webrtc/sdk/objc/components/renderer/opengl/RTCNV12TextureCache.m
Anders Carlsson 7bca8ca4e2 Obj-C SDK Cleanup
This CL separates the files under sdk/objc into logical directories, replacing
the previous file layout under Framework/.

A long term goal is to have some system set up to generate the files under
sdk/objc/api (the PeerConnection API wrappers) from the C++ code. In the shorter
term the goal is to abstract out shared concepts from these classes in order to
make them as uniform as possible.

The separation into base/, components/, and helpers/ are to differentiate between
the base layer's common protocols, various utilities and the actual platform
specific components.

The old directory layout that resembled a framework's internal layout is not
necessary, since it is generated by the framework target when building it.

Bug: webrtc:9627
Change-Id: Ib084fd83f050ae980649ca99e841f4fb0580bd8f
Reviewed-on: https://webrtc-review.googlesource.com/94142
Reviewed-by: Kári Helgason <kthelgason@webrtc.org>
Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org>
Reviewed-by: Rasmus Brandt <brandtr@webrtc.org>
Reviewed-by: Henrik Andreassson <henrika@webrtc.org>
Commit-Queue: Anders Carlsson <andersc@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#24493}
2018-08-30 10:42:41 +00:00

111 lines
3.4 KiB
Objective-C

/*
* Copyright 2017 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import "RTCNV12TextureCache.h"
#import "base/RTCVideoFrame.h"
#import "base/RTCVideoFrameBuffer.h"
#import "components/video_frame_buffer/RTCCVPixelBuffer.h"
@implementation RTCNV12TextureCache {
CVOpenGLESTextureCacheRef _textureCache;
CVOpenGLESTextureRef _yTextureRef;
CVOpenGLESTextureRef _uvTextureRef;
}
- (GLuint)yTexture {
return CVOpenGLESTextureGetName(_yTextureRef);
}
- (GLuint)uvTexture {
return CVOpenGLESTextureGetName(_uvTextureRef);
}
- (instancetype)initWithContext:(EAGLContext *)context {
if (self = [super init]) {
CVReturn ret = CVOpenGLESTextureCacheCreate(
kCFAllocatorDefault, NULL,
#if COREVIDEO_USE_EAGLCONTEXT_CLASS_IN_API
context,
#else
(__bridge void *)context,
#endif
NULL, &_textureCache);
if (ret != kCVReturnSuccess) {
self = nil;
}
}
return self;
}
- (BOOL)loadTexture:(CVOpenGLESTextureRef *)textureOut
pixelBuffer:(CVPixelBufferRef)pixelBuffer
planeIndex:(int)planeIndex
pixelFormat:(GLenum)pixelFormat {
const int width = CVPixelBufferGetWidthOfPlane(pixelBuffer, planeIndex);
const int height = CVPixelBufferGetHeightOfPlane(pixelBuffer, planeIndex);
if (*textureOut) {
CFRelease(*textureOut);
*textureOut = nil;
}
CVReturn ret = CVOpenGLESTextureCacheCreateTextureFromImage(
kCFAllocatorDefault, _textureCache, pixelBuffer, NULL, GL_TEXTURE_2D, pixelFormat, width,
height, pixelFormat, GL_UNSIGNED_BYTE, planeIndex, textureOut);
if (ret != kCVReturnSuccess) {
CFRelease(*textureOut);
*textureOut = nil;
return NO;
}
NSAssert(CVOpenGLESTextureGetTarget(*textureOut) == GL_TEXTURE_2D,
@"Unexpected GLES texture target");
glBindTexture(GL_TEXTURE_2D, CVOpenGLESTextureGetName(*textureOut));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
return YES;
}
- (BOOL)uploadFrameToTextures:(RTCVideoFrame *)frame {
NSAssert([frame.buffer isKindOfClass:[RTCCVPixelBuffer class]],
@"frame must be CVPixelBuffer backed");
RTCCVPixelBuffer *rtcPixelBuffer = (RTCCVPixelBuffer *)frame.buffer;
CVPixelBufferRef pixelBuffer = rtcPixelBuffer.pixelBuffer;
return [self loadTexture:&_yTextureRef
pixelBuffer:pixelBuffer
planeIndex:0
pixelFormat:GL_LUMINANCE] &&
[self loadTexture:&_uvTextureRef
pixelBuffer:pixelBuffer
planeIndex:1
pixelFormat:GL_LUMINANCE_ALPHA];
}
- (void)releaseTextures {
if (_uvTextureRef) {
CFRelease(_uvTextureRef);
_uvTextureRef = nil;
}
if (_yTextureRef) {
CFRelease(_yTextureRef);
_yTextureRef = nil;
}
}
- (void)dealloc {
[self releaseTextures];
if (_textureCache) {
CFRelease(_textureCache);
_textureCache = nil;
}
}
@end