webrtc/rtc_base/system/cocoa_threading.h
Kári Tristan Helgason 62b1345c85 Get rid of thread_darwin file.
This file has been causing problems for the build. ObjC was required for
a few methods because autoreleasepools are necessary on new threads if
those threads will be running objc code.

This CL introduces a workaround by using ObjC runtime C APIs to create
and drain autoreleasepools, but this comes with the cost of relying on
an internal API that may break on future OS/clang releases.

Bug: webrtc:9838
Change-Id: I18e765020c20c096c9ef8d80dfa82375ecb202ff
Reviewed-on: https://webrtc-review.googlesource.com/c/105301
Commit-Queue: Kári Helgason <kthelgason@webrtc.org>
Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org>
Reviewed-by: Karl Wiberg <kwiberg@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#25141}
2018-10-12 12:53:59 +00:00

24 lines
1.1 KiB
C

/*
* Copyright 2018 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef RTC_BASE_SYSTEM_COCOA_THREADING_H_
#define RTC_BASE_SYSTEM_COCOA_THREADING_H_
// If Cocoa is to be used on more than one thread, it must know that the
// application is multithreaded. Since it's possible to enter Cocoa code
// from threads created by pthread_thread_create, Cocoa won't necessarily
// be aware that the application is multithreaded. Spawning an NSThread is
// enough to get Cocoa to set up for multithreaded operation, so this is done
// if necessary before pthread_thread_create spawns any threads.
//
// http://developer.apple.com/documentation/Cocoa/Conceptual/Multithreading/CreatingThreads/chapter_4_section_4.html
void InitCocoaMultiThreading();
#endif // RTC_BASE_SYSTEM_COCOA_THREADING_H_