwrapCurrent(); // Sets the per-thread allow-blocking-calls flag to false; this is // irrevocable. Must be called on this thread. void DisallowBlockingCalls() { SetAllowBlockingCalls(false); } #ifdef WEBRTC_ANDROID // Sets the per-thread allow-blocking-calls flag to true, sidestepping the // invariants upheld by DisallowBlockingCalls() and // ScopedDisallowBlockingCalls. Must be called on this thread. void DEPRECATED_AllowBlockingCalls() { SetAllowBlockingCalls(true); } #endif protected: // Same as WrapCurrent except that it never fails as it does not try to // acquire the synchronization access of the thread. The caller should never // call Stop() or Join() on this thread. void SafeWrapCurrent(); // Blocks the calling thread until this thread has terminated. void Join(); static void AssertBlockingIsAllowedOnCurrentThread(); friend class ScopedDisallowBlockingCalls; private: class QueuedTaskHandler final : public MessageHandler { public: void OnMessage(Message* msg) override; }; // Sets the per-thread allow-blocking-calls flag and returns the previous // value. Must be called on this thread. bool SetAllowBlockingCalls(bool allow); #if defined(WEBRTC_WIN) static DWORD WINAPI PreRun(LPVOID context); #else static void* PreRun(void* pv); #endif // ThreadManager calls this instead WrapCurrent() because // ThreadManager::Instance() cannot be used while ThreadManager is // being created. // The method tries to get synchronization rights of the thread on Windows if // |need_synchronize_access| is true. bool WrapCurrentWithThreadManager(ThreadManager* thread_manager, bool need_synchronize_access); // Return true if the thread is currently running. bool IsRunning(); // Processes received "Send" requests. If |source| is not null, only requests // from |source| are processed, otherwise, all requests are processed. void ReceiveSendsFromThread(const Thread* source); // If |source| is not null, pops the first "Send" message from |source| in // |sendlist_|, otherwise, pops the first "Send" message of |sendlist_|. // The caller must lock |crit_| before calling. // Returns true if there is such a message. bool PopSendMessageFromThread(const Thread* source, _SendMessage* msg); void InvokeInternal(const Location& posted_from, rtc::FunctionView functor); // Returns a static-lifetime MessageHandler which runs message with // MessageLikeTask payload data. static MessageHandler* GetPostTaskMessageHandler(); std::list<_SendMessage> sendlist_; std::string name_; // TODO(tommi): Add thread checks for proper use of control methods. // Ideally we should be able to just use PlatformThread. #if defined(WEBRTC_POSIX) pthread_t thread_ = 0; #endif #if defined(WEBRTC_WIN) HANDLE thread_ = nullptr; DWORD thread_id_ = 0; #endif // Indicates whether or not ownership of the worker thread lies with // this instance or not. (i.e. owned_ == !wrapped). // Must only be modified when the worker thread is not running. bool owned_ = true; // Only touched from the worker thread itself. bool blocking_calls_allowed_ = true; // Runs webrtc::QueuedTask posted to the Thread. QueuedTaskHandler queued_task_handler_; friend class ThreadManager; RTC_DISALLOW_COPY_AND_ASSIGN(Thread); }; // AutoThread automatically installs itself at construction // uninstalls at destruction, if a Thread object is // _not already_ associated with the current OS thread. class AutoThread : public Thread { public: AutoThread(); ~AutoThread() override; private: RTC_DISALLOW_COPY_AND_ASSIGN(AutoThread); }; // AutoSocketServerThread automatically installs itself at // construction and uninstalls at destruction. If a Thread object is // already associated with the current OS thread, it is temporarily // disassociated and restored by the destructor. class AutoSocketServerThread : public Thread { public: explicit AutoSocketServerThread(SocketServer* ss); ~AutoSocketServerThread() override; private: rtc::Thread* old_thread_; RTC_DISALLOW_COPY_AND_ASSIGN(AutoSocketServerThread); }; } // namespace rtc #endif // RTC_BASE_THREAD_H_