/* * Copyright (c) 2017 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_AUDIO_PROCESSING_AEC3_RENDER_DELAY_BUFFER_H_ #define MODULES_AUDIO_PROCESSING_AEC3_RENDER_DELAY_BUFFER_H_ #include #include #include #include "api/array_view.h" #include "modules/audio_processing/aec3/aec3_common.h" #include "modules/audio_processing/aec3/downsampled_render_buffer.h" #include "modules/audio_processing/aec3/fft_data.h" #include "modules/audio_processing/aec3/render_buffer.h" namespace webrtc { // Class for buffering the incoming render blocks such that these may be // extracted with a specified delay. class RenderDelayBuffer { public: static RenderDelayBuffer* Create(size_t num_bands); virtual ~RenderDelayBuffer() = default; // Resets the buffer data. virtual void Reset() = 0; // Inserts a block into the buffer and returns true if the insert is // successful. virtual bool Insert(const std::vector>& block) = 0; // Updates the buffers one step based on the specified buffer delay. Returns // true if there was no overrun, otherwise returns false. virtual bool UpdateBuffers() = 0; // Sets the buffer delay. virtual void SetDelay(size_t delay) = 0; // Gets the buffer delay. virtual size_t Delay() const = 0; // Returns the render buffer for the echo remover. virtual const RenderBuffer& GetRenderBuffer() const = 0; // Returns the downsampled render buffer. virtual const DownsampledRenderBuffer& GetDownsampledRenderBuffer() const = 0; }; } // namespace webrtc #endif // MODULES_AUDIO_PROCESSING_AEC3_RENDER_DELAY_BUFFER_H_