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![]() Prepare for building without built-in software codecs. When passing null, inject the new type of factories but wrap them in the built-in software codecs outside the videoengine. Bug: webrtc:7925 Change-Id: I7408e6e46e6b9efdf346852954bf51a97e023b5c Reviewed-on: https://webrtc-review.googlesource.com/83729 Commit-Queue: Anders Carlsson <andersc@webrtc.org> Reviewed-by: Magnus Jedvert <magjed@webrtc.org> Cr-Commit-Position: refs/heads/master@{#23897} |
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api/org/webrtc | ||
instrumentationtests | ||
native_api | ||
native_unittests | ||
src | ||
tests/src/org/webrtc | ||
AndroidManifest.xml | ||
BUILD.gn | ||
OWNERS | ||
PRESUBMIT.py | ||
README |
This directory holds a Java implementation of the webrtc::PeerConnection API, as well as the JNI glue C++ code that lets the Java implementation reuse the C++ implementation of the same API. To build the Java API and related tests, make sure you have a WebRTC checkout with Android specific parts. This can be used for linux development as well by configuring gn appropriately, as it is a superset of the webrtc checkout: fetch --nohooks webrtc_android gclient sync You also must generate GN projects with: --args='target_os="android" target_cpu="arm"' More information on getting the code, compiling and running the AppRTCMobile app can be found at: https://webrtc.org/native-code/android/ To use the Java API, start by looking at the public interface of org.webrtc.PeerConnection{,Factory} and the org.webrtc.PeerConnectionTest. To understand the implementation of the API, see the native code in src/jni/pc/.