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This CL separates the files under sdk/objc into logical directories, replacing the previous file layout under Framework/. A long term goal is to have some system set up to generate the files under sdk/objc/api (the PeerConnection API wrappers) from the C++ code. In the shorter term the goal is to abstract out shared concepts from these classes in order to make them as uniform as possible. The separation into base/, components/, and helpers/ are to differentiate between the base layer's common protocols, various utilities and the actual platform specific components. The old directory layout that resembled a framework's internal layout is not necessary, since it is generated by the framework target when building it. Bug: webrtc:9627 Change-Id: Ib084fd83f050ae980649ca99e841f4fb0580bd8f Reviewed-on: https://webrtc-review.googlesource.com/94142 Reviewed-by: Kári Helgason <kthelgason@webrtc.org> Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org> Reviewed-by: Rasmus Brandt <brandtr@webrtc.org> Reviewed-by: Henrik Andreassson <henrika@webrtc.org> Commit-Queue: Anders Carlsson <andersc@webrtc.org> Cr-Commit-Position: refs/heads/master@{#24493}
163 lines
5 KiB
Text
163 lines
5 KiB
Text
/*
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* Copyright 2017 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#import "RTCMTLNV12Renderer.h"
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#import <Metal/Metal.h>
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#import <MetalKit/MetalKit.h>
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#import "RTCMTLRenderer+Private.h"
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#import "base/RTCLogging.h"
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#import "base/RTCVideoFrame.h"
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#import "base/RTCVideoFrameBuffer.h"
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#import "components/video_frame_buffer/RTCCVPixelBuffer.h"
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#include "rtc_base/checks.h"
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static NSString *const shaderSource = MTL_STRINGIFY(
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using namespace metal;
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typedef struct {
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packed_float2 position;
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packed_float2 texcoord;
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} Vertex;
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typedef struct {
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float4 position[[position]];
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float2 texcoord;
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} Varyings;
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vertex Varyings vertexPassthrough(device Vertex * verticies[[buffer(0)]],
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unsigned int vid[[vertex_id]]) {
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Varyings out;
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device Vertex &v = verticies[vid];
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out.position = float4(float2(v.position), 0.0, 1.0);
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out.texcoord = v.texcoord;
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return out;
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}
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// Receiving YCrCb textures.
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fragment half4 fragmentColorConversion(
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Varyings in[[stage_in]], texture2d<float, access::sample> textureY[[texture(0)]],
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texture2d<float, access::sample> textureCbCr[[texture(1)]]) {
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constexpr sampler s(address::clamp_to_edge, filter::linear);
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float y;
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float2 uv;
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y = textureY.sample(s, in.texcoord).r;
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uv = textureCbCr.sample(s, in.texcoord).rg - float2(0.5, 0.5);
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// Conversion for YUV to rgb from http://www.fourcc.org/fccyvrgb.php
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float4 out = float4(y + 1.403 * uv.y, y - 0.344 * uv.x - 0.714 * uv.y, y + 1.770 * uv.x, 1.0);
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return half4(out);
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});
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@implementation RTCMTLNV12Renderer {
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// Textures.
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CVMetalTextureCacheRef _textureCache;
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id<MTLTexture> _yTexture;
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id<MTLTexture> _CrCbTexture;
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}
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- (BOOL)addRenderingDestination:(__kindof MTKView *)view {
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if ([super addRenderingDestination:view]) {
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return [self initializeTextureCache];
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}
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return NO;
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}
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- (BOOL)initializeTextureCache {
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CVReturn status = CVMetalTextureCacheCreate(kCFAllocatorDefault, nil, [self currentMetalDevice],
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nil, &_textureCache);
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if (status != kCVReturnSuccess) {
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RTCLogError(@"Metal: Failed to initialize metal texture cache. Return status is %d", status);
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return NO;
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}
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return YES;
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}
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- (NSString *)shaderSource {
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return shaderSource;
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}
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- (void)getWidth:(nonnull int *)width
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height:(nonnull int *)height
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cropWidth:(nonnull int *)cropWidth
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cropHeight:(nonnull int *)cropHeight
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cropX:(nonnull int *)cropX
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cropY:(nonnull int *)cropY
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ofFrame:(nonnull RTCVideoFrame *)frame {
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RTCCVPixelBuffer *pixelBuffer = (RTCCVPixelBuffer *)frame.buffer;
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*width = CVPixelBufferGetWidth(pixelBuffer.pixelBuffer);
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*height = CVPixelBufferGetHeight(pixelBuffer.pixelBuffer);
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*cropWidth = pixelBuffer.cropWidth;
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*cropHeight = pixelBuffer.cropHeight;
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*cropX = pixelBuffer.cropX;
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*cropY = pixelBuffer.cropY;
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}
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- (BOOL)setupTexturesForFrame:(nonnull RTCVideoFrame *)frame {
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RTC_DCHECK([frame.buffer isKindOfClass:[RTCCVPixelBuffer class]]);
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if (![super setupTexturesForFrame:frame]) {
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return NO;
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}
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CVPixelBufferRef pixelBuffer = ((RTCCVPixelBuffer *)frame.buffer).pixelBuffer;
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id<MTLTexture> lumaTexture = nil;
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id<MTLTexture> chromaTexture = nil;
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CVMetalTextureRef outTexture = nullptr;
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// Luma (y) texture.
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int lumaWidth = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
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int lumaHeight = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
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int indexPlane = 0;
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CVReturn result = CVMetalTextureCacheCreateTextureFromImage(
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kCFAllocatorDefault, _textureCache, pixelBuffer, nil, MTLPixelFormatR8Unorm, lumaWidth,
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lumaHeight, indexPlane, &outTexture);
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if (result == kCVReturnSuccess) {
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lumaTexture = CVMetalTextureGetTexture(outTexture);
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}
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// Same as CFRelease except it can be passed NULL without crashing.
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CVBufferRelease(outTexture);
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outTexture = nullptr;
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// Chroma (CrCb) texture.
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indexPlane = 1;
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result = CVMetalTextureCacheCreateTextureFromImage(
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kCFAllocatorDefault, _textureCache, pixelBuffer, nil, MTLPixelFormatRG8Unorm, lumaWidth / 2,
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lumaHeight / 2, indexPlane, &outTexture);
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if (result == kCVReturnSuccess) {
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chromaTexture = CVMetalTextureGetTexture(outTexture);
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}
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CVBufferRelease(outTexture);
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if (lumaTexture != nil && chromaTexture != nil) {
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_yTexture = lumaTexture;
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_CrCbTexture = chromaTexture;
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return YES;
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}
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return NO;
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}
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- (void)uploadTexturesToRenderEncoder:(id<MTLRenderCommandEncoder>)renderEncoder {
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[renderEncoder setFragmentTexture:_yTexture atIndex:0];
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[renderEncoder setFragmentTexture:_CrCbTexture atIndex:1];
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}
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- (void)dealloc {
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if (_textureCache) {
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CFRelease(_textureCache);
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}
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}
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@end
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