webrtc/sdk/objc/Framework/Classes/Metal/RTCMTLNV12Renderer.mm
Kári Tristan Helgason e49452de1f Reland "Improve thread-safety of MTL Renderer."
This is a reland of a8f13ccad4

Original change's description:
> Improve thread-safety of MTL Renderer.
> 
> Bug: b/77579859
> Change-Id: I427d0f41593155dc5cbf98a09d7ec826497b803c
> Reviewed-on: https://webrtc-review.googlesource.com/67040
> Commit-Queue: Kári Helgason <kthelgason@webrtc.org>
> Reviewed-by: Anders Carlsson <andersc@webrtc.org>
> Cr-Commit-Position: refs/heads/master@{#22795}

Bug: b/77579859
Change-Id: I9582cffaae5e241fdb4e41a2a5892738b7246e39
Reviewed-on: https://webrtc-review.googlesource.com/68960
Reviewed-by: Anders Carlsson <andersc@webrtc.org>
Commit-Queue: Kári Helgason <kthelgason@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#22806}
2018-04-10 13:24:25 +00:00

142 lines
4.4 KiB
Text

/*
* Copyright 2017 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import "RTCMTLNV12Renderer.h"
#import <Metal/Metal.h>
#import <MetalKit/MetalKit.h>
#import "WebRTC/RTCLogging.h"
#import "WebRTC/RTCVideoFrame.h"
#import "WebRTC/RTCVideoFrameBuffer.h"
#import "RTCMTLRenderer+Private.h"
#include "rtc_base/checks.h"
#define MTL_STRINGIFY(s) @ #s
static NSString *const shaderSource = MTL_STRINGIFY(
using namespace metal; typedef struct {
packed_float2 position;
packed_float2 texcoord;
} Vertex;
typedef struct {
float4 position[[position]];
float2 texcoord;
} Varyings;
vertex Varyings vertexPassthrough(device Vertex * verticies[[buffer(0)]],
unsigned int vid[[vertex_id]]) {
Varyings out;
device Vertex &v = verticies[vid];
out.position = float4(float2(v.position), 0.0, 1.0);
out.texcoord = v.texcoord;
return out;
}
// Receiving YCrCb textures.
fragment half4 fragmentColorConversion(
Varyings in[[stage_in]], texture2d<float, access::sample> textureY[[texture(0)]],
texture2d<float, access::sample> textureCbCr[[texture(1)]]) {
constexpr sampler s(address::clamp_to_edge, filter::linear);
float y;
float2 uv;
y = textureY.sample(s, in.texcoord).r;
uv = textureCbCr.sample(s, in.texcoord).rg - float2(0.5, 0.5);
// Conversion for YUV to rgb from http://www.fourcc.org/fccyvrgb.php
float4 out = float4(y + 1.403 * uv.y, y - 0.344 * uv.x - 0.714 * uv.y, y + 1.770 * uv.x, 1.0);
return half4(out);
});
@implementation RTCMTLNV12Renderer {
// Textures.
CVMetalTextureCacheRef _textureCache;
id<MTLTexture> _yTexture;
id<MTLTexture> _CrCbTexture;
}
- (BOOL)addRenderingDestination:(__kindof MTKView *)view {
if ([super addRenderingDestination:view]) {
[self initializeTextureCache];
return YES;
}
return NO;
}
- (void)initializeTextureCache {
CVReturn status = CVMetalTextureCacheCreate(kCFAllocatorDefault, nil, [self currentMetalDevice],
nil, &_textureCache);
if (status != kCVReturnSuccess) {
RTCLogError(@"Metal: Failed to initialize metal texture cache. Return status is %d", status);
}
}
- (NSString *)shaderSource {
return shaderSource;
}
- (BOOL)setupTexturesForFrame:(nonnull RTCVideoFrame *)frame {
RTC_DCHECK([frame.buffer isKindOfClass:[RTCCVPixelBuffer class]]);
[super setupTexturesForFrame:frame];
CVPixelBufferRef pixelBuffer = ((RTCCVPixelBuffer *)frame.buffer).pixelBuffer;
id<MTLTexture> lumaTexture = nil;
id<MTLTexture> chromaTexture = nil;
CVMetalTextureRef outTexture = nullptr;
// Luma (y) texture.
int lumaWidth = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
int lumaHeight = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
int indexPlane = 0;
CVReturn result = CVMetalTextureCacheCreateTextureFromImage(
kCFAllocatorDefault, _textureCache, pixelBuffer, nil, MTLPixelFormatR8Unorm, lumaWidth,
lumaHeight, indexPlane, &outTexture);
if (result == kCVReturnSuccess) {
lumaTexture = CVMetalTextureGetTexture(outTexture);
}
// Same as CFRelease except it can be passed NULL without crashing.
CVBufferRelease(outTexture);
outTexture = nullptr;
// Chroma (CrCb) texture.
indexPlane = 1;
result = CVMetalTextureCacheCreateTextureFromImage(
kCFAllocatorDefault, _textureCache, pixelBuffer, nil, MTLPixelFormatRG8Unorm, lumaWidth / 2,
lumaHeight / 2, indexPlane, &outTexture);
if (result == kCVReturnSuccess) {
chromaTexture = CVMetalTextureGetTexture(outTexture);
}
CVBufferRelease(outTexture);
if (lumaTexture != nil && chromaTexture != nil) {
_yTexture = lumaTexture;
_CrCbTexture = chromaTexture;
return YES;
}
return NO;
}
- (void)uploadTexturesToRenderEncoder:(id<MTLRenderCommandEncoder>)renderEncoder {
[renderEncoder setFragmentTexture:_yTexture atIndex:0];
[renderEncoder setFragmentTexture:_CrCbTexture atIndex:1];
}
- (void)dealloc {
if (_textureCache) {
CFRelease(_textureCache);
}
}
@end