mirror of
https://github.com/mollyim/webrtc.git
synced 2025-05-20 00:57:49 +01:00

The problem with using an Event for the 'running_' flag is that a Wait() is necessary to check the value of the flag and calling Wait() means a synchronous system call. In chromium that can furthermore trigger checks on threads where IO/blocking operations aren't allowed. Luckily, we don't really need this variable. Instead, I'm adding thread checks to make sure that the Thread class is used correctly and ensure that locking isn't needed for modifying state (no locks are there now). As long as we follow those rules, we only need to check if a thread_ variable has been set when we want to know if the thread is running or not. Along the way, fixed some places where variables weren't being set or reset correctly. Bug: webrtc:8596 Change-Id: I1467542416bc2ffbfefe276c460e76078a759bd9 Reviewed-on: https://webrtc-review.googlesource.com/27720 Reviewed-by: Henrik Grunell <henrikg@webrtc.org> Commit-Queue: Tommi <tommi@webrtc.org> Cr-Commit-Position: refs/heads/master@{#21042}
579 lines
16 KiB
C++
579 lines
16 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "rtc_base/thread.h"
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#if defined(WEBRTC_WIN)
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#include <comdef.h>
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#elif defined(WEBRTC_POSIX)
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#include <time.h>
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#else
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#error "Either WEBRTC_WIN or WEBRTC_POSIX needs to be defined."
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#endif
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#include "rtc_base/checks.h"
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#include "rtc_base/logging.h"
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#include "rtc_base/nullsocketserver.h"
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#include "rtc_base/platform_thread.h"
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#include "rtc_base/stringutils.h"
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#include "rtc_base/timeutils.h"
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#include "rtc_base/trace_event.h"
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namespace rtc {
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ThreadManager* ThreadManager::Instance() {
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RTC_DEFINE_STATIC_LOCAL(ThreadManager, thread_manager, ());
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return &thread_manager;
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}
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ThreadManager::~ThreadManager() {
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// By above RTC_DEFINE_STATIC_LOCAL.
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RTC_NOTREACHED() << "ThreadManager should never be destructed.";
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}
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// static
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Thread* Thread::Current() {
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ThreadManager* manager = ThreadManager::Instance();
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Thread* thread = manager->CurrentThread();
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#ifndef NO_MAIN_THREAD_WRAPPING
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// Only autowrap the thread which instantiated the ThreadManager.
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if (!thread && manager->IsMainThread()) {
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thread = new Thread(SocketServer::CreateDefault());
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thread->WrapCurrentWithThreadManager(manager, true);
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}
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#endif
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return thread;
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}
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#if defined(WEBRTC_POSIX)
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#if !defined(WEBRTC_MAC)
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ThreadManager::ThreadManager() : main_thread_ref_(CurrentThreadRef()) {
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pthread_key_create(&key_, nullptr);
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}
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#endif
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Thread *ThreadManager::CurrentThread() {
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return static_cast<Thread *>(pthread_getspecific(key_));
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}
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void ThreadManager::SetCurrentThread(Thread *thread) {
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RTC_DCHECK(!CurrentThread() || !thread);
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pthread_setspecific(key_, thread);
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}
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#endif
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#if defined(WEBRTC_WIN)
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ThreadManager::ThreadManager()
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: key_(TlsAlloc()), main_thread_ref_(CurrentThreadRef()) {
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}
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Thread *ThreadManager::CurrentThread() {
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return static_cast<Thread *>(TlsGetValue(key_));
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}
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void ThreadManager::SetCurrentThread(Thread *thread) {
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RTC_DCHECK(!CurrentThread() || !thread);
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TlsSetValue(key_, thread);
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}
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#endif
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Thread *ThreadManager::WrapCurrentThread() {
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Thread* result = CurrentThread();
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if (nullptr == result) {
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result = new Thread(SocketServer::CreateDefault());
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result->WrapCurrentWithThreadManager(this, true);
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}
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return result;
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}
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void ThreadManager::UnwrapCurrentThread() {
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Thread* t = CurrentThread();
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if (t && !(t->IsOwned())) {
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t->UnwrapCurrent();
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delete t;
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}
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}
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bool ThreadManager::IsMainThread() {
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return IsThreadRefEqual(CurrentThreadRef(), main_thread_ref_);
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}
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Thread::ScopedDisallowBlockingCalls::ScopedDisallowBlockingCalls()
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: thread_(Thread::Current()),
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previous_state_(thread_->SetAllowBlockingCalls(false)) {
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}
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Thread::ScopedDisallowBlockingCalls::~ScopedDisallowBlockingCalls() {
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RTC_DCHECK(thread_->IsCurrent());
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thread_->SetAllowBlockingCalls(previous_state_);
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}
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// DEPRECATED.
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Thread::Thread() : Thread(SocketServer::CreateDefault()) {}
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Thread::Thread(SocketServer* ss) : MessageQueue(ss, false) {
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SetName("Thread", this); // default name
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DoInit();
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}
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Thread::Thread(std::unique_ptr<SocketServer> ss)
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: MessageQueue(std::move(ss), false) {
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SetName("Thread", this); // default name
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DoInit();
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}
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Thread::~Thread() {
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Stop();
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DoDestroy();
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}
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bool Thread::IsCurrent() const {
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return ThreadManager::Instance()->CurrentThread() == this;
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}
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std::unique_ptr<Thread> Thread::CreateWithSocketServer() {
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return std::unique_ptr<Thread>(new Thread(SocketServer::CreateDefault()));
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}
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std::unique_ptr<Thread> Thread::Create() {
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return std::unique_ptr<Thread>(
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new Thread(std::unique_ptr<SocketServer>(new NullSocketServer())));
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}
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bool Thread::SleepMs(int milliseconds) {
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AssertBlockingIsAllowedOnCurrentThread();
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#if defined(WEBRTC_WIN)
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::Sleep(milliseconds);
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return true;
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#else
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// POSIX has both a usleep() and a nanosleep(), but the former is deprecated,
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// so we use nanosleep() even though it has greater precision than necessary.
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struct timespec ts;
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ts.tv_sec = milliseconds / 1000;
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ts.tv_nsec = (milliseconds % 1000) * 1000000;
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int ret = nanosleep(&ts, nullptr);
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if (ret != 0) {
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RTC_LOG_ERR(LS_WARNING) << "nanosleep() returning early";
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return false;
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}
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return true;
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#endif
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}
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bool Thread::SetName(const std::string& name, const void* obj) {
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RTC_DCHECK(!IsRunning());
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name_ = name;
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if (obj) {
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char buf[16];
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sprintfn(buf, sizeof(buf), " 0x%p", obj);
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name_ += buf;
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}
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return true;
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}
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bool Thread::Start(Runnable* runnable) {
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RTC_DCHECK_RUN_ON(&thread_checker_);
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RTC_DCHECK(!IsRunning());
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if (IsRunning())
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return false;
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Restart(); // reset IsQuitting() if the thread is being restarted
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// Make sure that ThreadManager is created on the main thread before
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// we start a new thread.
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ThreadManager::Instance();
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owned_ = true;
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ThreadInit* init = new ThreadInit;
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init->thread = this;
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init->runnable = runnable;
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#if defined(WEBRTC_WIN)
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thread_ = CreateThread(nullptr, 0, PreRun, init, 0, &thread_id_);
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if (!thread_) {
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return false;
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}
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#elif defined(WEBRTC_POSIX)
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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int error_code = pthread_create(&thread_, &attr, PreRun, init);
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if (0 != error_code) {
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RTC_LOG(LS_ERROR) << "Unable to create pthread, error " << error_code;
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thread_ = 0;
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return false;
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}
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RTC_DCHECK(thread_);
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#endif
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return true;
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}
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bool Thread::WrapCurrent() {
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return WrapCurrentWithThreadManager(ThreadManager::Instance(), true);
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}
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void Thread::UnwrapCurrent() {
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RTC_DCHECK_RUN_ON(&thread_checker_);
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// Clears the platform-specific thread-specific storage.
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ThreadManager::Instance()->SetCurrentThread(nullptr);
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#if defined(WEBRTC_WIN)
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if (thread_ != nullptr) {
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if (!CloseHandle(thread_)) {
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RTC_LOG_GLE(LS_ERROR)
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<< "When unwrapping thread, failed to close handle.";
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}
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thread_ = nullptr;
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thread_id_ = 0;
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}
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#elif defined(WEBRTC_POSIX)
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thread_ = 0;
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#endif
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thread_checker_.DetachFromThread();
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}
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void Thread::SafeWrapCurrent() {
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WrapCurrentWithThreadManager(ThreadManager::Instance(), false);
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}
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void Thread::Join() {
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RTC_DCHECK_RUN_ON(&thread_checker_);
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if (!IsRunning())
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return;
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RTC_DCHECK(!IsCurrent());
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if (Current() && !Current()->blocking_calls_allowed_) {
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RTC_LOG(LS_WARNING) << "Waiting for the thread to join, "
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<< "but blocking calls have been disallowed";
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}
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#if defined(WEBRTC_WIN)
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RTC_DCHECK(thread_ != nullptr);
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WaitForSingleObject(thread_, INFINITE);
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CloseHandle(thread_);
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thread_ = nullptr;
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thread_id_ = 0;
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#elif defined(WEBRTC_POSIX)
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pthread_join(thread_, nullptr);
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thread_ = 0;
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#endif
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thread_checker_.DetachFromThread();
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}
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bool Thread::SetAllowBlockingCalls(bool allow) {
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RTC_DCHECK(IsCurrent());
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bool previous = blocking_calls_allowed_;
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blocking_calls_allowed_ = allow;
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return previous;
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}
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// static
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void Thread::AssertBlockingIsAllowedOnCurrentThread() {
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#if !defined(NDEBUG)
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Thread* current = Thread::Current();
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RTC_DCHECK(!current || current->blocking_calls_allowed_);
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#endif
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}
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// static
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#if !defined(WEBRTC_MAC)
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#if defined(WEBRTC_WIN)
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DWORD WINAPI Thread::PreRun(LPVOID pv) {
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#else
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void* Thread::PreRun(void* pv) {
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#endif
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ThreadInit* init = static_cast<ThreadInit*>(pv);
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ThreadManager::Instance()->SetCurrentThread(init->thread);
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rtc::SetCurrentThreadName(init->thread->name_.c_str());
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if (init->runnable) {
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init->runnable->Run(init->thread);
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} else {
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init->thread->Run();
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}
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ThreadManager::Instance()->SetCurrentThread(nullptr);
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delete init;
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#ifdef WEBRTC_WIN
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return 0;
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#else
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return nullptr;
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#endif
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}
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#endif
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void Thread::Run() {
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ProcessMessages(kForever);
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}
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bool Thread::IsOwned() {
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RTC_DCHECK_RUN_ON(&thread_checker_);
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RTC_DCHECK(IsRunning());
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return owned_;
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}
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void Thread::Stop() {
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RTC_DCHECK_RUN_ON(&thread_checker_);
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MessageQueue::Quit();
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Join();
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thread_checker_.DetachFromThread();
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}
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void Thread::Send(const Location& posted_from,
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MessageHandler* phandler,
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uint32_t id,
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MessageData* pdata) {
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if (IsQuitting())
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return;
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// Sent messages are sent to the MessageHandler directly, in the context
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// of "thread", like Win32 SendMessage. If in the right context,
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// call the handler directly.
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Message msg;
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msg.posted_from = posted_from;
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msg.phandler = phandler;
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msg.message_id = id;
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msg.pdata = pdata;
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if (IsCurrent()) {
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phandler->OnMessage(&msg);
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return;
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}
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AssertBlockingIsAllowedOnCurrentThread();
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AutoThread thread;
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Thread *current_thread = Thread::Current();
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RTC_DCHECK(current_thread != nullptr); // AutoThread ensures this
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bool ready = false;
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{
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CritScope cs(&crit_);
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_SendMessage smsg;
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smsg.thread = current_thread;
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smsg.msg = msg;
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smsg.ready = &ready;
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sendlist_.push_back(smsg);
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}
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// Wait for a reply
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WakeUpSocketServer();
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bool waited = false;
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crit_.Enter();
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while (!ready) {
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crit_.Leave();
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// We need to limit "ReceiveSends" to |this| thread to avoid an arbitrary
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// thread invoking calls on the current thread.
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current_thread->ReceiveSendsFromThread(this);
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current_thread->socketserver()->Wait(kForever, false);
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waited = true;
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crit_.Enter();
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}
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crit_.Leave();
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// Our Wait loop above may have consumed some WakeUp events for this
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// MessageQueue, that weren't relevant to this Send. Losing these WakeUps can
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// cause problems for some SocketServers.
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//
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// Concrete example:
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// Win32SocketServer on thread A calls Send on thread B. While processing the
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// message, thread B Posts a message to A. We consume the wakeup for that
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// Post while waiting for the Send to complete, which means that when we exit
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// this loop, we need to issue another WakeUp, or else the Posted message
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// won't be processed in a timely manner.
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if (waited) {
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current_thread->socketserver()->WakeUp();
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}
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}
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void Thread::ReceiveSends() {
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ReceiveSendsFromThread(nullptr);
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}
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void Thread::ReceiveSendsFromThread(const Thread* source) {
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// Receive a sent message. Cleanup scenarios:
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// - thread sending exits: We don't allow this, since thread can exit
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// only via Join, so Send must complete.
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// - thread receiving exits: Wakeup/set ready in Thread::Clear()
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// - object target cleared: Wakeup/set ready in Thread::Clear()
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_SendMessage smsg;
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crit_.Enter();
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while (PopSendMessageFromThread(source, &smsg)) {
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crit_.Leave();
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smsg.msg.phandler->OnMessage(&smsg.msg);
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crit_.Enter();
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*smsg.ready = true;
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smsg.thread->socketserver()->WakeUp();
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}
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crit_.Leave();
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}
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bool Thread::PopSendMessageFromThread(const Thread* source, _SendMessage* msg) {
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for (std::list<_SendMessage>::iterator it = sendlist_.begin();
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it != sendlist_.end(); ++it) {
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if (it->thread == source || source == nullptr) {
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*msg = *it;
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sendlist_.erase(it);
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return true;
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}
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}
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return false;
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}
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void Thread::InvokeInternal(const Location& posted_from,
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MessageHandler* handler) {
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TRACE_EVENT2("webrtc", "Thread::Invoke", "src_file_and_line",
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posted_from.file_and_line(), "src_func",
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posted_from.function_name());
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Send(posted_from, handler);
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}
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void Thread::Clear(MessageHandler* phandler,
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uint32_t id,
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MessageList* removed) {
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CritScope cs(&crit_);
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// Remove messages on sendlist_ with phandler
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// Object target cleared: remove from send list, wakeup/set ready
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// if sender not null.
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std::list<_SendMessage>::iterator iter = sendlist_.begin();
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while (iter != sendlist_.end()) {
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_SendMessage smsg = *iter;
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if (smsg.msg.Match(phandler, id)) {
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if (removed) {
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removed->push_back(smsg.msg);
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} else {
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delete smsg.msg.pdata;
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}
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iter = sendlist_.erase(iter);
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*smsg.ready = true;
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smsg.thread->socketserver()->WakeUp();
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continue;
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}
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++iter;
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}
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MessageQueue::Clear(phandler, id, removed);
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}
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#if !defined(WEBRTC_MAC)
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// Note that these methods have a separate implementation for mac and ios
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// defined in webrtc/rtc_base/thread_darwin.mm.
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bool Thread::ProcessMessages(int cmsLoop) {
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// Using ProcessMessages with a custom clock for testing and a time greater
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// than 0 doesn't work, since it's not guaranteed to advance the custom
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// clock's time, and may get stuck in an infinite loop.
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RTC_DCHECK(GetClockForTesting() == nullptr || cmsLoop == 0 ||
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cmsLoop == kForever);
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int64_t msEnd = (kForever == cmsLoop) ? 0 : TimeAfter(cmsLoop);
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int cmsNext = cmsLoop;
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while (true) {
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Message msg;
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if (!Get(&msg, cmsNext))
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return !IsQuitting();
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Dispatch(&msg);
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if (cmsLoop != kForever) {
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cmsNext = static_cast<int>(TimeUntil(msEnd));
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if (cmsNext < 0)
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return true;
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}
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}
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}
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#endif
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bool Thread::WrapCurrentWithThreadManager(ThreadManager* thread_manager,
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bool need_synchronize_access) {
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RTC_DCHECK_RUN_ON(&thread_checker_);
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RTC_DCHECK(!IsRunning());
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|
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#if defined(WEBRTC_WIN)
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if (need_synchronize_access) {
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// We explicitly ask for no rights other than synchronization.
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// This gives us the best chance of succeeding.
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thread_ = OpenThread(SYNCHRONIZE, FALSE, GetCurrentThreadId());
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if (!thread_) {
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RTC_LOG_GLE(LS_ERROR) << "Unable to get handle to thread.";
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return false;
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}
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thread_id_ = GetCurrentThreadId();
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}
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#elif defined(WEBRTC_POSIX)
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thread_ = pthread_self();
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#endif
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owned_ = false;
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thread_manager->SetCurrentThread(this);
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return true;
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}
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|
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bool Thread::IsRunning() {
|
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RTC_DCHECK_RUN_ON(&thread_checker_);
|
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#if defined(WEBRTC_WIN)
|
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return thread_ != nullptr;
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#elif defined(WEBRTC_POSIX)
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return thread_ != 0;
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#endif
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}
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|
|
AutoThread::AutoThread() : Thread(SocketServer::CreateDefault()) {
|
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if (!ThreadManager::Instance()->CurrentThread()) {
|
|
ThreadManager::Instance()->SetCurrentThread(this);
|
|
}
|
|
}
|
|
|
|
AutoThread::~AutoThread() {
|
|
Stop();
|
|
DoDestroy();
|
|
if (ThreadManager::Instance()->CurrentThread() == this) {
|
|
ThreadManager::Instance()->SetCurrentThread(nullptr);
|
|
}
|
|
}
|
|
|
|
AutoSocketServerThread::AutoSocketServerThread(SocketServer* ss)
|
|
: Thread(ss) {
|
|
old_thread_ = ThreadManager::Instance()->CurrentThread();
|
|
// Temporarily set the current thread to nullptr so that we can keep checks
|
|
// around that catch unintentional pointer overwrites.
|
|
rtc::ThreadManager::Instance()->SetCurrentThread(nullptr);
|
|
rtc::ThreadManager::Instance()->SetCurrentThread(this);
|
|
if (old_thread_) {
|
|
MessageQueueManager::Remove(old_thread_);
|
|
}
|
|
}
|
|
|
|
AutoSocketServerThread::~AutoSocketServerThread() {
|
|
RTC_DCHECK(ThreadManager::Instance()->CurrentThread() == this);
|
|
// Some tests post destroy messages to this thread. To avoid memory
|
|
// leaks, we have to process those messages. In particular
|
|
// P2PTransportChannelPingTest, relying on the message posted in
|
|
// cricket::Connection::Destroy.
|
|
ProcessMessages(0);
|
|
// Stop and destroy the thread before clearing it as the current thread.
|
|
// Sometimes there are messages left in the MessageQueue that will be
|
|
// destroyed by DoDestroy, and sometimes the destructors of the message and/or
|
|
// its contents rely on this thread still being set as the current thread.
|
|
Stop();
|
|
DoDestroy();
|
|
rtc::ThreadManager::Instance()->SetCurrentThread(nullptr);
|
|
rtc::ThreadManager::Instance()->SetCurrentThread(old_thread_);
|
|
if (old_thread_) {
|
|
MessageQueueManager::Add(old_thread_);
|
|
}
|
|
}
|
|
|
|
} // namespace rtc
|