/* * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include #ifndef TEST_TESTSUPPORT_FILEUTILS_H_ #define TEST_TESTSUPPORT_FILEUTILS_H_ #include #include #include "api/optional.h" namespace webrtc { namespace test { // This is the "directory" returned if the ProjectPath() function fails // to find the project root. extern const char* kCannotFindProjectRootDir; // Creates and returns the absolute path to the output directory where log files // and other test artifacts should be put. The output directory is generally a // directory named "out" at the top-level of the project, i.e. a subfolder to // the path returned by ProjectRootPath(). The exception is Android where we use // /sdcard/ instead. // // If symbolic links occur in the path they will be resolved and the actual // directory will be returned. // // Returns the path WITH a trailing path delimiter. If the project root is not // found, the current working directory ("./") is returned as a fallback. std::string OutputPath(); // Generates an empty file with a unique name in the specified directory and // returns the file name and path. // TODO(titovartem) rename to TempFile and next method to TempFilename std::string TempFilename(const std::string &dir, const std::string &prefix); // Generates a unique file name that can be used for file creation. Doesn't // create any files. std::string GenerateTempFilename(const std::string& dir, const std::string& prefix); // Returns a path to a resource file for the currently executing platform. // Adapts to what filenames are currently present in the // [project-root]/resources/ dir. // Returns an absolute path according to this priority list (the directory // part of the path is left out for readability): // 1. [name]_[platform]_[architecture].[extension] // 2. [name]_[platform].[extension] // 3. [name]_[architecture].[extension] // 4. [name].[extension] // Where // * platform is either of "win", "mac" or "linux". // * architecture is either of "32" or "64". // // Arguments: // name - Name of the resource file. If a plain filename (no directory path) // is supplied, the file is assumed to be located in resources/ // If a directory path is prepended to the filename, a subdirectory // hierarchy reflecting that path is assumed to be present. // extension - File extension, without the dot, i.e. "bmp" or "yuv". std::string ResourcePath(const std::string& name, const std::string& extension); // Gets the current working directory for the executing program. // Returns "./" if for some reason it is not possible to find the working // directory. std::string WorkingDir(); // Reads the content of a directory and, in case of success, returns a vector // of strings with one element for each found file or directory. Each element is // a path created by prepending |dir| to the file/directory name. "." and ".." // are never added in the returned vector. rtc::Optional> ReadDirectory(std::string path); // Creates a directory if it not already exists. // Returns true if successful. Will print an error message to stderr and return // false if a file with the same name already exists. bool CreateDir(const std::string& directory_name); // Removes a directory, which must already be empty. bool RemoveDir(const std::string& directory_name); // Removes a file. bool RemoveFile(const std::string& file_name); // Checks if a file exists. bool FileExists(const std::string& file_name); // Checks if a directory exists. bool DirExists(const std::string& directory_name); // File size of the supplied file in bytes. Will return 0 if the file is // empty or if the file does not exist/is readable. size_t GetFileSize(const std::string& filename); // Sets the executable path, i.e. the path to the executable that is being used // when launching it. This is usually the path relative to the working directory // but can also be an absolute path. The intention with this function is to pass // the argv[0] being sent into the main function to make it possible for // fileutils.h to find the correct project paths even when the working directory // is outside the project tree (which happens in some cases). void SetExecutablePath(const std::string& path_to_executable); } // namespace test } // namespace webrtc #endif // TEST_TESTSUPPORT_FILEUTILS_H_