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As the rate allocation has been moved into entirely into SimulcastRateAllocator, and the listeners are thus no longer needed, this class doesn't fill any other purpose than to determine if ScreenshareLayers or TemporalLayers should be created for a given simulcast stream. This can however be done just from looking at the VideoCodec instance, so changing this into a static factory method. Due to dependencies from upstream projects, keep the class name and field in VideoCodec around for now. Bug: webrtc:9012 Change-Id: I028fe6b2a19e0d16b35956cc2df01dcf5bfa7979 Reviewed-on: https://webrtc-review.googlesource.com/63264 Commit-Queue: Erik Språng <sprang@webrtc.org> Reviewed-by: Ilya Nikolaevskiy <ilnik@webrtc.org> Reviewed-by: Stefan Holmer <stefan@webrtc.org> Cr-Commit-Position: refs/heads/master@{#22529}
246 lines
9.3 KiB
C++
246 lines
9.3 KiB
C++
/*
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* Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "modules/video_coding/codecs/vp8/simulcast_rate_allocator.h"
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#include <algorithm>
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#include <memory>
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#include <vector>
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#include <utility>
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#include "modules/video_coding/codecs/vp8/include/vp8_common_types.h"
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#include "rtc_base/checks.h"
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namespace webrtc {
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SimulcastRateAllocator::SimulcastRateAllocator(const VideoCodec& codec)
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: codec_(codec) {}
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BitrateAllocation SimulcastRateAllocator::GetAllocation(
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uint32_t total_bitrate_bps,
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uint32_t framerate) {
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BitrateAllocation allocated_bitrates_bps;
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DistributeAllocationToSimulcastLayers(total_bitrate_bps,
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&allocated_bitrates_bps);
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DistributeAllocationToTemporalLayers(framerate, &allocated_bitrates_bps);
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return allocated_bitrates_bps;
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}
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void SimulcastRateAllocator::DistributeAllocationToSimulcastLayers(
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uint32_t total_bitrate_bps,
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BitrateAllocation* allocated_bitrates_bps) const {
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uint32_t left_to_allocate = total_bitrate_bps;
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if (codec_.maxBitrate && codec_.maxBitrate * 1000 < left_to_allocate)
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left_to_allocate = codec_.maxBitrate * 1000;
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if (codec_.numberOfSimulcastStreams == 0) {
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// No simulcast, just set the target as this has been capped already.
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if (codec_.active) {
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allocated_bitrates_bps->SetBitrate(
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0, 0, std::max(codec_.minBitrate * 1000, left_to_allocate));
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}
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return;
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}
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// Find the first active layer. We don't allocate to inactive layers.
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size_t active_layer = 0;
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for (; active_layer < codec_.numberOfSimulcastStreams; ++active_layer) {
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if (codec_.simulcastStream[active_layer].active) {
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// Found the first active layer.
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break;
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}
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}
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// All streams could be inactive, and nothing more to do.
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if (active_layer == codec_.numberOfSimulcastStreams) {
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return;
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}
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// Always allocate enough bitrate for the minimum bitrate of the first
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// active layer. Suspending below min bitrate is controlled outside the
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// codec implementation and is not overridden by this.
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left_to_allocate = std::max(
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codec_.simulcastStream[active_layer].minBitrate * 1000, left_to_allocate);
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// Begin by allocating bitrate to simulcast streams, putting all bitrate in
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// temporal layer 0. We'll then distribute this bitrate, across potential
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// temporal layers, when stream allocation is done.
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size_t top_active_layer = active_layer;
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// Allocate up to the target bitrate for each active simulcast layer.
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for (; active_layer < codec_.numberOfSimulcastStreams; ++active_layer) {
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const SimulcastStream& stream = codec_.simulcastStream[active_layer];
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if (!stream.active) {
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continue;
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}
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// If we can't allocate to the current layer we can't allocate to higher
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// layers because they require a higher minimum bitrate.
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if (left_to_allocate < stream.minBitrate * 1000) {
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break;
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}
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// We are allocating to this layer so it is the current active allocation.
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top_active_layer = active_layer;
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uint32_t allocation =
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std::min(left_to_allocate, stream.targetBitrate * 1000);
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allocated_bitrates_bps->SetBitrate(active_layer, 0, allocation);
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RTC_DCHECK_LE(allocation, left_to_allocate);
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left_to_allocate -= allocation;
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}
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// Next, try allocate remaining bitrate, up to max bitrate, in top active
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// stream.
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// TODO(sprang): Allocate up to max bitrate for all layers once we have a
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// better idea of possible performance implications.
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if (left_to_allocate > 0) {
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const SimulcastStream& stream = codec_.simulcastStream[top_active_layer];
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uint32_t bitrate_bps =
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allocated_bitrates_bps->GetSpatialLayerSum(top_active_layer);
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uint32_t allocation =
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std::min(left_to_allocate, stream.maxBitrate * 1000 - bitrate_bps);
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bitrate_bps += allocation;
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RTC_DCHECK_LE(allocation, left_to_allocate);
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left_to_allocate -= allocation;
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allocated_bitrates_bps->SetBitrate(top_active_layer, 0, bitrate_bps);
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}
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}
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void SimulcastRateAllocator::DistributeAllocationToTemporalLayers(
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uint32_t framerate,
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BitrateAllocation* allocated_bitrates_bps) const {
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const int num_spatial_streams =
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std::max(1, static_cast<int>(codec_.numberOfSimulcastStreams));
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// Finally, distribute the bitrate for the simulcast streams across the
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// available temporal layers.
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for (int simulcast_id = 0; simulcast_id < num_spatial_streams;
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++simulcast_id) {
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uint32_t target_bitrate_kbps =
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allocated_bitrates_bps->GetBitrate(simulcast_id, 0) / 1000;
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if (target_bitrate_kbps == 0) {
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continue;
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}
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const uint32_t expected_allocated_bitrate_kbps = target_bitrate_kbps;
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RTC_DCHECK_EQ(
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target_bitrate_kbps,
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allocated_bitrates_bps->GetSpatialLayerSum(simulcast_id) / 1000);
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const int num_temporal_streams = NumTemporalStreams(simulcast_id);
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uint32_t max_bitrate_kbps;
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// Legacy temporal-layered only screenshare, or simulcast screenshare
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// with legacy mode for simulcast stream 0.
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const bool conference_screenshare_mode =
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codec_.mode == kScreensharing && codec_.targetBitrate > 0 &&
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((num_spatial_streams == 1 && num_temporal_streams == 2) || // Legacy.
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(num_spatial_streams > 1 && simulcast_id == 0)); // Simulcast.
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if (conference_screenshare_mode) {
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// TODO(holmer): This is a "temporary" hack for screensharing, where we
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// interpret the startBitrate as the encoder target bitrate. This is
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// to allow for a different max bitrate, so if the codec can't meet
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// the target we still allow it to overshoot up to the max before dropping
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// frames. This hack should be improved.
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int tl0_bitrate = std::min(codec_.targetBitrate, target_bitrate_kbps);
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max_bitrate_kbps = std::min(codec_.maxBitrate, target_bitrate_kbps);
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target_bitrate_kbps = tl0_bitrate;
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} else if (num_spatial_streams == 1) {
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max_bitrate_kbps = codec_.maxBitrate;
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} else {
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max_bitrate_kbps = codec_.simulcastStream[simulcast_id].maxBitrate;
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}
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std::vector<uint32_t> tl_allocation;
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if (num_temporal_streams == 1) {
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tl_allocation.push_back(target_bitrate_kbps);
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} else {
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if (conference_screenshare_mode) {
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tl_allocation = ScreenshareTemporalLayerAllocation(
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target_bitrate_kbps, max_bitrate_kbps, framerate, simulcast_id);
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} else {
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tl_allocation = DefaultTemporalLayerAllocation(
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target_bitrate_kbps, max_bitrate_kbps, framerate, simulcast_id);
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}
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}
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RTC_DCHECK_GT(tl_allocation.size(), 0);
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RTC_DCHECK_LE(tl_allocation.size(), num_temporal_streams);
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uint64_t tl_allocation_sum_kbps = 0;
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for (size_t tl_index = 0; tl_index < tl_allocation.size(); ++tl_index) {
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uint32_t layer_rate_kbps = tl_allocation[tl_index];
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if (layer_rate_kbps > 0) {
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allocated_bitrates_bps->SetBitrate(simulcast_id, tl_index,
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layer_rate_kbps * 1000);
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}
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tl_allocation_sum_kbps += layer_rate_kbps;
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}
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RTC_DCHECK_LE(tl_allocation_sum_kbps, expected_allocated_bitrate_kbps);
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}
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}
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std::vector<uint32_t> SimulcastRateAllocator::DefaultTemporalLayerAllocation(
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int bitrate_kbps,
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int max_bitrate_kbps,
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int framerate,
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int simulcast_id) const {
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const size_t num_temporal_layers = NumTemporalStreams(simulcast_id);
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std::vector<uint32_t> bitrates;
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for (size_t i = 0; i < num_temporal_layers; ++i) {
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float layer_bitrate =
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bitrate_kbps * kVp8LayerRateAlloction[num_temporal_layers - 1][i];
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bitrates.push_back(static_cast<uint32_t>(layer_bitrate + 0.5));
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}
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// Allocation table is of aggregates, transform to individual rates.
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uint32_t sum = 0;
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for (size_t i = 0; i < num_temporal_layers; ++i) {
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uint32_t layer_bitrate = bitrates[i];
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RTC_DCHECK_LE(sum, bitrates[i]);
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bitrates[i] -= sum;
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sum = layer_bitrate;
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if (sum >= static_cast<uint32_t>(bitrate_kbps)) {
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// Sum adds up; any subsequent layers will be 0.
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bitrates.resize(i + 1);
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break;
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}
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}
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return bitrates;
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}
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std::vector<uint32_t>
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SimulcastRateAllocator::ScreenshareTemporalLayerAllocation(
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int bitrate_kbps,
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int max_bitrate_kbps,
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int framerate,
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int simulcast_id) const {
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if (simulcast_id > 0) {
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return DefaultTemporalLayerAllocation(bitrate_kbps, max_bitrate_kbps,
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framerate, simulcast_id);
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}
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std::vector<uint32_t> allocation;
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allocation.push_back(bitrate_kbps);
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if (max_bitrate_kbps > bitrate_kbps)
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allocation.push_back(max_bitrate_kbps - bitrate_kbps);
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return allocation;
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}
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uint32_t SimulcastRateAllocator::GetPreferredBitrateBps(uint32_t framerate) {
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return GetAllocation(codec_.maxBitrate * 1000, framerate).get_sum_bps();
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}
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const VideoCodec& webrtc::SimulcastRateAllocator::GetCodec() const {
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return codec_;
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}
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int SimulcastRateAllocator::NumTemporalStreams(size_t simulcast_id) const {
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return std::max<uint8_t>(
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1, codec_.numberOfSimulcastStreams == 0
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? codec_.VP8().numberOfTemporalLayers
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: codec_.simulcastStream[simulcast_id].numberOfTemporalLayers);
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}
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} // namespace webrtc
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