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Second round of the new Windows ADM is now ready for review. Main changes are: Supports internal (automatic) restart of audio streams when an active audio stream disconnects (happens when a device is removed). Adds support for IAudioClient3 and IAudioClient2 for platforms which supports it (>Win8 and >Win10). Modifies the threading model to support restart "from the inside" on the native audio thread. Adds two new test methods for the ADM to emulate restart events or stream-switch events. Adds two new test methods to support rate conversion to ensure that audio can be tested in loopback even if devices runs at different sample rates. Added initial components for low-latency support. Verified that it works but disabled it with a flag for now. Bug: webrtc:9265 Change-Id: Ia8e577daabea6b433f2c2eabab4e46ce8added6a Reviewed-on: https://webrtc-review.googlesource.com/86020 Reviewed-by: Oskar Sundbom <ossu@webrtc.org> Commit-Queue: Henrik Andreassson <henrika@webrtc.org> Cr-Commit-Position: refs/heads/master@{#24578}
175 lines
6.1 KiB
C++
175 lines
6.1 KiB
C++
/*
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* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef MODULES_AUDIO_DEVICE_AUDIO_DEVICE_IMPL_H_
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#define MODULES_AUDIO_DEVICE_AUDIO_DEVICE_IMPL_H_
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#if defined(WEBRTC_INCLUDE_INTERNAL_AUDIO_DEVICE)
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#include <memory>
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#include "modules/audio_device/audio_device_buffer.h"
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#include "modules/audio_device/include/audio_device.h"
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#include "rtc_base/checks.h"
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#include "rtc_base/criticalsection.h"
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namespace webrtc {
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class AudioDeviceGeneric;
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class AudioManager;
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class AudioDeviceModuleImpl : public AudioDeviceModuleForTest {
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public:
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enum PlatformType {
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kPlatformNotSupported = 0,
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kPlatformWin32 = 1,
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kPlatformWinCe = 2,
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kPlatformLinux = 3,
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kPlatformMac = 4,
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kPlatformAndroid = 5,
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kPlatformIOS = 6
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};
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int32_t CheckPlatform();
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int32_t CreatePlatformSpecificObjects();
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int32_t AttachAudioBuffer();
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AudioDeviceModuleImpl(const AudioLayer audioLayer);
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~AudioDeviceModuleImpl() override;
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// Retrieve the currently utilized audio layer
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int32_t ActiveAudioLayer(AudioLayer* audioLayer) const override;
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// Full-duplex transportation of PCM audio
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int32_t RegisterAudioCallback(AudioTransport* audioCallback) override;
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// Main initializaton and termination
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int32_t Init() override;
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int32_t Terminate() override;
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bool Initialized() const override;
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// Device enumeration
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int16_t PlayoutDevices() override;
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int16_t RecordingDevices() override;
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int32_t PlayoutDeviceName(uint16_t index,
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char name[kAdmMaxDeviceNameSize],
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char guid[kAdmMaxGuidSize]) override;
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int32_t RecordingDeviceName(uint16_t index,
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char name[kAdmMaxDeviceNameSize],
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char guid[kAdmMaxGuidSize]) override;
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// Device selection
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int32_t SetPlayoutDevice(uint16_t index) override;
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int32_t SetPlayoutDevice(WindowsDeviceType device) override;
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int32_t SetRecordingDevice(uint16_t index) override;
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int32_t SetRecordingDevice(WindowsDeviceType device) override;
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// Audio transport initialization
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int32_t PlayoutIsAvailable(bool* available) override;
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int32_t InitPlayout() override;
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bool PlayoutIsInitialized() const override;
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int32_t RecordingIsAvailable(bool* available) override;
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int32_t InitRecording() override;
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bool RecordingIsInitialized() const override;
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// Audio transport control
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int32_t StartPlayout() override;
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int32_t StopPlayout() override;
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bool Playing() const override;
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int32_t StartRecording() override;
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int32_t StopRecording() override;
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bool Recording() const override;
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// Audio mixer initialization
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int32_t InitSpeaker() override;
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bool SpeakerIsInitialized() const override;
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int32_t InitMicrophone() override;
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bool MicrophoneIsInitialized() const override;
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// Speaker volume controls
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int32_t SpeakerVolumeIsAvailable(bool* available) override;
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int32_t SetSpeakerVolume(uint32_t volume) override;
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int32_t SpeakerVolume(uint32_t* volume) const override;
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int32_t MaxSpeakerVolume(uint32_t* maxVolume) const override;
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int32_t MinSpeakerVolume(uint32_t* minVolume) const override;
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// Microphone volume controls
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int32_t MicrophoneVolumeIsAvailable(bool* available) override;
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int32_t SetMicrophoneVolume(uint32_t volume) override;
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int32_t MicrophoneVolume(uint32_t* volume) const override;
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int32_t MaxMicrophoneVolume(uint32_t* maxVolume) const override;
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int32_t MinMicrophoneVolume(uint32_t* minVolume) const override;
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// Speaker mute control
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int32_t SpeakerMuteIsAvailable(bool* available) override;
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int32_t SetSpeakerMute(bool enable) override;
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int32_t SpeakerMute(bool* enabled) const override;
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// Microphone mute control
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int32_t MicrophoneMuteIsAvailable(bool* available) override;
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int32_t SetMicrophoneMute(bool enable) override;
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int32_t MicrophoneMute(bool* enabled) const override;
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// Stereo support
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int32_t StereoPlayoutIsAvailable(bool* available) const override;
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int32_t SetStereoPlayout(bool enable) override;
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int32_t StereoPlayout(bool* enabled) const override;
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int32_t StereoRecordingIsAvailable(bool* available) const override;
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int32_t SetStereoRecording(bool enable) override;
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int32_t StereoRecording(bool* enabled) const override;
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// Delay information and control
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int32_t PlayoutDelay(uint16_t* delayMS) const override;
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bool BuiltInAECIsAvailable() const override;
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int32_t EnableBuiltInAEC(bool enable) override;
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bool BuiltInAGCIsAvailable() const override;
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int32_t EnableBuiltInAGC(bool enable) override;
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bool BuiltInNSIsAvailable() const override;
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int32_t EnableBuiltInNS(bool enable) override;
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#if defined(WEBRTC_IOS)
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int GetPlayoutAudioParameters(AudioParameters* params) const override;
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int GetRecordAudioParameters(AudioParameters* params) const override;
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#endif // WEBRTC_IOS
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#if defined(WEBRTC_ANDROID)
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// Only use this acccessor for test purposes on Android.
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AudioManager* GetAndroidAudioManagerForTest() {
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return audio_manager_android_.get();
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}
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#endif
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AudioDeviceBuffer* GetAudioDeviceBuffer() { return &audio_device_buffer_; }
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int RestartPlayoutInternally() override { return -1; }
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int RestartRecordingInternally() override { return -1; }
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int SetPlayoutSampleRate(uint32_t sample_rate) override { return -1; }
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int SetRecordingSampleRate(uint32_t sample_rate) override { return -1; }
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private:
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PlatformType Platform() const;
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AudioLayer PlatformAudioLayer() const;
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AudioLayer audio_layer_;
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PlatformType platform_type_ = kPlatformNotSupported;
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bool initialized_ = false;
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#if defined(WEBRTC_ANDROID)
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// Should be declared first to ensure that it outlives other resources.
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std::unique_ptr<AudioManager> audio_manager_android_;
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#endif
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AudioDeviceBuffer audio_device_buffer_;
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std::unique_ptr<AudioDeviceGeneric> audio_device_;
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};
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} // namespace webrtc
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#endif // defined(WEBRTC_INCLUDE_INTERNAL_AUDIO_DEVICE)
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#endif // MODULES_AUDIO_DEVICE_AUDIO_DEVICE_IMPL_H_
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