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This emulates behaviour from frame buffer 2, but does not handle stats. In contrast to frame buffer 2, all work happens on the same task queue. FrameBuffer3Proxy encapsulates FrameBuffer3 and scheduler behind a field trial WebRTC-FrameBuffer3. This separates frame scheduling behaviour into a few components, VideoReceiveStreamTimeoutTracker * Handles the stream timeouts. FrameDecodeScheduler * Manages the scheduling and cancelling of frames being sent to the decoder. FrameDecodeTiming * Handles the timing and ordering of frames to be decoded. Other changes * Adds CurrentSize() method to FrameBuffer3 * Move timing to a separate library * Does a thread check for Receive statistics as this is now on the worker thread. * Adds `FlushImmediate` method to RunLoop so that video_receive_stream2_unittest can pass when scheduling is happening on the worker thread. Change-Id: Ia8d2e5650d1708cdc1be3631a5214134583a0721 Bug: webrtc:13343 Tested: Ran webrtc_perf_tests, video_engine_tests, rtc_unittests forcing frame buffer3 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/241603 Reviewed-by: Ilya Nikolaevskiy <ilnik@webrtc.org> Reviewed-by: Markus Handell <handellm@webrtc.org> Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org> Reviewed-by: Philip Eliasson <philipel@webrtc.org> Reviewed-by: Tomas Gunnarsson <tommi@webrtc.org> Commit-Queue: Evan Shrubsole <eshr@webrtc.org> Cr-Commit-Position: refs/heads/main@{#35847}
97 lines
3.5 KiB
C++
97 lines
3.5 KiB
C++
/*
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* Copyright (c) 2021 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef MODULES_VIDEO_CODING_FRAME_BUFFER3_H_
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#define MODULES_VIDEO_CODING_FRAME_BUFFER3_H_
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#include <map>
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#include <memory>
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#include <utility>
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#include "absl/container/inlined_vector.h"
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#include "absl/types/optional.h"
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#include "api/units/timestamp.h"
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#include "api/video/encoded_frame.h"
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#include "modules/video_coding/utility/decoded_frames_history.h"
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namespace webrtc {
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// The high level idea of the FrameBuffer is to order frames received from the
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// network into a decodable stream. Frames are order by frame ID, and grouped
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// into temporal units by timestamp. A temporal unit is decodable after all
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// referenced frames outside the unit has been decoded, and a temporal unit is
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// continuous if all referenced frames are directly or indirectly decodable.
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// The FrameBuffer is thread-unsafe.
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class FrameBuffer {
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public:
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// The `max_size` determines the maxmimum number of frames the buffer will
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// store, and max_decode_history determines how far back (by frame ID) the
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// buffer will store if a frame was decoded or not.
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FrameBuffer(int max_size, int max_decode_history);
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FrameBuffer(const FrameBuffer&) = delete;
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FrameBuffer& operator=(const FrameBuffer&) = delete;
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~FrameBuffer() = default;
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// Inserted frames may only reference backwards, and must have no duplicate
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// references.
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void InsertFrame(std::unique_ptr<EncodedFrame> frame);
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// Mark all frames belonging to the next decodable temporal unit as decoded
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// and returns them.
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absl::InlinedVector<std::unique_ptr<EncodedFrame>, 4>
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ExtractNextDecodableTemporalUnit();
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// Drop all frames in the next decodable unit.
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void DropNextDecodableTemporalUnit();
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absl::optional<int64_t> LastContinuousFrameId() const;
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absl::optional<int64_t> LastContinuousTemporalUnitFrameId() const;
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absl::optional<uint32_t> NextDecodableTemporalUnitRtpTimestamp() const;
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absl::optional<uint32_t> LastDecodableTemporalUnitRtpTimestamp() const;
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int GetTotalNumberOfContinuousTemporalUnits() const;
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int GetTotalNumberOfDroppedFrames() const;
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size_t CurrentSize() const;
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private:
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struct FrameInfo {
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std::unique_ptr<EncodedFrame> encoded_frame;
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bool continuous = false;
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};
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using FrameMap = std::map<int64_t, FrameInfo>;
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using FrameIterator = FrameMap::iterator;
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struct TemporalUnit {
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// Both first and last are inclusive.
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FrameIterator first_frame;
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FrameIterator last_frame;
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};
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bool IsContinuous(const FrameIterator& it) const;
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void PropagateContinuity(const FrameIterator& frame_it);
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void FindNextAndLastDecodableTemporalUnit();
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void Clear();
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const bool legacy_frame_id_jump_behavior_;
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const size_t max_size_;
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FrameMap frames_;
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absl::optional<TemporalUnit> next_decodable_temporal_unit_;
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absl::optional<uint32_t> last_decodable_temporal_unit_timestamp_;
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absl::optional<int64_t> last_continuous_frame_id_;
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absl::optional<int64_t> last_continuous_temporal_unit_frame_id_;
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video_coding::DecodedFramesHistory decoded_frame_history_;
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int num_continuous_temporal_units_ = 0;
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int num_dropped_frames_ = 0;
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};
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} // namespace webrtc
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#endif // MODULES_VIDEO_CODING_FRAME_BUFFER3_H_
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