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This patch moves the logic for - selection of connection to ping - selection of connection to use - selection of connection to prune into own file and puts it behind a new interface called 'IceControllerInterface'. BUG=webrtc:10647 Change-Id: I10228b3edd361d3200fa4a734d74a319560966c9 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/158205 Reviewed-by: Qingsi Wang <qingsi@webrtc.org> Reviewed-by: Honghai Zhang <honghaiz@webrtc.org> Commit-Queue: Jonas Oreland <jonaso@webrtc.org> Cr-Commit-Position: refs/heads/master@{#29850}
117 lines
4.2 KiB
C++
117 lines
4.2 KiB
C++
/*
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* Copyright 2019 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef P2P_BASE_ICE_CONTROLLER_INTERFACE_H_
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#define P2P_BASE_ICE_CONTROLLER_INTERFACE_H_
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#include <string>
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#include <utility>
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#include <vector>
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#include "p2p/base/connection.h"
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#include "p2p/base/ice_transport_internal.h"
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namespace cricket {
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struct IceFieldTrials; // Forward declaration to avoid circular dependency.
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struct IceControllerEvent {
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enum Type {
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REMOTE_CANDIDATE_GENERATION_CHANGE,
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NETWORK_PREFERENCE_CHANGE,
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NEW_CONNECTION_FROM_LOCAL_CANDIDATE,
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NEW_CONNECTION_FROM_REMOTE_CANDIDATE,
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NEW_CONNECTION_FROM_UNKNOWN_REMOTE_ADDRESS,
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NOMINATION_ON_CONTROLLED_SIDE,
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DATA_RECEIVED,
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CONNECT_STATE_CHANGE,
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SELECTED_CONNECTION_DESTROYED
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};
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IceControllerEvent(const Type& _type) // NOLINT: runtime/explicit
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: type(_type) {}
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std::string ToString() const;
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Type type;
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int dampening_delay = 0;
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};
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// Defines the interface for a module that control
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// - which connection to ping
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// - which connection to use
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// - which connection to prune
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//
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// P2PTransportChannel creates a |Connection| and adds a const pointer
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// to the IceController using |AddConnection|, i.e the IceController
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// should not call any non-const methods on a Connection.
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//
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// The IceController shall keeps track of all connections added
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// (and not destroyed) and give them back using the connections()-function-
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//
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// When a Connection gets destroyed
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// - signals on Connection::SignalDestroyed
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// - P2PTransportChannel calls IceController::OnConnectionDestroyed
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class IceControllerInterface {
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public:
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// This represents the result of a switch call.
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struct SwitchResult {
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// Connection that we should (optionally) switch to.
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absl::optional<const Connection*> connection;
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// Delay in milliseconds when we should resort and try switching again.
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absl::optional<int> recheck_delay_ms;
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};
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virtual ~IceControllerInterface() = default;
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// These setters are called when the state of P2PTransportChannel is mutated.
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virtual void SetIceConfig(const IceConfig& config) = 0;
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virtual void SetSelectedConnection(const Connection* selected_connection) = 0;
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virtual void AddConnection(const Connection* connection) = 0;
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virtual void OnConnectionDestroyed(const Connection* connection) = 0;
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// These are all connections that has been added and not destroyed.
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virtual rtc::ArrayView<const Connection*> connections() const = 0;
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// Is there a pingable connection ?
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// This function is used to boot-strap pinging, after this returns true
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// SelectConnectionToPing() will be called periodically.
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virtual bool HasPingableConnection() const = 0;
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// Select a connection to Ping, or nullptr if none.
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virtual std::pair<Connection*, int> SelectConnectionToPing(
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int64_t last_ping_sent_ms) = 0;
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// Compute the "STUN_ATTR_USE_CANDIDATE" for |conn|.
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virtual bool GetUseCandidateAttr(const Connection* conn,
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NominationMode mode,
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IceMode remote_ice_mode) const = 0;
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// These methods is only added to not have to change all unit tests
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// that simulate pinging by marking a connection pinged.
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virtual const Connection* FindNextPingableConnection() = 0;
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virtual void MarkConnectionPinged(const Connection* con) = 0;
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// Check if we should switch to |connection|.
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// This method is called for IceControllerEvent's that can switch directly
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// i.e without resorting.
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virtual SwitchResult ShouldSwitchConnection(IceControllerEvent reason,
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const Connection* connection) = 0;
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// Sort connections and check if we should switch.
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virtual SwitchResult SortAndSwitchConnection(IceControllerEvent reason) = 0;
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// Prune connections.
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virtual std::vector<const Connection*> PruneConnections() = 0;
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};
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} // namespace cricket
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#endif // P2P_BASE_ICE_CONTROLLER_INTERFACE_H_
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