webrtc/modules/audio_coding/test/Tester.cc
Alessio Bazzica 17887eb04a Reland "[ACM] iSAC audio codec removed"
This is a reland of commit b46c4bf27b

Original change's description:
> [ACM] iSAC audio codec removed
>
> Note: this CL has to leave behind one part of iSAC, which is its VAD
> currently used by AGC1 in APM. The target visibility has been
> restricted and the VAD will be removed together with AGC1 when the
> time comes.
>
> Tested: see https://chromium-review.googlesource.com/c/chromium/src/+/4013319
>
> Bug: webrtc:14450
> Change-Id: I69cc518b16280eae62a1f1977cdbfa24c08cf5f9
> Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/282421
> Reviewed-by: Henrik Lundin <henrik.lundin@webrtc.org>
> Reviewed-by: Sam Zackrisson <saza@webrtc.org>
> Reviewed-by: Henrik Boström <hbos@webrtc.org>
> Commit-Queue: Alessio Bazzica <alessiob@webrtc.org>
> Cr-Commit-Position: refs/heads/main@{#38652}

Bug: webrtc:14450
Change-Id: Ia22c4d7724b6022238235fede93e36e570a49376
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/283843
Reviewed-by: Henrik Lundin <henrik.lundin@webrtc.org>
Commit-Queue: Alessio Bazzica <alessiob@webrtc.org>
Reviewed-by: Sam Zackrisson <saza@webrtc.org>
Reviewed-by: Henrik Boström <hbos@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#38665}
2022-11-17 12:52:35 +00:00

102 lines
2.9 KiB
C++

/*
* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <stdio.h>
#include <string>
#include <vector>
#include "modules/audio_coding/include/audio_coding_module.h"
#include "modules/audio_coding/test/EncodeDecodeTest.h"
#include "modules/audio_coding/test/PacketLossTest.h"
#include "modules/audio_coding/test/TestAllCodecs.h"
#include "modules/audio_coding/test/TestRedFec.h"
#include "modules/audio_coding/test/TestStereo.h"
#include "modules/audio_coding/test/TestVADDTX.h"
#include "modules/audio_coding/test/TwoWayCommunication.h"
#include "modules/audio_coding/test/opus_test.h"
#include "test/gtest.h"
#include "test/testsupport/file_utils.h"
TEST(AudioCodingModuleTest, TestAllCodecs) {
webrtc::TestAllCodecs().Perform();
}
#if defined(WEBRTC_ANDROID)
TEST(AudioCodingModuleTest, DISABLED_TestEncodeDecode) {
#else
TEST(AudioCodingModuleTest, TestEncodeDecode) {
#endif
webrtc::EncodeDecodeTest().Perform();
}
TEST(AudioCodingModuleTest, TestRedFec) {
webrtc::TestRedFec().Perform();
}
// Disabled on ios as flaky, see https://crbug.com/webrtc/7057
#if defined(WEBRTC_ANDROID) || defined(WEBRTC_IOS)
TEST(AudioCodingModuleTest, DISABLED_TestStereo) {
#else
TEST(AudioCodingModuleTest, TestStereo) {
#endif
webrtc::TestStereo().Perform();
}
TEST(AudioCodingModuleTest, TestWebRtcVadDtx) {
webrtc::TestWebRtcVadDtx().Perform();
}
TEST(AudioCodingModuleTest, TestOpusDtx) {
webrtc::TestOpusDtx().Perform();
}
// Disabled on ios as flaky, see https://crbug.com/webrtc/7057
#if defined(WEBRTC_IOS)
TEST(AudioCodingModuleTest, DISABLED_TestOpus) {
#else
TEST(AudioCodingModuleTest, TestOpus) {
#endif
webrtc::OpusTest().Perform();
}
TEST(AudioCodingModuleTest, TestPacketLoss) {
webrtc::PacketLossTest(1, 10, 10, 1).Perform();
}
TEST(AudioCodingModuleTest, TestPacketLossBurst) {
webrtc::PacketLossTest(1, 10, 10, 2).Perform();
}
// Disabled on ios as flake, see https://crbug.com/webrtc/7057
#if defined(WEBRTC_IOS)
TEST(AudioCodingModuleTest, DISABLED_TestPacketLossStereo) {
#else
TEST(AudioCodingModuleTest, TestPacketLossStereo) {
#endif
webrtc::PacketLossTest(2, 10, 10, 1).Perform();
}
// Disabled on ios as flake, see https://crbug.com/webrtc/7057
#if defined(WEBRTC_IOS)
TEST(AudioCodingModuleTest, DISABLED_TestPacketLossStereoBurst) {
#else
TEST(AudioCodingModuleTest, TestPacketLossStereoBurst) {
#endif
webrtc::PacketLossTest(2, 10, 10, 2).Perform();
}
// The full API test is too long to run automatically on bots, but can be used
// for offline testing. User interaction is needed.
#ifdef ACM_TEST_FULL_API
TEST(AudioCodingModuleTest, TestAPI) {
webrtc::APITest().Perform();
}
#endif