webrtc/p2p/client/relay_port_factory_interface.h
Steve Anton 10542f21c8 (4) Rename files to snake_case: update BUILD.gn, include paths, header guards, and DEPS entries
Mechanically generated by running this command:

tools_webrtc/do-renames.sh update all-renames.txt && git cl format

Then manually updating:

tools_webrtc/sanitizers/tsan_suppressions_webrtc.cc

Bug: webrtc:10159
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: I54824cd91dada8fc3ee3d098f971bc319d477833
Reviewed-on: https://webrtc-review.googlesource.com/c/115653
Reviewed-by: Karl Wiberg <kwiberg@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#26226}
2019-01-11 17:11:39 +00:00

70 lines
2 KiB
C++

/*
* Copyright 2017 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef P2P_CLIENT_RELAY_PORT_FACTORY_INTERFACE_H_
#define P2P_CLIENT_RELAY_PORT_FACTORY_INTERFACE_H_
#include <memory>
#include <string>
#include "p2p/base/port_interface.h"
#include "rtc_base/ref_count.h"
namespace rtc {
class AsyncPacketSocket;
class Network;
class PacketSocketFactory;
class Thread;
} // namespace rtc
namespace webrtc {
class TurnCustomizer;
} // namespace webrtc
namespace cricket {
class Port;
struct ProtocolAddress;
struct RelayServerConfig;
// A struct containing arguments to RelayPortFactory::Create()
struct CreateRelayPortArgs {
CreateRelayPortArgs();
rtc::Thread* network_thread;
rtc::PacketSocketFactory* socket_factory;
rtc::Network* network;
const ProtocolAddress* server_address;
const RelayServerConfig* config;
std::string username;
std::string password;
std::string origin;
webrtc::TurnCustomizer* turn_customizer;
};
inline CreateRelayPortArgs::CreateRelayPortArgs() {}
// A factory for creating RelayPort's.
class RelayPortFactoryInterface {
public:
virtual ~RelayPortFactoryInterface() {}
// This variant is used for UDP connection to the relay server
// using a already existing shared socket.
virtual std::unique_ptr<Port> Create(const CreateRelayPortArgs& args,
rtc::AsyncPacketSocket* udp_socket) = 0;
// This variant is used for the other cases.
virtual std::unique_ptr<Port> Create(const CreateRelayPortArgs& args,
int min_port,
int max_port) = 0;
};
} // namespace cricket
#endif // P2P_CLIENT_RELAY_PORT_FACTORY_INTERFACE_H_