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Add method FilenameWithParams to TestConfig. Bug: none Change-Id: I9f683e661537148dc01bee25f7510938fa656dc5 Reviewed-on: https://webrtc-review.googlesource.com/21382 Reviewed-by: Rasmus Brandt <brandtr@webrtc.org> Commit-Queue: Åsa Persson <asapersson@webrtc.org> Cr-Commit-Position: refs/heads/master@{#20651}
126 lines
4.4 KiB
C++
126 lines
4.4 KiB
C++
/*
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* Copyright (c) 2017 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef MODULES_VIDEO_CODING_CODECS_TEST_TEST_CONFIG_H_
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#define MODULES_VIDEO_CODING_CODECS_TEST_TEST_CONFIG_H_
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#include <string>
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#include <vector>
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#include "common_types.h" // NOLINT(build/include)
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#include "modules/video_coding/codecs/h264/include/h264_globals.h"
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#include "modules/video_coding/codecs/test/packet_manipulator.h"
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namespace webrtc {
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namespace test {
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// Defines which frame types shall be excluded from packet loss and when.
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enum ExcludeFrameTypes {
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// Will exclude the first keyframe in the video sequence from packet loss.
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// Following keyframes will be targeted for packet loss.
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kExcludeOnlyFirstKeyFrame,
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// Exclude all keyframes from packet loss, no matter where in the video
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// sequence they occur.
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kExcludeAllKeyFrames
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};
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// Test configuration for a test run.
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struct TestConfig {
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class EncodedFrameChecker {
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public:
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virtual ~EncodedFrameChecker() = default;
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virtual void CheckEncodedFrame(webrtc::VideoCodecType codec,
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const EncodedImage& encoded_frame) const = 0;
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};
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void SetCodecSettings(VideoCodecType codec_type,
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int num_temporal_layers,
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bool error_concealment_on,
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bool denoising_on,
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bool frame_dropper_on,
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bool spatial_resize_on,
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bool resilience_on,
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int width,
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int height);
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int NumberOfCores() const;
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int NumberOfTemporalLayers() const;
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int TemporalLayerForFrame(int frame_idx) const;
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std::vector<FrameType> FrameTypeForFrame(int frame_idx) const;
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std::string ToString() const;
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std::string CodecName() const;
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std::string FilenameWithParams() const;
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// Plain name of YUV file to process without file extension.
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std::string filename;
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// File to process. This must be a video file in the YUV format.
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std::string input_filename;
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// File to write to during processing for the test. Will be a video file in
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// the YUV format.
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std::string output_filename;
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// Number of frames to process.
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int num_frames = 0;
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// Configurations related to networking.
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NetworkingConfig networking_config;
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// Decides how the packet loss simulations shall exclude certain frames from
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// packet loss.
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ExcludeFrameTypes exclude_frame_types = kExcludeOnlyFirstKeyFrame;
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// Force the encoder and decoder to use a single core for processing.
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// Using a single core is necessary to get a deterministic behavior for the
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// encoded frames - using multiple cores will produce different encoded frames
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// since multiple cores are competing to consume the byte budget for each
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// frame in parallel.
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// If set to false, the maximum number of available cores will be used.
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bool use_single_core = false;
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// Should cpu usage be measured?
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// If set to true, the encoding will run in real-time.
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bool measure_cpu = false;
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// If > 0: forces the encoder to create a keyframe every Nth frame.
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// Note that the encoder may create a keyframe in other locations in addition
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// to this setting. Forcing key frames may also affect encoder planning
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// optimizations in a negative way, since it will suddenly be forced to
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// produce an expensive key frame.
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int keyframe_interval = 0;
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// Codec settings to use.
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webrtc::VideoCodec codec_settings;
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// H.264 specific settings.
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struct H264CodecSettings {
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H264::Profile profile = H264::kProfileConstrainedBaseline;
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H264PacketizationMode packetization_mode =
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webrtc::H264PacketizationMode::NonInterleaved;
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} h264_codec_settings;
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// Should hardware accelerated codecs be used?
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bool hw_encoder = false;
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bool hw_decoder = false;
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// Should the hardware codecs be wrapped in software fallbacks?
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bool sw_fallback_encoder = false;
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bool sw_fallback_decoder = false;
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// Custom checker that will be called for each frame.
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const EncodedFrameChecker* encoded_frame_checker = nullptr;
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};
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} // namespace test
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} // namespace webrtc
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#endif // MODULES_VIDEO_CODING_CODECS_TEST_TEST_CONFIG_H_
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