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Bug: webrtc:14525 Change-Id: I0495e26244334a5bdb015912fbdaa7af7f2aefea Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/350280 Reviewed-by: Björn Terelius <terelius@webrtc.org> Commit-Queue: Per Kjellander <perkj@webrtc.org> Cr-Commit-Position: refs/heads/main@{#42263}
383 lines
18 KiB
C++
383 lines
18 KiB
C++
/*
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* Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef API_TEST_NETWORK_EMULATION_MANAGER_H_
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#define API_TEST_NETWORK_EMULATION_MANAGER_H_
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#include <functional>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "api/array_view.h"
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#include "api/packet_socket_factory.h"
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#include "api/test/network_emulation/cross_traffic.h"
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#include "api/test/network_emulation/network_emulation_interfaces.h"
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#include "api/test/peer_network_dependencies.h"
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#include "api/test/simulated_network.h"
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#include "api/test/time_controller.h"
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#include "api/units/data_rate.h"
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#include "api/units/timestamp.h"
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#include "rtc_base/network.h"
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#include "rtc_base/network_constants.h"
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#include "rtc_base/thread.h"
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namespace webrtc {
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// This API is still in development and can be changed without prior notice.
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// These classes are forward declared here, because they used as handles, to
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// make it possible for client code to operate with these abstractions and build
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// required network configuration. With forward declaration here implementation
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// is more readable, than with interfaces approach and cause user needn't any
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// API methods on these abstractions it is acceptable here.
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// EmulatedNetworkNode is an abstraction for some network in the real world,
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// like 3G network between peers, or Wi-Fi for one peer and LTE for another.
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// Multiple networks can be joined into chain emulating a network path from
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// one peer to another.
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class EmulatedNetworkNode;
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// EmulatedRoute is handle for single route from one network interface on one
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// peer device to another network interface on another peer device.
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class EmulatedRoute;
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enum class EmulatedNetworkStatsGatheringMode {
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// Gather main network stats counters. See more details on which particular
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// metrics are collected in the `EmulatedNetworkStats` and
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// `EmulatedNetworkNodeStats` documentation.
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kDefault,
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// kDefault + also gather per packet statistics. In this mode more memory
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// will be used.
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kDebug
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};
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struct EmulatedEndpointConfig {
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enum class IpAddressFamily { kIpv4, kIpv6 };
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// If specified will be used to name endpoint for logging purposes.
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absl::optional<std::string> name = absl::nullopt;
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IpAddressFamily generated_ip_family = IpAddressFamily::kIpv4;
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// If specified will be used as IP address for endpoint node. Must be unique
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// among all created nodes.
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absl::optional<rtc::IPAddress> ip;
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// Should endpoint be enabled or not, when it will be created.
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// Enabled endpoints will be available for webrtc to send packets.
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bool start_as_enabled = true;
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// Network type which will be used to represent endpoint to WebRTC.
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rtc::AdapterType type = rtc::AdapterType::ADAPTER_TYPE_UNKNOWN;
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// Allow endpoint to send packets specifying source IP address different to
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// the current endpoint IP address. If false endpoint will crash if attempt
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// to send such packet will be done.
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bool allow_send_packet_with_different_source_ip = false;
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// Allow endpoint to receive packet with destination IP address different to
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// the current endpoint IP address. If false endpoint will crash if such
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// packet will arrive.
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bool allow_receive_packets_with_different_dest_ip = false;
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};
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struct EmulatedTURNServerConfig {
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EmulatedEndpointConfig client_config;
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EmulatedEndpointConfig peer_config;
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};
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// EmulatedTURNServer is an abstraction for a TURN server.
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class EmulatedTURNServerInterface {
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public:
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struct IceServerConfig {
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std::string username;
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std::string password;
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std::string url;
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};
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virtual ~EmulatedTURNServerInterface() {}
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// Get an IceServer configuration suitable to add to a PeerConnection.
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virtual IceServerConfig GetIceServerConfig() const = 0;
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// Get non-null client endpoint, an endpoint that accepts TURN allocations.
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// This shall typically be connected to one or more webrtc endpoint.
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virtual EmulatedEndpoint* GetClientEndpoint() const = 0;
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// Returns socket address, which client should use to connect to TURN server
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// and do TURN allocation.
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virtual rtc::SocketAddress GetClientEndpointAddress() const = 0;
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// Get non-null peer endpoint, that is "connected to the internet".
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// This shall typically be connected to another TURN server.
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virtual EmulatedEndpoint* GetPeerEndpoint() const = 0;
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};
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// Provide interface to obtain all required objects to inject network emulation
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// layer into PeerConnection. Also contains information about network interfaces
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// accessible by PeerConnection.
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class EmulatedNetworkManagerInterface {
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public:
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virtual ~EmulatedNetworkManagerInterface() = default;
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// Returns non-null pointer to thread that have to be used as network thread
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// for WebRTC to properly setup network emulation. Returned thread is owned
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// by EmulatedNetworkManagerInterface implementation.
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virtual rtc::Thread* network_thread() = 0;
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// Returns non-null pointer to network manager that have to be injected into
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// WebRTC to properly setup network emulation. Returned manager is owned by
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// EmulatedNetworkManagerInterface implementation.
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virtual rtc::NetworkManager* network_manager() = 0;
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// Returns non-null pointer to packet socket factory that have to be injected
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// into WebRTC to properly setup network emulation. Returned factory is owned
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// by EmulatedNetworkManagerInterface implementation.
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virtual rtc::PacketSocketFactory* packet_socket_factory() = 0;
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webrtc::webrtc_pc_e2e::PeerNetworkDependencies network_dependencies() {
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return {network_thread(), network_manager(), packet_socket_factory()};
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}
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// Returns list of endpoints that are associated with this instance. Pointers
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// are guaranteed to be non-null and are owned by NetworkEmulationManager.
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virtual std::vector<EmulatedEndpoint*> endpoints() const = 0;
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// Passes summarized network stats for endpoints for this manager into
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// specified `stats_callback`. Callback will be executed on network emulation
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// internal task queue.
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virtual void GetStats(
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std::function<void(EmulatedNetworkStats)> stats_callback) const = 0;
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};
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enum class TimeMode { kRealTime, kSimulated };
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// Called implicitly when parsing an ABSL_FLAG of type TimeMode.
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// from the command line flag value `text`.
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// Returns `true` and sets `*mode` on success;
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// returns `false` and sets `*error` on failure.
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bool AbslParseFlag(absl::string_view text, TimeMode* mode, std::string* error);
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// AbslUnparseFlag returns a textual flag value corresponding to the TimeMode
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// `mode`.
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std::string AbslUnparseFlag(TimeMode mode);
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// The construction-time configuration options for NetworkEmulationManager.
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struct NetworkEmulationManagerConfig {
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// The mode of the underlying time controller.
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TimeMode time_mode = TimeMode::kRealTime;
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// The mode that determines the set of metrics to collect into
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// `EmulatedNetworkStats` and `EmulatedNetworkNodeStats`.
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EmulatedNetworkStatsGatheringMode stats_gathering_mode =
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EmulatedNetworkStatsGatheringMode::kDefault;
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// Field trials that can alter the behavior of NetworkEmulationManager.
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const FieldTrialsView* field_trials = nullptr;
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// If this flag is set, NetworkEmulationManager ignores the sizes of peers'
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// DTLS handshake packets when determining when to let the packets through
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// a constrained emulated network. Actual hanshake's packet size is ignored
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// and a hardcoded fake size is used to compute packet's use of link capacity.
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// This is useful for tests that require deterministic packets scheduling
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// timing-wise even when the sizes of DTLS hadshake packets are not
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// deterministic. This mode make sense only together with the simulated time.
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bool fake_dtls_handshake_sizes = false;
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};
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// Provides an API for creating and configuring emulated network layer.
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// All objects returned by this API are owned by NetworkEmulationManager itself
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// and will be deleted when manager will be deleted.
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class NetworkEmulationManager {
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public:
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// Helper struct to simplify creation of simulated network behaviors. Contains
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// non-owning pointers as the underlying instances are owned by the manager.
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struct SimulatedNetworkNode {
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SimulatedNetworkInterface* simulation;
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EmulatedNetworkNode* node;
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class Builder {
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public:
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explicit Builder(NetworkEmulationManager* net) : net_(net) {}
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Builder() : net_(nullptr) {}
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Builder(const Builder&) = default;
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// Sets the config state, note that this will replace any previously set
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// values.
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Builder& config(BuiltInNetworkBehaviorConfig config);
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Builder& delay_ms(int queue_delay_ms);
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Builder& capacity(DataRate link_capacity);
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Builder& capacity_kbps(int link_capacity_kbps);
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Builder& capacity_Mbps(int link_capacity_Mbps);
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Builder& loss(double loss_rate);
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Builder& packet_queue_length(int max_queue_length_in_packets);
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Builder& delay_standard_deviation_ms(int delay_standard_deviation_ms);
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Builder& allow_reordering();
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Builder& avg_burst_loss_length(int avg_burst_loss_length);
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Builder& packet_overhead(int packet_overhead);
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SimulatedNetworkNode Build(uint64_t random_seed = 1) const;
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SimulatedNetworkNode Build(NetworkEmulationManager* net,
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uint64_t random_seed = 1) const;
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private:
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NetworkEmulationManager* const net_;
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BuiltInNetworkBehaviorConfig config_;
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};
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};
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virtual ~NetworkEmulationManager() = default;
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virtual TimeController* time_controller() = 0;
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// Returns a mode in which underlying time controller operates.
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virtual TimeMode time_mode() const = 0;
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// Creates an emulated network node, which represents ideal network with
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// unlimited capacity, no delay and no packet loss.
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EmulatedNetworkNode* CreateUnconstrainedEmulatedNode() {
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return CreateEmulatedNode(BuiltInNetworkBehaviorConfig());
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}
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// Creates an emulated network node, which represents single network in
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// the emulated network layer. Uses default implementation on network behavior
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// which can be configured with `config`. `random_seed` can be provided to
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// alter randomization behavior.
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virtual EmulatedNetworkNode* CreateEmulatedNode(
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BuiltInNetworkBehaviorConfig config,
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uint64_t random_seed = 1) = 0;
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// Creates an emulated network node, which represents single network in
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// the emulated network layer. `network_behavior` determines how created node
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// will forward incoming packets to the next receiver.
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virtual EmulatedNetworkNode* CreateEmulatedNode(
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std::unique_ptr<NetworkBehaviorInterface> network_behavior) = 0;
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virtual SimulatedNetworkNode::Builder NodeBuilder() = 0;
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// Creates an emulated endpoint, which represents single network interface on
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// the peer's device.
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virtual EmulatedEndpoint* CreateEndpoint(EmulatedEndpointConfig config) = 0;
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// Enable emulated endpoint to make it available for webrtc.
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// Caller mustn't enable currently enabled endpoint.
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virtual void EnableEndpoint(EmulatedEndpoint* endpoint) = 0;
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// Disable emulated endpoint to make it unavailable for webrtc.
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// Caller mustn't disable currently disabled endpoint.
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virtual void DisableEndpoint(EmulatedEndpoint* endpoint) = 0;
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// Creates a route between endpoints going through specified network nodes.
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// This route is single direction only and describe how traffic that was
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// sent by network interface `from` have to be delivered to the network
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// interface `to`. Return object can be used to remove created route. The
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// route must contains at least one network node inside it.
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//
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// Assume that E{0-9} are endpoints and N{0-9} are network nodes, then
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// creation of the route have to follow these rules:
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// 1. A route consists of a source endpoint, an ordered list of one or
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// more network nodes, and a destination endpoint.
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// 2. If (E1, ..., E2) is a route, then E1 != E2.
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// In other words, the source and the destination may not be the same.
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// 3. Given two simultaneously existing routes (E1, ..., E2) and
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// (E3, ..., E4), either E1 != E3 or E2 != E4.
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// In other words, there may be at most one route from any given source
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// endpoint to any given destination endpoint.
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// 4. Given two simultaneously existing routes (E1, ..., N1, ..., E2)
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// and (E3, ..., N2, ..., E4), either N1 != N2 or E2 != E4.
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// In other words, a network node may not belong to two routes that lead
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// to the same destination endpoint.
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virtual EmulatedRoute* CreateRoute(
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EmulatedEndpoint* from,
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const std::vector<EmulatedNetworkNode*>& via_nodes,
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EmulatedEndpoint* to) = 0;
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// Creates a route over the given `via_nodes` creating the required endpoints
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// in the process. The returned EmulatedRoute pointer can be used in other
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// calls as a transport route for message or cross traffic.
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virtual EmulatedRoute* CreateRoute(
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const std::vector<EmulatedNetworkNode*>& via_nodes) = 0;
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// Creates a default route between endpoints going through specified network
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// nodes. Default route is used for packet when there is no known route for
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// packet's destination IP.
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//
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// This route is single direction only and describe how traffic that was
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// sent by network interface `from` have to be delivered in case if routing
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// was unspecified. Return object can be used to remove created route. The
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// route must contains at least one network node inside it.
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//
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// Assume that E{0-9} are endpoints and N{0-9} are network nodes, then
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// creation of the route have to follow these rules:
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// 1. A route consists of a source endpoint, an ordered list of one or
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// more network nodes, and a destination endpoint.
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// 2. If (E1, ..., E2) is a route, then E1 != E2.
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// In other words, the source and the destination may not be the same.
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// 3. Given two simultaneously existing routes (E1, ..., E2) and
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// (E3, ..., E4), either E1 != E3 or E2 != E4.
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// In other words, there may be at most one route from any given source
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// endpoint to any given destination endpoint.
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// 4. Given two simultaneously existing routes (E1, ..., N1, ..., E2)
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// and (E3, ..., N2, ..., E4), either N1 != N2 or E2 != E4.
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// In other words, a network node may not belong to two routes that lead
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// to the same destination endpoint.
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// 5. Any node N can belong to only one default route.
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virtual EmulatedRoute* CreateDefaultRoute(
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EmulatedEndpoint* from,
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const std::vector<EmulatedNetworkNode*>& via_nodes,
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EmulatedEndpoint* to) = 0;
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// Removes route previously created by CreateRoute(...).
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// Caller mustn't call this function with route, that have been already
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// removed earlier. Removing a route that is currently in use will lead to
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// packets being dropped.
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virtual void ClearRoute(EmulatedRoute* route) = 0;
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// Creates a simulated TCP connection using `send_route` for traffic and
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// `ret_route` for feedback. This can be used to emulate HTTP cross traffic
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// and to implement realistic reliable signaling over lossy networks.
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// TODO(srte): Handle clearing of the routes involved.
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virtual TcpMessageRoute* CreateTcpRoute(EmulatedRoute* send_route,
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EmulatedRoute* ret_route) = 0;
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// Creates a route over the given `via_nodes`. Returns an object that can be
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// used to emulate network load with cross traffic over the created route.
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virtual CrossTrafficRoute* CreateCrossTrafficRoute(
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const std::vector<EmulatedNetworkNode*>& via_nodes) = 0;
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// Starts generating cross traffic using given `generator`. Takes ownership
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// over the generator.
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virtual CrossTrafficGenerator* StartCrossTraffic(
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std::unique_ptr<CrossTrafficGenerator> generator) = 0;
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// Stops generating cross traffic that was started using given `generator`.
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// The `generator` shouldn't be used after and the reference may be invalid.
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virtual void StopCrossTraffic(CrossTrafficGenerator* generator) = 0;
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// Creates EmulatedNetworkManagerInterface which can be used then to inject
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// network emulation layer into PeerConnection. `endpoints` - are available
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// network interfaces for PeerConnection. If endpoint is enabled, it will be
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// immediately available for PeerConnection, otherwise user will be able to
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// enable endpoint later to make it available for PeerConnection.
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virtual EmulatedNetworkManagerInterface*
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CreateEmulatedNetworkManagerInterface(
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const std::vector<EmulatedEndpoint*>& endpoints) = 0;
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// Passes combined network stats for all specified `endpoints` into specified
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// `stats_callback`. Callback will be executed on network emulation
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// internal task queue.
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virtual void GetStats(
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rtc::ArrayView<EmulatedEndpoint* const> endpoints,
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std::function<void(EmulatedNetworkStats)> stats_callback) = 0;
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// Passes combined network stats for all specified `nodes` into specified
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// `stats_callback`. Callback will be executed on network emulation
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// internal task queue.
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virtual void GetStats(
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rtc::ArrayView<EmulatedNetworkNode* const> nodes,
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std::function<void(EmulatedNetworkNodeStats)> stats_callback) = 0;
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// Create a EmulatedTURNServer.
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// The TURN server has 2 endpoints that need to be connected with routes,
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// - GetClientEndpoint() - the endpoint that accepts TURN allocations.
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// - GetPeerEndpoint() - the endpoint that is "connected to the internet".
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virtual EmulatedTURNServerInterface* CreateTURNServer(
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EmulatedTURNServerConfig config) = 0;
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// Create a pair of EmulatedNetworkManagerInterfaces connected to each other.
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std::pair<EmulatedNetworkManagerInterface*, EmulatedNetworkManagerInterface*>
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CreateEndpointPairWithTwoWayRoutes(
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const BuiltInNetworkBehaviorConfig& config);
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};
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} // namespace webrtc
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#endif // API_TEST_NETWORK_EMULATION_MANAGER_H_
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