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This interface will be implemented by "new" ICE controllers that actively manage the connection used by the transport. Bug: webrtc:14367, webrtc:14131 Change-Id: I0858884b0decd2a17ae9ca8617a043a085c61d54 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/271291 Commit-Queue: Sameer Vijaykar <samvi@google.com> Reviewed-by: Jonas Oreland <jonaso@webrtc.org> Cr-Commit-Position: refs/heads/main@{#38066}
84 lines
3.3 KiB
C++
84 lines
3.3 KiB
C++
/*
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* Copyright 2022 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef P2P_BASE_ACTIVE_ICE_CONTROLLER_INTERFACE_H_
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#define P2P_BASE_ACTIVE_ICE_CONTROLLER_INTERFACE_H_
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#include "absl/types/optional.h"
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#include "api/array_view.h"
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#include "p2p/base/connection.h"
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#include "p2p/base/ice_switch_reason.h"
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#include "p2p/base/ice_transport_internal.h"
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#include "p2p/base/transport_description.h"
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namespace cricket {
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// ActiveIceControllerInterface defines the methods for a module that actively
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// manages the connection used by an ICE transport.
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//
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// An active ICE controller receives updates from the ICE transport when
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// - the connections state is mutated
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// - a new connection should be selected as a result of an external event (eg.
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// a different connection nominated by the remote peer)
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//
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// The active ICE controller takes the appropriate decisions and requests the
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// ICE agent to perform the necessary actions through the IceAgentInterface.
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class ActiveIceControllerInterface {
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public:
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virtual ~ActiveIceControllerInterface() = default;
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// Sets the current ICE configuration.
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virtual void SetIceConfig(const IceConfig& config) = 0;
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// Called when a new connection is added to the ICE transport.
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virtual void OnConnectionAdded(const Connection* connection) = 0;
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// Called when the transport switches that connection in active use.
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virtual void OnConnectionSwitched(const Connection* connection) = 0;
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// Called when a connection is destroyed.
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virtual void OnConnectionDestroyed(const Connection* connection) = 0;
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// Called when a STUN ping has been sent on a connection. This does not
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// indicate that a STUN response has been received.
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virtual void OnConnectionPinged(const Connection* connection) = 0;
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// Called when one of the following changes for a connection.
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// - rtt estimate
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// - write state
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// - receiving
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// - connected
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// - nominated
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virtual void OnConnectionUpdated(const Connection* connection) = 0;
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// Compute "STUN_ATTR_USE_CANDIDATE" for a STUN ping on the given connection.
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virtual bool GetUseCandidateAttribute(const Connection* connection,
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NominationMode mode,
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IceMode remote_ice_mode) const = 0;
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// Called to enque a request to pick and switch to the best available
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// connection.
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virtual void OnSortAndSwitchRequest(IceSwitchReason reason) = 0;
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// Called to pick and switch to the best available connection immediately.
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virtual void OnImmediateSortAndSwitchRequest(IceSwitchReason reason) = 0;
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// Called to switch to the given connection immediately without checking for
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// the best available connection.
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virtual bool OnImmediateSwitchRequest(IceSwitchReason reason,
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const Connection* selected) = 0;
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// Only for unit tests
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virtual const Connection* FindNextPingableConnection() = 0;
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};
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} // namespace cricket
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#endif // P2P_BASE_ACTIVE_ICE_CONTROLLER_INTERFACE_H_
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