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Some ErrorProne warnings have been enabled by [1], that broke the Chromium Roll into WebRTC, this CL should have taken care of all the problems. [1] - https://chromium-review.googlesource.com/c/chromium/src/+/1935889 Bug: None Change-Id: I2670e948c320984a122fdb774b891c98e05f582e Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/160862 Reviewed-by: Henrik Andreassson <henrika@webrtc.org> Reviewed-by: Sami Kalliomäki <sakal@webrtc.org> Commit-Queue: Mirko Bonadei <mbonadei@webrtc.org> Cr-Commit-Position: refs/heads/master@{#29933}
53 lines
2.1 KiB
Java
53 lines
2.1 KiB
Java
/*
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* Copyright 2013 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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package org.webrtc;
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import android.content.Context;
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// Base interface for all VideoCapturers to implement.
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public interface VideoCapturer {
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/**
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* This function is used to initialize the camera thread, the android application context, and the
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* capture observer. It will be called only once and before any startCapture() request. The
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* camera thread is guaranteed to be valid until dispose() is called. If the VideoCapturer wants
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* to deliver texture frames, it should do this by rendering on the SurfaceTexture in
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* {@code surfaceTextureHelper}, register itself as a listener, and forward the frames to
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* CapturerObserver.onFrameCaptured(). The caller still has ownership of {@code
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* surfaceTextureHelper} and is responsible for making sure surfaceTextureHelper.dispose() is
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* called. This also means that the caller can reuse the SurfaceTextureHelper to initialize a new
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* VideoCapturer once the previous VideoCapturer has been disposed.
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*/
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void initialize(SurfaceTextureHelper surfaceTextureHelper, Context applicationContext,
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CapturerObserver capturerObserver);
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/**
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* Start capturing frames in a format that is as close as possible to {@code width x height} and
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* {@code framerate}.
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*/
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void startCapture(int width, int height, int framerate);
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/**
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* Stop capturing. This function should block until capture is actually stopped.
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*/
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void stopCapture() throws InterruptedException;
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void changeCaptureFormat(int width, int height, int framerate);
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/**
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* Perform any final cleanup here. No more capturing will be done after this call.
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*/
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void dispose();
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/**
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* @return true if-and-only-if this is a screen capturer.
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*/
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boolean isScreencast();
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}
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