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Reason for reland: Downstream project fixed. Original change's description: > [cleanup] Remove useless includes. > > Manual cleanup guided by include-what-you-use diagnostic. > > Bug: webrtc:8311 > Change-Id: I00be03392cc7ee005101427ea7dc701621ccea68 > Reviewed-on: https://webrtc-review.googlesource.com/c/103320 > Commit-Queue: Yves Gerey <yvesg@webrtc.org> > Reviewed-by: Patrik Höglund <phoglund@webrtc.org> > Cr-Commit-Position: refs/heads/master@{#25013} Bug: webrtc:8311 Change-Id: Id6ec4aeb798886a90ace640a190eaf16497ba31b Reviewed-on: https://webrtc-review.googlesource.com/c/104120 Commit-Queue: Yves Gerey <yvesg@webrtc.org> Reviewed-by: Patrik Höglund <phoglund@webrtc.org> Cr-Commit-Position: refs/heads/master@{#25034}
333 lines
11 KiB
C++
333 lines
11 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef RTC_BASE_MESSAGEQUEUE_H_
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#define RTC_BASE_MESSAGEQUEUE_H_
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#include <string.h>
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#include <algorithm>
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#include <list>
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#include <memory>
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#include <queue>
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#include <vector>
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#include "rtc_base/constructormagic.h"
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#include "rtc_base/criticalsection.h"
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#include "rtc_base/location.h"
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#include "rtc_base/messagehandler.h"
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#include "rtc_base/scoped_ref_ptr.h"
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#include "rtc_base/socketserver.h"
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#include "rtc_base/third_party/sigslot/sigslot.h"
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#include "rtc_base/thread_annotations.h"
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namespace rtc {
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struct Message;
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class MessageQueue;
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// MessageQueueManager does cleanup of of message queues
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class MessageQueueManager {
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public:
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static void Add(MessageQueue* message_queue);
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static void Remove(MessageQueue* message_queue);
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static void Clear(MessageHandler* handler);
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// TODO(nisse): Delete alias, as soon as downstream code is updated.
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static void ProcessAllMessageQueues() { ProcessAllMessageQueuesForTesting(); }
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// For testing purposes, for use with a simulated clock.
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// Ensures that all message queues have processed delayed messages
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// up until the current point in time.
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static void ProcessAllMessageQueuesForTesting();
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private:
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static MessageQueueManager* Instance();
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MessageQueueManager();
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~MessageQueueManager();
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void AddInternal(MessageQueue* message_queue);
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void RemoveInternal(MessageQueue* message_queue);
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void ClearInternal(MessageHandler* handler);
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void ProcessAllMessageQueuesInternal();
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// This list contains all live MessageQueues.
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std::vector<MessageQueue*> message_queues_ RTC_GUARDED_BY(crit_);
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// Methods that don't modify the list of message queues may be called in a
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// re-entrant fashion. "processing_" keeps track of the depth of re-entrant
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// calls.
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CriticalSection crit_;
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size_t processing_ RTC_GUARDED_BY(crit_);
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};
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// Derive from this for specialized data
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// App manages lifetime, except when messages are purged
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class MessageData {
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public:
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MessageData() {}
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virtual ~MessageData() {}
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};
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template <class T>
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class TypedMessageData : public MessageData {
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public:
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explicit TypedMessageData(const T& data) : data_(data) {}
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const T& data() const { return data_; }
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T& data() { return data_; }
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private:
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T data_;
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};
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// Like TypedMessageData, but for pointers that require a delete.
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template <class T>
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class ScopedMessageData : public MessageData {
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public:
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explicit ScopedMessageData(std::unique_ptr<T> data)
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: data_(std::move(data)) {}
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// Deprecated.
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// TODO(deadbeef): Remove this once downstream applications stop using it.
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explicit ScopedMessageData(T* data) : data_(data) {}
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// Deprecated.
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// TODO(deadbeef): Returning a reference to a unique ptr? Why. Get rid of
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// this once downstream applications stop using it, then rename inner_data to
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// just data.
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const std::unique_ptr<T>& data() const { return data_; }
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std::unique_ptr<T>& data() { return data_; }
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const T& inner_data() const { return *data_; }
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T& inner_data() { return *data_; }
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private:
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std::unique_ptr<T> data_;
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};
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// Like ScopedMessageData, but for reference counted pointers.
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template <class T>
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class ScopedRefMessageData : public MessageData {
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public:
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explicit ScopedRefMessageData(T* data) : data_(data) {}
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const scoped_refptr<T>& data() const { return data_; }
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scoped_refptr<T>& data() { return data_; }
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private:
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scoped_refptr<T> data_;
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};
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template <class T>
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inline MessageData* WrapMessageData(const T& data) {
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return new TypedMessageData<T>(data);
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}
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template <class T>
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inline const T& UseMessageData(MessageData* data) {
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return static_cast<TypedMessageData<T>*>(data)->data();
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}
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template <class T>
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class DisposeData : public MessageData {
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public:
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explicit DisposeData(T* data) : data_(data) {}
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virtual ~DisposeData() { delete data_; }
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private:
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T* data_;
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};
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const uint32_t MQID_ANY = static_cast<uint32_t>(-1);
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const uint32_t MQID_DISPOSE = static_cast<uint32_t>(-2);
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// No destructor
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struct Message {
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Message()
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: phandler(nullptr), message_id(0), pdata(nullptr), ts_sensitive(0) {}
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inline bool Match(MessageHandler* handler, uint32_t id) const {
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return (handler == nullptr || handler == phandler) &&
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(id == MQID_ANY || id == message_id);
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}
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Location posted_from;
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MessageHandler* phandler;
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uint32_t message_id;
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MessageData* pdata;
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int64_t ts_sensitive;
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};
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typedef std::list<Message> MessageList;
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// DelayedMessage goes into a priority queue, sorted by trigger time. Messages
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// with the same trigger time are processed in num_ (FIFO) order.
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class DelayedMessage {
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public:
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DelayedMessage(int64_t delay,
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int64_t trigger,
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uint32_t num,
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const Message& msg)
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: cmsDelay_(delay), msTrigger_(trigger), num_(num), msg_(msg) {}
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bool operator<(const DelayedMessage& dmsg) const {
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return (dmsg.msTrigger_ < msTrigger_) ||
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((dmsg.msTrigger_ == msTrigger_) && (dmsg.num_ < num_));
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}
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int64_t cmsDelay_; // for debugging
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int64_t msTrigger_;
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uint32_t num_;
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Message msg_;
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};
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class MessageQueue {
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public:
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static const int kForever = -1;
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// Create a new MessageQueue and optionally assign it to the passed
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// SocketServer. Subclasses that override Clear should pass false for
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// init_queue and call DoInit() from their constructor to prevent races
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// with the MessageQueueManager using the object while the vtable is still
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// being created.
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MessageQueue(SocketServer* ss, bool init_queue);
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MessageQueue(std::unique_ptr<SocketServer> ss, bool init_queue);
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// NOTE: SUBCLASSES OF MessageQueue THAT OVERRIDE Clear MUST CALL
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// DoDestroy() IN THEIR DESTRUCTORS! This is required to avoid a data race
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// between the destructor modifying the vtable, and the MessageQueueManager
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// calling Clear on the object from a different thread.
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virtual ~MessageQueue();
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SocketServer* socketserver();
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// Note: The behavior of MessageQueue has changed. When a MQ is stopped,
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// futher Posts and Sends will fail. However, any pending Sends and *ready*
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// Posts (as opposed to unexpired delayed Posts) will be delivered before
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// Get (or Peek) returns false. By guaranteeing delivery of those messages,
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// we eliminate the race condition when an MessageHandler and MessageQueue
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// may be destroyed independently of each other.
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virtual void Quit();
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virtual bool IsQuitting();
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virtual void Restart();
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// Not all message queues actually process messages (such as SignalThread).
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// In those cases, it's important to know, before posting, that it won't be
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// Processed. Normally, this would be true until IsQuitting() is true.
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virtual bool IsProcessingMessagesForTesting();
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// Get() will process I/O until:
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// 1) A message is available (returns true)
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// 2) cmsWait seconds have elapsed (returns false)
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// 3) Stop() is called (returns false)
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virtual bool Get(Message* pmsg,
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int cmsWait = kForever,
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bool process_io = true);
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virtual bool Peek(Message* pmsg, int cmsWait = 0);
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virtual void Post(const Location& posted_from,
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MessageHandler* phandler,
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uint32_t id = 0,
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MessageData* pdata = nullptr,
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bool time_sensitive = false);
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virtual void PostDelayed(const Location& posted_from,
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int cmsDelay,
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MessageHandler* phandler,
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uint32_t id = 0,
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MessageData* pdata = nullptr);
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virtual void PostAt(const Location& posted_from,
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int64_t tstamp,
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MessageHandler* phandler,
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uint32_t id = 0,
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MessageData* pdata = nullptr);
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// TODO(honghaiz): Remove this when all the dependencies are removed.
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virtual void PostAt(const Location& posted_from,
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uint32_t tstamp,
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MessageHandler* phandler,
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uint32_t id = 0,
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MessageData* pdata = nullptr);
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virtual void Clear(MessageHandler* phandler,
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uint32_t id = MQID_ANY,
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MessageList* removed = nullptr);
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virtual void Dispatch(Message* pmsg);
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virtual void ReceiveSends();
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// Amount of time until the next message can be retrieved
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virtual int GetDelay();
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bool empty() const { return size() == 0u; }
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size_t size() const {
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CritScope cs(&crit_); // msgq_.size() is not thread safe.
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return msgq_.size() + dmsgq_.size() + (fPeekKeep_ ? 1u : 0u);
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}
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// Internally posts a message which causes the doomed object to be deleted
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template <class T>
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void Dispose(T* doomed) {
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if (doomed) {
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Post(RTC_FROM_HERE, nullptr, MQID_DISPOSE, new DisposeData<T>(doomed));
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}
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}
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// When this signal is sent out, any references to this queue should
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// no longer be used.
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sigslot::signal0<> SignalQueueDestroyed;
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protected:
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class PriorityQueue : public std::priority_queue<DelayedMessage> {
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public:
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container_type& container() { return c; }
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void reheap() { make_heap(c.begin(), c.end(), comp); }
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};
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void DoDelayPost(const Location& posted_from,
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int64_t cmsDelay,
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int64_t tstamp,
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MessageHandler* phandler,
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uint32_t id,
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MessageData* pdata);
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// Perform initialization, subclasses must call this from their constructor
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// if false was passed as init_queue to the MessageQueue constructor.
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void DoInit();
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// Does not take any lock. Must be called either while holding crit_, or by
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// the destructor (by definition, the latter has exclusive access).
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void ClearInternal(MessageHandler* phandler,
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uint32_t id,
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MessageList* removed) RTC_EXCLUSIVE_LOCKS_REQUIRED(&crit_);
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// Perform cleanup; subclasses must call this from the destructor,
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// and are not expected to actually hold the lock.
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void DoDestroy() RTC_EXCLUSIVE_LOCKS_REQUIRED(&crit_);
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void WakeUpSocketServer();
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bool fPeekKeep_;
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Message msgPeek_;
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MessageList msgq_ RTC_GUARDED_BY(crit_);
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PriorityQueue dmsgq_ RTC_GUARDED_BY(crit_);
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uint32_t dmsgq_next_num_ RTC_GUARDED_BY(crit_);
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CriticalSection crit_;
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bool fInitialized_;
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bool fDestroyed_;
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private:
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volatile int stop_;
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// The SocketServer might not be owned by MessageQueue.
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SocketServer* const ss_;
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// Used if SocketServer ownership lies with |this|.
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std::unique_ptr<SocketServer> own_ss_;
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RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(MessageQueue);
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};
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} // namespace rtc
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#endif // RTC_BASE_MESSAGEQUEUE_H_
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