/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef RTC_BASE_STREAM_H_ #define RTC_BASE_STREAM_H_ #include #include #include "rtc_base/buffer.h" #include "rtc_base/constructormagic.h" #include "rtc_base/criticalsection.h" #include "rtc_base/messagehandler.h" #include "rtc_base/messagequeue.h" #include "rtc_base/third_party/sigslot/sigslot.h" namespace rtc { /////////////////////////////////////////////////////////////////////////////// // StreamInterface is a generic asynchronous stream interface, supporting read, // write, and close operations, and asynchronous signalling of state changes. // The interface is designed with file, memory, and socket implementations in // mind. Some implementations offer extended operations, such as seeking. /////////////////////////////////////////////////////////////////////////////// // The following enumerations are declared outside of the StreamInterface // class for brevity in use. // The SS_OPENING state indicates that the stream will signal open or closed // in the future. enum StreamState { SS_CLOSED, SS_OPENING, SS_OPEN }; // Stream read/write methods return this value to indicate various success // and failure conditions described below. enum StreamResult { SR_ERROR, SR_SUCCESS, SR_BLOCK, SR_EOS }; // StreamEvents are used to asynchronously signal state transitionss. The flags // may be combined. // SE_OPEN: The stream has transitioned to the SS_OPEN state // SE_CLOSE: The stream has transitioned to the SS_CLOSED state // SE_READ: Data is available, so Read is likely to not return SR_BLOCK // SE_WRITE: Data can be written, so Write is likely to not return SR_BLOCK enum StreamEvent { SE_OPEN = 1, SE_READ = 2, SE_WRITE = 4, SE_CLOSE = 8 }; class Thread; struct StreamEventData : public MessageData { int events, error; StreamEventData(int ev, int er) : events(ev), error(er) {} }; class StreamInterface : public MessageHandler { public: enum { MSG_POST_EVENT = 0xF1F1, MSG_MAX = MSG_POST_EVENT }; ~StreamInterface() override; virtual StreamState GetState() const = 0; // Read attempts to fill buffer of size buffer_len. Write attempts to send // data_len bytes stored in data. The variables read and write are set only // on SR_SUCCESS (see below). Likewise, error is only set on SR_ERROR. // Read and Write return a value indicating: // SR_ERROR: an error occurred, which is returned in a non-null error // argument. Interpretation of the error requires knowledge of the // stream's concrete type, which limits its usefulness. // SR_SUCCESS: some number of bytes were successfully written, which is // returned in a non-null read/write argument. // SR_BLOCK: the stream is in non-blocking mode, and the operation would // block, or the stream is in SS_OPENING state. // SR_EOS: the end-of-stream has been reached, or the stream is in the // SS_CLOSED state. virtual StreamResult Read(void* buffer, size_t buffer_len, size_t* read, int* error) = 0; virtual StreamResult Write(const void* data, size_t data_len, size_t* written, int* error) = 0; // Attempt to transition to the SS_CLOSED state. SE_CLOSE will not be // signalled as a result of this call. virtual void Close() = 0; // Streams may signal one or more StreamEvents to indicate state changes. // The first argument identifies the stream on which the state change occured. // The second argument is a bit-wise combination of StreamEvents. // If SE_CLOSE is signalled, then the third argument is the associated error // code. Otherwise, the value is undefined. // Note: Not all streams will support asynchronous event signalling. However, // SS_OPENING and SR_BLOCK returned from stream member functions imply that // certain events will be raised in the future. sigslot::signal3 SignalEvent; // Like calling SignalEvent, but posts a message to the specified thread, // which will call SignalEvent. This helps unroll the stack and prevent // re-entrancy. void PostEvent(Thread* t, int events, int err); // Like the aforementioned method, but posts to the current thread. void PostEvent(int events, int err); // Seek to a byte offset from the beginning of the stream. Returns false if // the stream does not support seeking, or cannot seek to the specified // position. virtual bool SetPosition(size_t position); // Get the byte offset of the current position from the start of the stream. // Returns false if the position is not known. virtual bool GetPosition(size_t* position) const; // Get the byte length of the entire stream. Returns false if the length // is not known. virtual bool GetSize(size_t* size) const; // Return true if flush is successful. virtual bool Flush(); // Communicates the amount of data which will be written to the stream. The // stream may choose to preallocate memory to accomodate this data. The // stream may return false to indicate that there is not enough room (ie, // Write will return SR_EOS/SR_ERROR at some point). Note that calling this // function should not affect the existing state of data in the stream. virtual bool ReserveSize(size_t size); // // CONVENIENCE METHODS // // These methods are implemented in terms of other methods, for convenience. // // Seek to the start of the stream. inline bool Rewind() { return SetPosition(0); } // WriteAll is a helper function which repeatedly calls Write until all the // data is written, or something other than SR_SUCCESS is returned. Note that // unlike Write, the argument 'written' is always set, and may be non-zero // on results other than SR_SUCCESS. The remaining arguments have the // same semantics as Write. StreamResult WriteAll(const void* data, size_t data_len, size_t* written, int* error); // Similar to ReadAll. Calls Read until buffer_len bytes have been read, or // until a non-SR_SUCCESS result is returned. 'read' is always set. StreamResult ReadAll(void* buffer, size_t buffer_len, size_t* read, int* error); protected: StreamInterface(); // MessageHandler Interface void OnMessage(Message* msg) override; private: RTC_DISALLOW_COPY_AND_ASSIGN(StreamInterface); }; /////////////////////////////////////////////////////////////////////////////// // StreamAdapterInterface is a convenient base-class for adapting a stream. // By default, all operations are pass-through. Override the methods that you // require adaptation. Streams should really be upgraded to reference-counted. // In the meantime, use the owned flag to indicate whether the adapter should // own the adapted stream. /////////////////////////////////////////////////////////////////////////////// class StreamAdapterInterface : public StreamInterface, public sigslot::has_slots<> { public: explicit StreamAdapterInterface(StreamInterface* stream, bool owned = true); // Core Stream Interface StreamState GetState() const override; StreamResult Read(void* buffer, size_t buffer_len, size_t* read, int* error) override; StreamResult Write(const void* data, size_t data_len, size_t* written, int* error) override; void Close() override; bool SetPosition(size_t position) override; bool GetPosition(size_t* position) const override; bool GetSize(size_t* size) const override; bool ReserveSize(size_t size) override; bool Flush() override; void Attach(StreamInterface* stream, bool owned = true); StreamInterface* Detach(); protected: ~StreamAdapterInterface() override; // Note that the adapter presents itself as the origin of the stream events, // since users of the adapter may not recognize the adapted object. virtual void OnEvent(StreamInterface* stream, int events, int err); StreamInterface* stream() { return stream_; } private: StreamInterface* stream_; bool owned_; RTC_DISALLOW_COPY_AND_ASSIGN(StreamAdapterInterface); }; /////////////////////////////////////////////////////////////////////////////// // FileStream is a simple implementation of a StreamInterface, which does not // support asynchronous notification. /////////////////////////////////////////////////////////////////////////////// class FileStream : public StreamInterface { public: FileStream(); ~FileStream() override; // The semantics of filename and mode are the same as stdio's fopen virtual bool Open(const std::string& filename, const char* mode, int* error); virtual bool OpenShare(const std::string& filename, const char* mode, int shflag, int* error); // By default, reads and writes are buffered for efficiency. Disabling // buffering causes writes to block until the bytes on disk are updated. virtual bool DisableBuffering(); StreamState GetState() const override; StreamResult Read(void* buffer, size_t buffer_len, size_t* read, int* error) override; StreamResult Write(const void* data, size_t data_len, size_t* written, int* error) override; void Close() override; bool SetPosition(size_t position) override; bool GetPosition(size_t* position) const override; bool GetSize(size_t* size) const override; bool ReserveSize(size_t size) override; bool Flush() override; protected: virtual void DoClose(); FILE* file_; private: RTC_DISALLOW_COPY_AND_ASSIGN(FileStream); }; // FifoBuffer allows for efficient, thread-safe buffering of data between // writer and reader. As the data can wrap around the end of the buffer, // MemoryStreamBase can't help us here. class FifoBuffer final : public StreamInterface { public: // Creates a FIFO buffer with the specified capacity. explicit FifoBuffer(size_t length); // Creates a FIFO buffer with the specified capacity and owner FifoBuffer(size_t length, Thread* owner); ~FifoBuffer() override; // Gets the amount of data currently readable from the buffer. bool GetBuffered(size_t* data_len) const; // Resizes the buffer to the specified capacity. Fails if data_length_ > size bool SetCapacity(size_t length); // Read into |buffer| with an offset from the current read position, offset // is specified in number of bytes. // This method doesn't adjust read position nor the number of available // bytes, user has to call ConsumeReadData() to do this. StreamResult ReadOffset(void* buffer, size_t bytes, size_t offset, size_t* bytes_read); // Write |buffer| with an offset from the current write position, offset is // specified in number of bytes. // This method doesn't adjust the number of buffered bytes, user has to call // ConsumeWriteBuffer() to do this. StreamResult WriteOffset(const void* buffer, size_t bytes, size_t offset, size_t* bytes_written); // StreamInterface methods StreamState GetState() const override; StreamResult Read(void* buffer, size_t bytes, size_t* bytes_read, int* error) override; StreamResult Write(const void* buffer, size_t bytes, size_t* bytes_written, int* error) override; void Close() override; // GetReadData returns a pointer to a buffer which is owned by the stream. // The buffer contains data_len bytes. null is returned if no data is // available, or if the method fails. If the caller processes the data, it // must call ConsumeReadData with the number of processed bytes. GetReadData // does not require a matching call to ConsumeReadData if the data is not // processed. Read and ConsumeReadData invalidate the buffer returned by // GetReadData. const void* GetReadData(size_t* data_len); void ConsumeReadData(size_t used); // GetWriteBuffer returns a pointer to a buffer which is owned by the stream. // The buffer has a capacity of buf_len bytes. null is returned if there is // no buffer available, or if the method fails. The call may write data to // the buffer, and then call ConsumeWriteBuffer with the number of bytes // written. GetWriteBuffer does not require a matching call to // ConsumeWriteData if no data is written. Write and // ConsumeWriteData invalidate the buffer returned by GetWriteBuffer. void* GetWriteBuffer(size_t* buf_len); void ConsumeWriteBuffer(size_t used); // Return the number of Write()-able bytes remaining before end-of-stream. // Returns false if not known. bool GetWriteRemaining(size_t* size) const; private: // Helper method that implements ReadOffset. Caller must acquire a lock // when calling this method. StreamResult ReadOffsetLocked(void* buffer, size_t bytes, size_t offset, size_t* bytes_read) RTC_EXCLUSIVE_LOCKS_REQUIRED(crit_); // Helper method that implements WriteOffset. Caller must acquire a lock // when calling this method. StreamResult WriteOffsetLocked(const void* buffer, size_t bytes, size_t offset, size_t* bytes_written) RTC_EXCLUSIVE_LOCKS_REQUIRED(crit_); // keeps the opened/closed state of the stream StreamState state_ RTC_GUARDED_BY(crit_); // the allocated buffer std::unique_ptr buffer_ RTC_GUARDED_BY(crit_); // size of the allocated buffer size_t buffer_length_ RTC_GUARDED_BY(crit_); // amount of readable data in the buffer size_t data_length_ RTC_GUARDED_BY(crit_); // offset to the readable data size_t read_position_ RTC_GUARDED_BY(crit_); // stream callbacks are dispatched on this thread Thread* owner_; // object lock CriticalSection crit_; RTC_DISALLOW_COPY_AND_ASSIGN(FifoBuffer); }; } // namespace rtc #endif // RTC_BASE_STREAM_H_