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...though the big issue was probably that pending frames weren't being culled properly in the case of frame dropping. Bug: webrtc:12596 Change-Id: I9a03282b2a99087aa7c5650e57ce30fe0f0d3036 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/214127 Commit-Queue: Erik Språng <sprang@webrtc.org> Reviewed-by: Danil Chapovalov <danilchap@webrtc.org> Cr-Commit-Position: refs/heads/master@{#33638}
168 lines
6.2 KiB
C++
168 lines
6.2 KiB
C++
/* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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/*
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* This file defines classes for doing temporal layers with VP8.
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*/
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#ifndef MODULES_VIDEO_CODING_CODECS_VP8_DEFAULT_TEMPORAL_LAYERS_H_
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#define MODULES_VIDEO_CODING_CODECS_VP8_DEFAULT_TEMPORAL_LAYERS_H_
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#include <stddef.h>
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#include <stdint.h>
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#include <bitset>
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#include <deque>
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#include <limits>
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#include <memory>
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#include <set>
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#include <utility>
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#include <vector>
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#include "absl/types/optional.h"
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#include "api/video_codecs/vp8_frame_config.h"
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#include "api/video_codecs/vp8_temporal_layers.h"
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#include "modules/video_coding/codecs/vp8/include/temporal_layers_checker.h"
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#include "modules/video_coding/include/video_codec_interface.h"
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namespace webrtc {
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class DefaultTemporalLayers final : public Vp8FrameBufferController {
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public:
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explicit DefaultTemporalLayers(int number_of_temporal_layers);
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~DefaultTemporalLayers() override;
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void SetQpLimits(size_t stream_index, int min_qp, int max_qp) override;
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size_t StreamCount() const override;
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bool SupportsEncoderFrameDropping(size_t stream_index) const override;
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// Returns the recommended VP8 encode flags needed. May refresh the decoder
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// and/or update the reference buffers.
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Vp8FrameConfig NextFrameConfig(size_t stream_index,
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uint32_t timestamp) override;
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// New target bitrate, per temporal layer.
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void OnRatesUpdated(size_t stream_index,
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const std::vector<uint32_t>& bitrates_bps,
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int framerate_fps) override;
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Vp8EncoderConfig UpdateConfiguration(size_t stream_index) override;
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// Callbacks methods on frame completion. OnEncodeDone() or OnFrameDropped()
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// should be called once for each NextFrameConfig() call (using the RTP
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// timestamp as ID), and the calls MUST be in the same order.
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void OnEncodeDone(size_t stream_index,
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uint32_t rtp_timestamp,
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size_t size_bytes,
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bool is_keyframe,
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int qp,
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CodecSpecificInfo* info) override;
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void OnFrameDropped(size_t stream_index, uint32_t rtp_timestamp) override;
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void OnPacketLossRateUpdate(float packet_loss_rate) override;
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void OnRttUpdate(int64_t rtt_ms) override;
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void OnLossNotification(
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const VideoEncoder::LossNotification& loss_notification) override;
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private:
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static constexpr size_t kNumReferenceBuffers = 3; // Last, golden, altref.
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struct DependencyInfo {
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DependencyInfo() = default;
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DependencyInfo(absl::string_view indication_symbols,
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Vp8FrameConfig frame_config)
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: decode_target_indications(
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webrtc_impl::StringToDecodeTargetIndications(indication_symbols)),
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frame_config(frame_config) {}
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absl::InlinedVector<DecodeTargetIndication, 10> decode_target_indications;
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Vp8FrameConfig frame_config;
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};
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struct PendingFrame {
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PendingFrame();
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PendingFrame(uint32_t timestamp,
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bool expired,
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uint8_t updated_buffers_mask,
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const DependencyInfo& dependency_info);
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uint32_t timestamp = 0;
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// Flag indicating if this frame has expired, ie it belongs to a previous
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// iteration of the temporal pattern.
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bool expired = false;
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// Bitmask of Vp8BufferReference flags, indicating which buffers this frame
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// updates.
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uint8_t updated_buffer_mask = 0;
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// The frame config returned by NextFrameConfig() for this frame.
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DependencyInfo dependency_info;
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};
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static std::vector<DependencyInfo> GetDependencyInfo(size_t num_layers);
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static std::bitset<kNumReferenceBuffers> DetermineStaticBuffers(
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const std::vector<DependencyInfo>& temporal_pattern);
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bool IsSyncFrame(const Vp8FrameConfig& config) const;
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void ValidateReferences(Vp8FrameConfig::BufferFlags* flags,
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Vp8FrameConfig::Vp8BufferReference ref) const;
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void UpdateSearchOrder(Vp8FrameConfig* config);
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size_t NumFramesSinceBufferRefresh(
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Vp8FrameConfig::Vp8BufferReference ref) const;
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void ResetNumFramesSinceBufferRefresh(Vp8FrameConfig::Vp8BufferReference ref);
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void CullPendingFramesBefore(uint32_t timestamp);
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const size_t num_layers_;
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const std::vector<unsigned int> temporal_ids_;
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const std::vector<DependencyInfo> temporal_pattern_;
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// Per reference buffer flag indicating if it is static, meaning it is only
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// updated by key-frames.
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const std::bitset<kNumReferenceBuffers> is_static_buffer_;
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FrameDependencyStructure GetTemplateStructure(int num_layers) const;
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uint8_t pattern_idx_;
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// Updated cumulative bitrates, per temporal layer.
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absl::optional<std::vector<uint32_t>> new_bitrates_bps_;
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// Status for each pending frame, in
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std::deque<PendingFrame> pending_frames_;
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// One counter per reference buffer, indicating number of frames since last
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// refresh. For non-base-layer frames (ie golden, altref buffers), this is
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// reset when the pattern loops.
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std::array<size_t, kNumReferenceBuffers> frames_since_buffer_refresh_;
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// Optional utility used to verify reference validity.
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std::unique_ptr<TemporalLayersChecker> checker_;
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};
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class DefaultTemporalLayersChecker : public TemporalLayersChecker {
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public:
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explicit DefaultTemporalLayersChecker(int number_of_temporal_layers);
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~DefaultTemporalLayersChecker() override;
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bool CheckTemporalConfig(bool frame_is_keyframe,
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const Vp8FrameConfig& frame_config) override;
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private:
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struct BufferState {
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BufferState()
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: is_updated_this_cycle(false), is_keyframe(true), pattern_idx(0) {}
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bool is_updated_this_cycle;
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bool is_keyframe;
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uint8_t pattern_idx;
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};
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const size_t num_layers_;
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std::vector<unsigned int> temporal_ids_;
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const std::vector<std::set<uint8_t>> temporal_dependencies_;
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BufferState last_;
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BufferState arf_;
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BufferState golden_;
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uint8_t pattern_idx_;
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};
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} // namespace webrtc
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#endif // MODULES_VIDEO_CODING_CODECS_VP8_DEFAULT_TEMPORAL_LAYERS_H_
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