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ADM2 for Windows is based on the CoreAudioUtil class in Chrome. CoreAudioUtil in Chrome does not use a special string to identify the Default Communication device but instead a combination of a string (Default) and a role parameter [1]. When CoreAudioUtil was ported to WebRTC, I accidentally added an invalid usage of a unique string to identify the default comm device and it can lead to errors since there are then two different ways to identify this device. It will also complicate life when we want to merge changes from Chrome into WebRTC. This CL removes usage of AudioDeviceName::kDefaultCommunicationsDeviceId in WebRTC to reduce the risk of errors. [1] https://cs.chromium.org/chromium/src/media/audio/win/core_audio_util_win.cc?q=core_audio_ut&sq=package:chromium&g=0&l=464 Excluding flaky bot win_x86_msvc_dbg and using Tbr. Tbr: thaloun@chromium.org No-Try: True Bug: webrtc:11107 Change-Id: Ie6687adbe9c3940a217456e4025967f71d86214c Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/160047 Commit-Queue: Henrik Andreassson <henrika@webrtc.org> Reviewed-by: Henrik Andreassson <henrika@webrtc.org> Cr-Commit-Position: refs/heads/master@{#29848}
26 lines
841 B
C++
26 lines
841 B
C++
/*
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* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "modules/audio_device/audio_device_name.h"
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#include <utility>
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namespace webrtc {
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const char AudioDeviceName::kDefaultDeviceId[] = "default";
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AudioDeviceName::AudioDeviceName(std::string device_name, std::string unique_id)
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: device_name(std::move(device_name)), unique_id(std::move(unique_id)) {}
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bool AudioDeviceName::IsValid() {
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return !device_name.empty() && !unique_id.empty();
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}
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} // namespace webrtc
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