mirror of
https://github.com/mollyim/webrtc.git
synced 2025-05-19 08:37:54 +01:00
![]() This CL makes it possible to create a GlTextureFrameBuffer from any thread. The actual GL resources will be allocated the first time setSize() is called. The purpose is to be able to use 'final' variables more often for this class and avoid @Nullable annotations. Bug: None Change-Id: I350304bcd33fd674990254df37a615995972f322 Reviewed-on: https://webrtc-review.googlesource.com/69241 Commit-Queue: Magnus Jedvert <magjed@webrtc.org> Reviewed-by: Sami Kalliomäki <sakal@webrtc.org> Cr-Commit-Position: refs/heads/master@{#22835} |
||
---|---|---|
.. | ||
api/org/webrtc | ||
instrumentationtests | ||
native_api | ||
native_unittests | ||
src | ||
tests/src/org/webrtc | ||
AndroidManifest.xml | ||
BUILD.gn | ||
OWNERS | ||
PRESUBMIT.py | ||
README |
This directory holds a Java implementation of the webrtc::PeerConnection API, as well as the JNI glue C++ code that lets the Java implementation reuse the C++ implementation of the same API. To build the Java API and related tests, make sure you have a WebRTC checkout with Android specific parts. This can be used for linux development as well by configuring gn appropriately, as it is a superset of the webrtc checkout: fetch --nohooks webrtc_android gclient sync You also must generate GN projects with: --args='target_os="android" target_cpu="arm"' More information on getting the code, compiling and running the AppRTCMobile app can be found at: https://webrtc.org/native-code/android/ To use the Java API, start by looking at the public interface of org.webrtc.PeerConnection{,Factory} and the org.webrtc.PeerConnectionTest. To understand the implementation of the API, see the native code in src/jni/pc/.