I broke captured image flipping when refactoring this code while it was
still in chromium. Previously we had CaptureData that was returned from
capturers with correctly inverted stride, but frames were still stored
with positive stride. CaptureData was removed and so the returned frames
always had positive stride, which is not correct. Now ScreenCapturerMac
uses frames with inverted stride when capturing using OpenGL.
R=wez@chromium.org
Review URL: https://webrtc-codereview.appspot.com/2105004
git-svn-id: http://webrtc.googlecode.com/svn/trunk@4621 4adac7df-926f-26a2-2b94-8c16560cd09d