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All changes outside thread_checker.h are by: s/CalledOnValidThread/IsCurrent/ s/DetachFromThread/Detach/ Bug: webrtc:9883 Change-Id: Idbb1086bff0817db58e770116acf4c9d60fae8b3 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/131023 Commit-Queue: Sebastian Jansson <srte@webrtc.org> Reviewed-by: Karl Wiberg <kwiberg@webrtc.org> Cr-Commit-Position: refs/heads/master@{#27494}
454 lines
14 KiB
C++
454 lines
14 KiB
C++
/*
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* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef MODULES_AUDIO_DEVICE_ANDROID_AUDIO_DEVICE_TEMPLATE_H_
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#define MODULES_AUDIO_DEVICE_ANDROID_AUDIO_DEVICE_TEMPLATE_H_
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#include "modules/audio_device/android/audio_manager.h"
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#include "modules/audio_device/audio_device_generic.h"
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#include "rtc_base/checks.h"
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#include "rtc_base/logging.h"
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#include "rtc_base/thread_checker.h"
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namespace webrtc {
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// InputType/OutputType can be any class that implements the capturing/rendering
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// part of the AudioDeviceGeneric API.
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// Construction and destruction must be done on one and the same thread. Each
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// internal implementation of InputType and OutputType will RTC_DCHECK if that
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// is not the case. All implemented methods must also be called on the same
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// thread. See comments in each InputType/OutputType class for more info.
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// It is possible to call the two static methods (SetAndroidAudioDeviceObjects
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// and ClearAndroidAudioDeviceObjects) from a different thread but both will
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// RTC_CHECK that the calling thread is attached to a Java VM.
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template <class InputType, class OutputType>
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class AudioDeviceTemplate : public AudioDeviceGeneric {
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public:
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AudioDeviceTemplate(AudioDeviceModule::AudioLayer audio_layer,
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AudioManager* audio_manager)
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: audio_layer_(audio_layer),
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audio_manager_(audio_manager),
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output_(audio_manager_),
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input_(audio_manager_),
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initialized_(false) {
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RTC_LOG(INFO) << __FUNCTION__;
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RTC_CHECK(audio_manager);
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audio_manager_->SetActiveAudioLayer(audio_layer);
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}
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virtual ~AudioDeviceTemplate() { RTC_LOG(INFO) << __FUNCTION__; }
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int32_t ActiveAudioLayer(
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AudioDeviceModule::AudioLayer& audioLayer) const override {
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RTC_LOG(INFO) << __FUNCTION__;
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audioLayer = audio_layer_;
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return 0;
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}
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InitStatus Init() override {
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RTC_LOG(INFO) << __FUNCTION__;
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RTC_DCHECK(thread_checker_.IsCurrent());
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RTC_DCHECK(!initialized_);
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if (!audio_manager_->Init()) {
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return InitStatus::OTHER_ERROR;
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}
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if (output_.Init() != 0) {
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audio_manager_->Close();
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return InitStatus::PLAYOUT_ERROR;
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}
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if (input_.Init() != 0) {
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output_.Terminate();
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audio_manager_->Close();
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return InitStatus::RECORDING_ERROR;
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}
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initialized_ = true;
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return InitStatus::OK;
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}
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int32_t Terminate() override {
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RTC_LOG(INFO) << __FUNCTION__;
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RTC_DCHECK(thread_checker_.IsCurrent());
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int32_t err = input_.Terminate();
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err |= output_.Terminate();
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err |= !audio_manager_->Close();
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initialized_ = false;
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RTC_DCHECK_EQ(err, 0);
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return err;
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}
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bool Initialized() const override {
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RTC_LOG(INFO) << __FUNCTION__;
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RTC_DCHECK(thread_checker_.IsCurrent());
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return initialized_;
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}
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int16_t PlayoutDevices() override {
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RTC_LOG(INFO) << __FUNCTION__;
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return 1;
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}
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int16_t RecordingDevices() override {
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RTC_LOG(INFO) << __FUNCTION__;
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return 1;
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}
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int32_t PlayoutDeviceName(uint16_t index,
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char name[kAdmMaxDeviceNameSize],
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char guid[kAdmMaxGuidSize]) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t RecordingDeviceName(uint16_t index,
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char name[kAdmMaxDeviceNameSize],
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char guid[kAdmMaxGuidSize]) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t SetPlayoutDevice(uint16_t index) override {
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// OK to use but it has no effect currently since device selection is
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// done using Andoid APIs instead.
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RTC_LOG(INFO) << __FUNCTION__;
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return 0;
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}
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int32_t SetPlayoutDevice(
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AudioDeviceModule::WindowsDeviceType device) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t SetRecordingDevice(uint16_t index) override {
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// OK to use but it has no effect currently since device selection is
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// done using Andoid APIs instead.
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RTC_LOG(INFO) << __FUNCTION__;
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return 0;
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}
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int32_t SetRecordingDevice(
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AudioDeviceModule::WindowsDeviceType device) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t PlayoutIsAvailable(bool& available) override {
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RTC_LOG(INFO) << __FUNCTION__;
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available = true;
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return 0;
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}
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int32_t InitPlayout() override {
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RTC_LOG(INFO) << __FUNCTION__;
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return output_.InitPlayout();
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}
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bool PlayoutIsInitialized() const override {
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RTC_LOG(INFO) << __FUNCTION__;
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return output_.PlayoutIsInitialized();
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}
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int32_t RecordingIsAvailable(bool& available) override {
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RTC_LOG(INFO) << __FUNCTION__;
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available = true;
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return 0;
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}
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int32_t InitRecording() override {
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RTC_LOG(INFO) << __FUNCTION__;
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return input_.InitRecording();
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}
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bool RecordingIsInitialized() const override {
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RTC_LOG(INFO) << __FUNCTION__;
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return input_.RecordingIsInitialized();
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}
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int32_t StartPlayout() override {
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RTC_LOG(INFO) << __FUNCTION__;
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if (!audio_manager_->IsCommunicationModeEnabled()) {
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RTC_LOG(WARNING)
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<< "The application should use MODE_IN_COMMUNICATION audio mode!";
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}
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return output_.StartPlayout();
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}
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int32_t StopPlayout() override {
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// Avoid using audio manger (JNI/Java cost) if playout was inactive.
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if (!Playing())
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return 0;
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RTC_LOG(INFO) << __FUNCTION__;
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int32_t err = output_.StopPlayout();
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return err;
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}
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bool Playing() const override {
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RTC_LOG(INFO) << __FUNCTION__;
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return output_.Playing();
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}
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int32_t StartRecording() override {
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RTC_LOG(INFO) << __FUNCTION__;
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if (!audio_manager_->IsCommunicationModeEnabled()) {
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RTC_LOG(WARNING)
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<< "The application should use MODE_IN_COMMUNICATION audio mode!";
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}
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return input_.StartRecording();
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}
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int32_t StopRecording() override {
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// Avoid using audio manger (JNI/Java cost) if recording was inactive.
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RTC_LOG(INFO) << __FUNCTION__;
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if (!Recording())
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return 0;
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int32_t err = input_.StopRecording();
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return err;
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}
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bool Recording() const override { return input_.Recording(); }
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int32_t InitSpeaker() override {
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RTC_LOG(INFO) << __FUNCTION__;
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return 0;
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}
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bool SpeakerIsInitialized() const override {
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RTC_LOG(INFO) << __FUNCTION__;
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return true;
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}
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int32_t InitMicrophone() override {
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RTC_LOG(INFO) << __FUNCTION__;
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return 0;
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}
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bool MicrophoneIsInitialized() const override {
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RTC_LOG(INFO) << __FUNCTION__;
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return true;
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}
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int32_t SpeakerVolumeIsAvailable(bool& available) override {
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RTC_LOG(INFO) << __FUNCTION__;
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return output_.SpeakerVolumeIsAvailable(available);
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}
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int32_t SetSpeakerVolume(uint32_t volume) override {
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RTC_LOG(INFO) << __FUNCTION__;
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return output_.SetSpeakerVolume(volume);
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}
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int32_t SpeakerVolume(uint32_t& volume) const override {
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RTC_LOG(INFO) << __FUNCTION__;
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return output_.SpeakerVolume(volume);
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}
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int32_t MaxSpeakerVolume(uint32_t& maxVolume) const override {
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RTC_LOG(INFO) << __FUNCTION__;
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return output_.MaxSpeakerVolume(maxVolume);
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}
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int32_t MinSpeakerVolume(uint32_t& minVolume) const override {
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RTC_LOG(INFO) << __FUNCTION__;
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return output_.MinSpeakerVolume(minVolume);
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}
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int32_t MicrophoneVolumeIsAvailable(bool& available) override {
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available = false;
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return -1;
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}
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int32_t SetMicrophoneVolume(uint32_t volume) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t MicrophoneVolume(uint32_t& volume) const override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t MaxMicrophoneVolume(uint32_t& maxVolume) const override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t MinMicrophoneVolume(uint32_t& minVolume) const override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t SpeakerMuteIsAvailable(bool& available) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t SetSpeakerMute(bool enable) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t SpeakerMute(bool& enabled) const override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t MicrophoneMuteIsAvailable(bool& available) override {
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FATAL() << "Not implemented";
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return -1;
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}
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int32_t SetMicrophoneMute(bool enable) override {
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FATAL() << "Not implemented";
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return -1;
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}
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int32_t MicrophoneMute(bool& enabled) const override {
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FATAL() << "Not implemented";
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return -1;
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}
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// Returns true if the audio manager has been configured to support stereo
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// and false otherwised. Default is mono.
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int32_t StereoPlayoutIsAvailable(bool& available) override {
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RTC_LOG(INFO) << __FUNCTION__;
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available = audio_manager_->IsStereoPlayoutSupported();
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return 0;
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}
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int32_t SetStereoPlayout(bool enable) override {
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RTC_LOG(INFO) << __FUNCTION__;
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bool available = audio_manager_->IsStereoPlayoutSupported();
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// Android does not support changes between mono and stero on the fly.
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// Instead, the native audio layer is configured via the audio manager
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// to either support mono or stereo. It is allowed to call this method
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// if that same state is not modified.
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return (enable == available) ? 0 : -1;
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}
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int32_t StereoPlayout(bool& enabled) const override {
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enabled = audio_manager_->IsStereoPlayoutSupported();
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return 0;
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}
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int32_t StereoRecordingIsAvailable(bool& available) override {
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RTC_LOG(INFO) << __FUNCTION__;
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available = audio_manager_->IsStereoRecordSupported();
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return 0;
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}
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int32_t SetStereoRecording(bool enable) override {
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RTC_LOG(INFO) << __FUNCTION__;
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bool available = audio_manager_->IsStereoRecordSupported();
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// Android does not support changes between mono and stero on the fly.
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// Instead, the native audio layer is configured via the audio manager
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// to either support mono or stereo. It is allowed to call this method
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// if that same state is not modified.
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return (enable == available) ? 0 : -1;
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}
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int32_t StereoRecording(bool& enabled) const override {
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RTC_LOG(INFO) << __FUNCTION__;
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enabled = audio_manager_->IsStereoRecordSupported();
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return 0;
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}
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int32_t PlayoutDelay(uint16_t& delay_ms) const override {
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// Best guess we can do is to use half of the estimated total delay.
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delay_ms = audio_manager_->GetDelayEstimateInMilliseconds() / 2;
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RTC_DCHECK_GT(delay_ms, 0);
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return 0;
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}
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void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer) override {
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RTC_LOG(INFO) << __FUNCTION__;
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output_.AttachAudioBuffer(audioBuffer);
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input_.AttachAudioBuffer(audioBuffer);
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}
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// Returns true if the device both supports built in AEC and the device
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// is not blacklisted.
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// Currently, if OpenSL ES is used in both directions, this method will still
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// report the correct value and it has the correct effect. As an example:
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// a device supports built in AEC and this method returns true. Libjingle
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// will then disable the WebRTC based AEC and that will work for all devices
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// (mainly Nexus) even when OpenSL ES is used for input since our current
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// implementation will enable built-in AEC by default also for OpenSL ES.
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// The only "bad" thing that happens today is that when Libjingle calls
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// OpenSLESRecorder::EnableBuiltInAEC() it will not have any real effect and
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// a "Not Implemented" log will be filed. This non-perfect state will remain
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// until I have added full support for audio effects based on OpenSL ES APIs.
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bool BuiltInAECIsAvailable() const override {
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RTC_LOG(INFO) << __FUNCTION__;
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return audio_manager_->IsAcousticEchoCancelerSupported();
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}
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// TODO(henrika): add implementation for OpenSL ES based audio as well.
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int32_t EnableBuiltInAEC(bool enable) override {
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RTC_LOG(INFO) << __FUNCTION__ << "(" << enable << ")";
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RTC_CHECK(BuiltInAECIsAvailable()) << "HW AEC is not available";
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return input_.EnableBuiltInAEC(enable);
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}
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// Returns true if the device both supports built in AGC and the device
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// is not blacklisted.
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// TODO(henrika): add implementation for OpenSL ES based audio as well.
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// In addition, see comments for BuiltInAECIsAvailable().
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bool BuiltInAGCIsAvailable() const override {
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RTC_LOG(INFO) << __FUNCTION__;
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return audio_manager_->IsAutomaticGainControlSupported();
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}
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// TODO(henrika): add implementation for OpenSL ES based audio as well.
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int32_t EnableBuiltInAGC(bool enable) override {
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RTC_LOG(INFO) << __FUNCTION__ << "(" << enable << ")";
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RTC_CHECK(BuiltInAGCIsAvailable()) << "HW AGC is not available";
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return input_.EnableBuiltInAGC(enable);
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}
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// Returns true if the device both supports built in NS and the device
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// is not blacklisted.
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// TODO(henrika): add implementation for OpenSL ES based audio as well.
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// In addition, see comments for BuiltInAECIsAvailable().
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bool BuiltInNSIsAvailable() const override {
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RTC_LOG(INFO) << __FUNCTION__;
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return audio_manager_->IsNoiseSuppressorSupported();
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}
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// TODO(henrika): add implementation for OpenSL ES based audio as well.
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int32_t EnableBuiltInNS(bool enable) override {
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RTC_LOG(INFO) << __FUNCTION__ << "(" << enable << ")";
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RTC_CHECK(BuiltInNSIsAvailable()) << "HW NS is not available";
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return input_.EnableBuiltInNS(enable);
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}
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private:
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rtc::ThreadChecker thread_checker_;
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// Local copy of the audio layer set during construction of the
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// AudioDeviceModuleImpl instance. Read only value.
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const AudioDeviceModule::AudioLayer audio_layer_;
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// Non-owning raw pointer to AudioManager instance given to use at
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// construction. The real object is owned by AudioDeviceModuleImpl and the
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// life time is the same as that of the AudioDeviceModuleImpl, hence there
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// is no risk of reading a NULL pointer at any time in this class.
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AudioManager* const audio_manager_;
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OutputType output_;
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InputType input_;
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bool initialized_;
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};
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} // namespace webrtc
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#endif // MODULES_AUDIO_DEVICE_ANDROID_AUDIO_DEVICE_TEMPLATE_H_
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