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This CL introduced 2 new macros that affect the WebRTC OBJC API symbols: - RTC_OBJC_TYPE_PREFIX: Macro used to prepend a prefix to the API types that are exported with RTC_OBJC_EXPORT. Clients can patch the definition of this macro locally and build WebRTC.framework with their own prefix in case symbol clashing is a problem. This macro must only be defined by changing the value in sdk/objc/base/RTCMacros.h and not on via compiler flag to ensure it has a unique value. - RCT_OBJC_TYPE: Macro used internally to reference API types. Declaring an API type without using this macro will not include the declared type in the set of types that will be affected by the configurable RTC_OBJC_TYPE_PREFIX. Manual changes: https://webrtc-review.googlesource.com/c/src/+/173781/5..10 The auto-generated changes in PS#5 have been done with: https://webrtc-review.googlesource.com/c/src/+/174061. Bug: None Change-Id: I0d54ca94db764fb3b6cb4365873f79e14cd879b8 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/173781 Commit-Queue: Mirko Bonadei <mbonadei@webrtc.org> Reviewed-by: Karl Wiberg <kwiberg@webrtc.org> Reviewed-by: Kári Helgason <kthelgason@webrtc.org> Cr-Commit-Position: refs/heads/master@{#31153}
170 lines
5.3 KiB
Text
170 lines
5.3 KiB
Text
/*
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* Copyright 2017 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#import "RTCMTLI420Renderer.h"
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#import <Metal/Metal.h>
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#import <MetalKit/MetalKit.h>
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#import "base/RTCI420Buffer.h"
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#import "base/RTCLogging.h"
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#import "base/RTCVideoFrame.h"
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#import "base/RTCVideoFrameBuffer.h"
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#import "RTCMTLRenderer+Private.h"
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static NSString *const shaderSource = MTL_STRINGIFY(
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using namespace metal;
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typedef struct {
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packed_float2 position;
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packed_float2 texcoord;
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} Vertex;
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typedef struct {
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float4 position[[position]];
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float2 texcoord;
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} Varyings;
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vertex Varyings vertexPassthrough(constant Vertex *verticies[[buffer(0)]],
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unsigned int vid[[vertex_id]]) {
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Varyings out;
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constant Vertex &v = verticies[vid];
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out.position = float4(float2(v.position), 0.0, 1.0);
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out.texcoord = v.texcoord;
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return out;
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}
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fragment half4 fragmentColorConversion(
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Varyings in[[stage_in]],
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texture2d<float, access::sample> textureY[[texture(0)]],
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texture2d<float, access::sample> textureU[[texture(1)]],
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texture2d<float, access::sample> textureV[[texture(2)]]) {
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constexpr sampler s(address::clamp_to_edge, filter::linear);
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float y;
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float u;
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float v;
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float r;
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float g;
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float b;
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// Conversion for YUV to rgb from http://www.fourcc.org/fccyvrgb.php
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y = textureY.sample(s, in.texcoord).r;
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u = textureU.sample(s, in.texcoord).r;
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v = textureV.sample(s, in.texcoord).r;
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u = u - 0.5;
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v = v - 0.5;
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r = y + 1.403 * v;
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g = y - 0.344 * u - 0.714 * v;
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b = y + 1.770 * u;
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float4 out = float4(r, g, b, 1.0);
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return half4(out);
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});
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@implementation RTCMTLI420Renderer {
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// Textures.
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id<MTLTexture> _yTexture;
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id<MTLTexture> _uTexture;
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id<MTLTexture> _vTexture;
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MTLTextureDescriptor *_descriptor;
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MTLTextureDescriptor *_chromaDescriptor;
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int _width;
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int _height;
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int _chromaWidth;
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int _chromaHeight;
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}
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#pragma mark - Virtual
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- (NSString *)shaderSource {
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return shaderSource;
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}
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- (void)getWidth:(nonnull int *)width
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height:(nonnull int *)height
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cropWidth:(nonnull int *)cropWidth
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cropHeight:(nonnull int *)cropHeight
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cropX:(nonnull int *)cropX
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cropY:(nonnull int *)cropY
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ofFrame:(nonnull RTC_OBJC_TYPE(RTCVideoFrame) *)frame {
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*width = frame.width;
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*height = frame.height;
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*cropWidth = frame.width;
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*cropHeight = frame.height;
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*cropX = 0;
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*cropY = 0;
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}
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- (BOOL)setupTexturesForFrame:(nonnull RTC_OBJC_TYPE(RTCVideoFrame) *)frame {
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if (![super setupTexturesForFrame:frame]) {
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return NO;
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}
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id<MTLDevice> device = [self currentMetalDevice];
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if (!device) {
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return NO;
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}
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id<RTC_OBJC_TYPE(RTCI420Buffer)> buffer = [frame.buffer toI420];
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// Luma (y) texture.
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if (!_descriptor || _width != frame.width || _height != frame.height) {
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_width = frame.width;
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_height = frame.height;
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_descriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatR8Unorm
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width:_width
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height:_height
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mipmapped:NO];
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_descriptor.usage = MTLTextureUsageShaderRead;
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_yTexture = [device newTextureWithDescriptor:_descriptor];
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}
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// Chroma (u,v) textures
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[_yTexture replaceRegion:MTLRegionMake2D(0, 0, _width, _height)
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mipmapLevel:0
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withBytes:buffer.dataY
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bytesPerRow:buffer.strideY];
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if (!_chromaDescriptor || _chromaWidth != frame.width / 2 || _chromaHeight != frame.height / 2) {
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_chromaWidth = frame.width / 2;
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_chromaHeight = frame.height / 2;
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_chromaDescriptor =
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[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatR8Unorm
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width:_chromaWidth
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height:_chromaHeight
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mipmapped:NO];
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_chromaDescriptor.usage = MTLTextureUsageShaderRead;
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_uTexture = [device newTextureWithDescriptor:_chromaDescriptor];
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_vTexture = [device newTextureWithDescriptor:_chromaDescriptor];
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}
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[_uTexture replaceRegion:MTLRegionMake2D(0, 0, _chromaWidth, _chromaHeight)
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mipmapLevel:0
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withBytes:buffer.dataU
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bytesPerRow:buffer.strideU];
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[_vTexture replaceRegion:MTLRegionMake2D(0, 0, _chromaWidth, _chromaHeight)
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mipmapLevel:0
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withBytes:buffer.dataV
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bytesPerRow:buffer.strideV];
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return (_uTexture != nil) && (_yTexture != nil) && (_vTexture != nil);
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}
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- (void)uploadTexturesToRenderEncoder:(id<MTLRenderCommandEncoder>)renderEncoder {
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[renderEncoder setFragmentTexture:_yTexture atIndex:0];
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[renderEncoder setFragmentTexture:_uTexture atIndex:1];
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[renderEncoder setFragmentTexture:_vTexture atIndex:2];
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}
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@end
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