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When pacing is enabled for the low latency rendering path, frames are sent to the decoder in regular intervals. In case of a jitter, these frames intervals could add up to create a large latency. Hence, disable frame pacing if the pre-decode queue grows beyond the threshold. The threshold for when to disable frame pacing is set through a field trial. The default value is high enough so that the behavior is not changed unless the field trial is specified. Bug: chromium:1237402 Change-Id: I901fd579f68da286eca3d654118f60d3c55e21ce Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/228241 Reviewed-by: Ilya Nikolaevskiy <ilnik@webrtc.org> Commit-Queue: Johannes Kron <kron@webrtc.org> Cr-Commit-Position: refs/heads/master@{#34705}
165 lines
7.2 KiB
C++
165 lines
7.2 KiB
C++
/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef MODULES_VIDEO_CODING_TIMING_H_
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#define MODULES_VIDEO_CODING_TIMING_H_
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#include <memory>
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#include "absl/types/optional.h"
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#include "api/units/time_delta.h"
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#include "api/video/video_timing.h"
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#include "modules/video_coding/codec_timer.h"
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#include "rtc_base/experiments/field_trial_parser.h"
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#include "rtc_base/synchronization/mutex.h"
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#include "rtc_base/thread_annotations.h"
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#include "rtc_base/time/timestamp_extrapolator.h"
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namespace webrtc {
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class Clock;
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class TimestampExtrapolator;
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class VCMTiming {
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public:
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explicit VCMTiming(Clock* clock);
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virtual ~VCMTiming() = default;
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// Resets the timing to the initial state.
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void Reset();
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// Set the amount of time needed to render an image. Defaults to 10 ms.
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void set_render_delay(int render_delay_ms);
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// Set the minimum time the video must be delayed on the receiver to
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// get the desired jitter buffer level.
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void SetJitterDelay(int required_delay_ms);
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// Set/get the minimum playout delay from capture to render in ms.
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void set_min_playout_delay(int min_playout_delay_ms);
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int min_playout_delay();
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// Set/get the maximum playout delay from capture to render in ms.
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void set_max_playout_delay(int max_playout_delay_ms);
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int max_playout_delay();
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// Increases or decreases the current delay to get closer to the target delay.
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// Calculates how long it has been since the previous call to this function,
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// and increases/decreases the delay in proportion to the time difference.
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void UpdateCurrentDelay(uint32_t frame_timestamp);
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// Increases or decreases the current delay to get closer to the target delay.
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// Given the actual decode time in ms and the render time in ms for a frame,
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// this function calculates how late the frame is and increases the delay
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// accordingly.
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void UpdateCurrentDelay(int64_t render_time_ms,
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int64_t actual_decode_time_ms);
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// Stops the decoder timer, should be called when the decoder returns a frame
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// or when the decoded frame callback is called.
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void StopDecodeTimer(int32_t decode_time_ms, int64_t now_ms);
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// TODO(kron): Remove once downstream projects has been changed to use the
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// above function.
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void StopDecodeTimer(uint32_t time_stamp,
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int32_t decode_time_ms,
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int64_t now_ms,
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int64_t render_time_ms);
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// Used to report that a frame is passed to decoding. Updates the timestamp
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// filter which is used to map between timestamps and receiver system time.
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void IncomingTimestamp(uint32_t time_stamp, int64_t last_packet_time_ms);
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// Returns the receiver system time when the frame with timestamp
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// `frame_timestamp` should be rendered, assuming that the system time
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// currently is `now_ms`.
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virtual int64_t RenderTimeMs(uint32_t frame_timestamp, int64_t now_ms) const;
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// Returns the maximum time in ms that we can wait for a frame to become
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// complete before we must pass it to the decoder. render_time_ms==0 indicates
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// that the frames should be processed as quickly as possible, with possibly
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// only a small delay added to make sure that the decoder is not overloaded.
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// In this case, the parameter too_many_frames_queued is used to signal that
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// the decode queue is full and that the frame should be decoded as soon as
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// possible.
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virtual int64_t MaxWaitingTime(int64_t render_time_ms,
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int64_t now_ms,
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bool too_many_frames_queued) const;
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// Returns the current target delay which is required delay + decode time +
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// render delay.
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int TargetVideoDelay() const;
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// Return current timing information. Returns true if the first frame has been
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// decoded, false otherwise.
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virtual bool GetTimings(int* max_decode_ms,
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int* current_delay_ms,
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int* target_delay_ms,
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int* jitter_buffer_ms,
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int* min_playout_delay_ms,
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int* render_delay_ms) const;
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void SetTimingFrameInfo(const TimingFrameInfo& info);
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absl::optional<TimingFrameInfo> GetTimingFrameInfo();
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void SetMaxCompositionDelayInFrames(
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absl::optional<int> max_composition_delay_in_frames);
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absl::optional<int> MaxCompositionDelayInFrames() const;
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// Updates the last time a frame was scheduled for decoding.
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void SetLastDecodeScheduledTimestamp(int64_t last_decode_scheduled_ts);
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enum { kDefaultRenderDelayMs = 10 };
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enum { kDelayMaxChangeMsPerS = 100 };
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protected:
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int RequiredDecodeTimeMs() const RTC_EXCLUSIVE_LOCKS_REQUIRED(mutex_);
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int64_t RenderTimeMsInternal(uint32_t frame_timestamp, int64_t now_ms) const
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RTC_EXCLUSIVE_LOCKS_REQUIRED(mutex_);
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int TargetDelayInternal() const RTC_EXCLUSIVE_LOCKS_REQUIRED(mutex_);
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private:
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mutable Mutex mutex_;
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Clock* const clock_;
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const std::unique_ptr<TimestampExtrapolator> ts_extrapolator_
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RTC_PT_GUARDED_BY(mutex_);
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std::unique_ptr<VCMCodecTimer> codec_timer_ RTC_GUARDED_BY(mutex_)
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RTC_PT_GUARDED_BY(mutex_);
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int render_delay_ms_ RTC_GUARDED_BY(mutex_);
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// Best-effort playout delay range for frames from capture to render.
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// The receiver tries to keep the delay between `min_playout_delay_ms_`
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// and `max_playout_delay_ms_` taking the network jitter into account.
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// A special case is where min_playout_delay_ms_ = max_playout_delay_ms_ = 0,
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// in which case the receiver tries to play the frames as they arrive.
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int min_playout_delay_ms_ RTC_GUARDED_BY(mutex_);
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int max_playout_delay_ms_ RTC_GUARDED_BY(mutex_);
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int jitter_delay_ms_ RTC_GUARDED_BY(mutex_);
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int current_delay_ms_ RTC_GUARDED_BY(mutex_);
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uint32_t prev_frame_timestamp_ RTC_GUARDED_BY(mutex_);
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absl::optional<TimingFrameInfo> timing_frame_info_ RTC_GUARDED_BY(mutex_);
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size_t num_decoded_frames_ RTC_GUARDED_BY(mutex_);
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// Set by the field trial WebRTC-LowLatencyRenderer. The parameter enabled
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// determines if the low-latency renderer algorithm should be used for the
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// case min playout delay=0 and max playout delay>0.
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FieldTrialParameter<bool> low_latency_renderer_enabled_
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RTC_GUARDED_BY(mutex_);
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absl::optional<int> max_composition_delay_in_frames_ RTC_GUARDED_BY(mutex_);
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// Set by the field trial WebRTC-ZeroPlayoutDelay. The parameter min_pacing
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// determines the minimum delay between frames scheduled for decoding that is
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// used when min playout delay=0 and max playout delay>=0.
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FieldTrialParameter<TimeDelta> zero_playout_delay_min_pacing_
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RTC_GUARDED_BY(mutex_);
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// Timestamp at which the last frame was scheduled to be sent to the decoder.
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// Used only when the RTP header extension playout delay is set to min=0 ms
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// which is indicated by a render time set to 0.
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int64_t last_decode_scheduled_ts_ RTC_GUARDED_BY(mutex_);
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};
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} // namespace webrtc
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#endif // MODULES_VIDEO_CODING_TIMING_H_
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